The axefighter valiantly swings and makes a remarkable strike, but Rhian fell just shy of the killing blow and the resulting lightning bolt from the enemy tome-user finally brought her to her knees.
Rhian attacks!
Hit: 35(89). Hit!
Crit: 52(2)
Scholar B takes 14 damage!
Scholar B counterattacks!
Hit: 33(75). Hit!
Crit: 72(1)
Rhian takes 8 damage!
Rhian is defeated!
Both Tanja and Emilia, on the other hand, triumphs over their respective targets, swinging the momentum more in their favor.
Tanja attacks!
Tanja is fortunate!
Hit: Autohit!
Crit: 61(2)
Wyvern Rider D takes 3 damage!
Wyvern Rider D is defeated!
Emilia attacks!
Hit: 81(98). Hit!
Crit: 11(1)
Soldier A takes 7 damage!
Soldier A is defeated!
A momentum immediately taken advantage of by Eiriol, advancing towards the (for now) bow-wielding opposition.
Eiriol attacks!
Hit: 65(95). Hit!
Crit: 97(11)
Hunter A takes 17 damage!
Dunas controls the front amidst the several clashes within the camp, landing a decisive strike with nothing more than a single strain of a steed's hair to be lost.
Sir Dunas attacks!
Tanja is charismatic!
Hit: Autohit!
Crit: 15(1). Roll: 15.
Soldier C takes 7 damage!
Soldier C counterattacks!
Hit: 77(65). Miss!
Sverrand performs as expected from him and himself, dishing out devastating damage as he himself endures with nary a wound.
Sverrand attacks!
Tanja is charismatic!
Sverrand's duty is to the letter!
Hit: Autohit!
Crit: 12(1)
Soldier E takes 8 damage!
Soldier E counterattacks!
Sverrand never yields his credo!
Hit: 14(85). Hit!
Crit: 3(1)
Sverrand takes 1 damage!
Enemy phaseOn the hillside, the ferocious advance of Eiriol is met with a dual counter from an arrow and a bolt of divine energy respectively.
Archer A attacks!
Eiriol adds an aggressive factor!
Hit: 73(90). Roll: 73. Hit!
Crit: No
Eiriol takes 7 damage!
Hunter A attacks!
Eiriol adds an aggressive factor!
Hit: 29(67). Hit!
Crit: No
Eiriol takes 8 damage!
With the fighter being an obstacle no more, the remaining forces are unleashed on the sole Necromancer. To somewhat less success than the assault on Eiriol, that is.
Myrmidon B attacks!
Hit: Autohit!
Crit: 28(3)
Maria takes 8 damage!
Maria counterattacks!
Maria cites an incantation of blood!
Hit: Autohit!
Crit: 70(1)
Myrmidon B takes 14 damage!
Maria recovers 2 HP!
Scholar B attacks!
Hit: 2(92). Hit!
Crit: 74(8)
Maria takes 7 damage!
Maria counterattacks!
Hit: 41(91). Hit!
Crit: 61(13)
Scholar B takes 10 damage!
Maria recovers 2 HP!
Scholar B is defeated!
Within the camp, Tanja and a weakened soldier lock weapons once more. It ends about as much as one would expect, although Tanja did not win the duel unscathed; a fact the nearby mercenary intends to exploit... to no avail.
Soldier C attacks!
Tanja is fortunate!
Hit: 27(76). Hit!
Crit: No
Tanja takes 10 damage!
Tanja counterattacks!
Tanja thrives in a group!
Hit: Autohit!
Crit: 13(12)
Soldier C takes 4 damage!
Soldier C is defeated!
Mercenary C attacks!
Hit: 86(76). Miss!
Tanja counterattacks!
Tanja thrives in a group!
Hit: Autohit!
Crit: 97(1)
Mercenary C takes 8 damage!
The opposing Knight sneaks between two clashes - a remarkable feat for a fighter in full plate - and opposes Dunas directly. A clean hit was landed, with Dunas being unable to strike a weakpoint in the Knight's armor.
Knight C attacks!
Tanja is charismatic!
Hit: 52(67). Hit!
Crit: No
Sir Dunas takes 9 damage!
Sir Dunas counterattacks!
Hit: Autohit!
Crit: 39(11)
Knight C takes 1 damage!
Sir Dunas counterattacks again!
Hit: Autohit!
Crit: 65(11)
Knight C takes 1 damage!
Nearby, a different Knight gets challenged, with the fight ending in the challenger's death. In its place, a hopeful and daring Mercenary appears.
Soldier E attacks!
Sverrand never yields his credo!
Tanja is charismatic!
Hit: 82(75). Miss!
Sverrand counterattacks!
Hit: 56(97). Hit!
Crit: 55(1)
Soldier E takes 8 damage!
Sol: 36(2)
Soldier E is defeated!
