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DF Adventure Mode Discussion / Re: GUIDE: What you CAN and CANNOT do in Adventure Mode (help needed)
« on: April 01, 2022, 04:52:44 am »
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you could probably get deities if you give them a nemesis id which just fully gives them a unit when they load in so with a few pokes and prods you could probably play as any historical figure in the game. which from what I can tell form testing legit gives them a body based off their historical figure descriptions.I noticed that dfhack has a new "unretire-anyone" script. It sounds pretty crazy, since you could unretire necromancers or werebeast or something. Has anybody experimented with it?
I'm the author of that particular script, so I'd say I've experimented with it quite a bit. It enables you to play adventure mode as any living (or undead) historical figure with the exception of deities (as they currently lack physical manifestations). This includes necromancers, werewolves, fortress citizens, random villagers, nobles, important animals, forgotten beasts, various other monstrosities, and anyone else mentioned in Legends mode (as well as a number of unlisted individuals who wouldn't have done anything noteworthy yet). People will interact with you as appropriate, and you should have access to whatever powers and knowledge the figure possesses (as well as their limitations; it turns out that cats aren't very good at opening doors). That said, be aware that this won't give you a whole lot of additional functionality beyond that which the game normally provides; playing as a monarch, for example, won't enable you to do anything especially significant with your status at present.
which means a cat god will look like a cat, and a goblin god will look like a goblin.