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DF Adventure Mode Discussion / GUIDE: best choice PROFESSIONS voor adventurer by GAME MECHANICS (help needed)
« on: May 14, 2020, 06:25:40 am »
Hi all!
When I first started with Adventurer Mode, I decided to be a writer. Not only a boring choice, but also a very unplayable one, as it turned out. There's simply not much to do and writeable resources are scarce.
So, I thought about what kind of jobs, classes, occupations, professions are best playable in Adventurer Mode.
Of course, most combat-based jobs are good picks, there's a lot you can do. Also with the latest update you can play as an detective of sorts. So help me out here a bit.
I'd like to know what kind of jobs you think are very playable, and which one's not. Of course, the latter, must have some sort of obviousness about it. so no astronaut or something like that.
Also, which ones are better playable with mods, and which one do you need.
Here's a list for possible professions, which can be figured out by you!
I'll start like this
Hunter
The hunter is a outsider, who walks the wilds hunting for large prey. He gets his fun out of killing large, dangerous or rare animals. He eats the meat, and carves the bones in craftswork to sell in towns.
Playability and fun: 4/5
Its cool, lots of stuff you can do, but it has its limits.
Game mechanics applicable:
Bolts are heavy, so bring some pack animal to carry the load.
Writer
The writer is creative person, a romanticus or scientist, who likes to but his thoughs on paper, selling books.
Playability and fun: 1/5
Its just boring.
Game mechanics applicable:
A writer should have some effect on the world. Otherwise what is the point of writing it down? But sadly no one really cares if your writing or not.
When I first started with Adventurer Mode, I decided to be a writer. Not only a boring choice, but also a very unplayable one, as it turned out. There's simply not much to do and writeable resources are scarce.
So, I thought about what kind of jobs, classes, occupations, professions are best playable in Adventurer Mode.
Of course, most combat-based jobs are good picks, there's a lot you can do. Also with the latest update you can play as an detective of sorts. So help me out here a bit.
I'd like to know what kind of jobs you think are very playable, and which one's not. Of course, the latter, must have some sort of obviousness about it. so no astronaut or something like that.
Also, which ones are better playable with mods, and which one do you need.
Here's a list for possible professions, which can be figured out by you!
Spoiler (click to show/hide)
Hunter
The hunter is a outsider, who walks the wilds hunting for large prey. He gets his fun out of killing large, dangerous or rare animals. He eats the meat, and carves the bones in craftswork to sell in towns.
Playability and fun: 4/5
Its cool, lots of stuff you can do, but it has its limits.
Game mechanics applicable:
- Combat, archery
- Wandering wild nature
- Tracking, sneaking
- Lots of wildlife
- Builing a hunters cabin
- Bonecrafting
- Use Hunting dogs
- No tanning, leatherworking or crafting of other body parts than bones
- No arrow/bolt making. You have to buy them in towns.
- Firing without aiming for a specific bodypart (like the heart)
- DFHack - ADVFORT
- Mods adding more wildlife and such
Bolts are heavy, so bring some pack animal to carry the load.
Writer
The writer is creative person, a romanticus or scientist, who likes to but his thoughs on paper, selling books.
Playability and fun: 1/5
Its just boring.
Game mechanics applicable:
- Writing various subjects
- Creativity, Composing
- Selling books
- Buying quires is hard, creating them not possible
- You can't really choose what to write or what the subject of your writing is
- DFHack - ADVFORT
A writer should have some effect on the world. Otherwise what is the point of writing it down? But sadly no one really cares if your writing or not.