Mercenary E attacks!
Sverrand never yields his credo!
Hit: 34(75). Hit!
Crit: 18(2)
Tink! No damage!
Sverrand counterattacks!
Hit: Autohit!
Crit: No
Mercenary E takes 12 damage!
Sol: 95(2)
An archer, formerly in hiding and taking care of the fire within, sees his opportunity and runs closer to Sir Dunas.
"For the glory of Westwind, Dunlandic devil!"Archer E attacks!
Hit: 83(99). Hit!
Crit: 31(5)
Sir Dunas takes 4 damage!
Sverrand heals 4 HP and is back to full!
The handyman reaches the gate.
"Alright there, big Scarlet boss, it took a bit, but I'm here! Now, where did I put those keys... Ah, what a hassle..."
"No games. Hurry up.""Sure, sure, it's just... Eh? What is... A... card?"
"Card?""... Oh crud, that hat girl must have swiped my keys! That's not...!"
"Hrmpf. I have no choice, then..."Valentio took a few steps back and ruthlessly bashes his entire weight against the gate. Despite the gate's massive wooden frame, a first crack did manifest, as if struck by the initial strike of a battering ram.
"Oh my, handsome. You really care about archeology, to go to such lengths for my little trinket~"Valentio loses 1 HP. The gate shows first signs of damage!
The fire spreads.
The camp is engulfed in flames. You may escape now.
The enemy has given up on saving the camp. The Anxious and Panicking debuffs are removed, but all enemies sans Valentio have -10 Hit and -10 Evade until the end of the map.
As the fire draws close, the innocuous barrel which has been manipulated earlier by the archer suddenly shook for a second. Amidst the blazing heatwaves, those with honed senses or aptitude in the magical arts could feel unnatural goosebumps crawling over their skin for a second...
98/100 EXPDunas' Entourage:Sir Dunas 2/22 (Iron Lance)
Artair Brand 13/24 (Iron Sword)
Eiriol Myrick 7/22 (Iron Blade)
Emilia Ragnvald 18/18 (Iron Lance)
Lulu 18/18 (Iron Dagger)
Maria Rotgold 13/24 (Flux)
Rhian Brant 8/22 (Iron Axe) [Down: 2/3]
Rork Gameson 18/24 (Iron Axe)
Sverrand Brenyron 26/26 (Iron Lance)
Tanja Forst 3/24 (Iron Sword)
Enemy Camp: [Distraught: All enemies excluding Valentio have -10 Hit and -10 Evade]
Archer A: 20/20 (Iron Bow)
Hunter A: 1/18 (Prelude)
Mymridon A: 20/20 (Iron Sword)
Mymridon B: 6/20 (Iron Sword)
Archer C: 20/20 (Iron Bow)
Mercenary C: 2/22 (Iron Blade)
Knight D: 14/22 (Iron Axe)
Thief D: 18/18 (Iron Dagger)
Archer E: 20/20 (Iron Bow)
Mercenary E: 10/22 (Iron Blade)
Sister E: 16/16 (Heal)
BOSS: Valentio the Scarlet Knight: 36/37 - 3/3 BP (Silver Blade)
Supreme Archeologists: (Neutral Army)
Rubinelle: Retreats when entering combat. Will not fight and therefore has no stats other than MOV 5.
Brenner: Retreats when entering combat or Rubinelle retreats. Will not fight and therefore has no stats other than MOV 5.
Freyloh: Retreats when entering combat or Rubinelle retreats. Will not fight and therefore has no stats other than MOV 5.
Victory Condition: Escape
- Allied units can escape by ending their turn within a gap between the hills in the North and the West. They can choose to not escape while standing on such a tile, and may re-enter the map on any gap. The map ends when all allied units have escaped.
- Once a fire has spread into a room, it will spread and multiply by two spaces within the camp. Walls, barrels and outdoor tiles within the camp will slow down the spread to one space and water barrels will stop the fire spreading into its tile for one turn, but will be destroyed on the next turn if there's still fire adjacent. Fire will not spread if there's an enemy unit, a water barrel and no allied units in a room.
- Whenever the fire spreads, tiles that were on on fire on previous turns become Scarred terrain (counts as Plains). Walls will become Debris terrain (counts as Plains, requires 4 MOV to traverse and can be attacked like an Object with 1 HP and 1 non-regenerating Barrier Point to become Scarred terrain). Both Scarred and Debris terrain will stop fire from spreading. This does not extinguish fire currently stopped due to enemies and water barrels.
- Ending a turn on a burning tile and moving through at least one burning tile per action deals 5 damage. The Wyvern Knight only takes 2 damage that way while mounted.
- Ranged units that are outside cannot attack units that are indoors. The inverse is also true.
- Enemy units not defeated grant EXP as if they had been defeated when all allied units have successfully escaped.