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Messages - joostheger

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226
Updates! see first page.

227
DF Gameplay Questions / Re: A curious phenomenon
« on: March 31, 2022, 10:14:04 am »
so his physical properties didn't change, other then becoming a vampire?
What about taking a 'drink' first?

228
got it.
Using the 'spotclean' command in dfhack, this removes the mud but not the moss and fungus

229
DF Gameplay Questions / Re: Necromancer Slab Somewhere In Fortress
« on: January 18, 2021, 12:27:06 pm »
I think its somewhere on display on a pedestal. so check the big rooms first

230
DF Gameplay Questions / Re: Necromancer Slab Somewhere In Fortress
« on: January 18, 2021, 12:23:30 pm »
are you in adventure or fortress mode? I assume adventures

231
DF Gameplay Questions / Re: McUrist slowly dying, help a guy out?
« on: January 17, 2021, 01:47:19 pm »
there are methods to remove a dwarfs need for food and drink entirely.
- One method lets him heal every full moon..
- The same method with a different outcome let him be able to drink without his hands. but also without booze..
- One method removes all his needs, including his hunger

Oh and maybe you can cage him up to let other dwarfs feed him, but that wont make it prettier for him.

232
Hi all,

I'm creating an artificial cavern with moss and all. I use guiding rivers to irrigate my cave floors. When moss and fungus have grown, I use furniture to remove the mud while keeping the vegetation.
However thats not working for ramps.

I can not build furniture on ramps
When i remove the ramp, it also removes the vegetation.

Any ideas?

233
What do you mean by 'normal means'?

234
maybe I can unretire my adventurer, take the salt, put it in a bag, play again as my fortress, and then sell it.
:-D but it'll cost me 28 days, after which my fortress will be a mess.
So im not sure if that will be worth it, BUT at least I'll have done something meaningfull with The Pile Of Salt

235
Utilities and 3rd Party Applications / Re: DFHack 0.47.04-r2
« on: September 25, 2020, 06:16:39 am »
I noticed that dfhack has a new "unretire-anyone" script. It sounds pretty crazy, since you could unretire necromancers or werebeast or something. Has anybody experimented with it?

I'm the author of that particular script, so I'd say I've experimented with it quite a bit. It enables you to play adventure mode as any living (or undead) historical figure with the exception of deities (as they currently lack physical manifestations). This includes necromancers, werewolves, fortress citizens, random villagers, nobles, important animals, forgotten beasts, various other monstrosities, and anyone else mentioned in Legends mode (as well as a number of unlisted individuals who wouldn't have done anything noteworthy yet). People will interact with you as appropriate, and you should have access to whatever powers and knowledge the figure possesses (as well as their limitations; it turns out that cats aren't very good at opening doors). That said, be aware that this won't give you a whole lot of additional functionality beyond that which the game normally provides; playing as a monarch, for example, won't enable you to do anything especially significant with your status at present.
you could probably get deities if you give them a nemesis id which just fully gives them a unit when they load in so with a few pokes and prods you could probably play as any historical figure in the game. which from what I can tell form testing legit gives them a body based off their historical figure descriptions.
which means a cat god will look like a cat, and a goblin god will look like a goblin.

Can you play as a ghost or reanimated person?

236
So. Just wondering.
I hope there is a way to somehow re-combinethe two.

Situation: someone dies. After a while: his ghost rises, due to not being remembered. Also, a necromancer in "mortal fear" raises the deads persons body as a Damned One, or somehow as an intelligent undead.
Is there some kind of special interaction, any kind, between the two parts of the former united entity?

I'm imagining how I would react if I was a ghost, seeing my own dead body reanimated.. :-( Ew..

237
Right, thanks!

I'll try find some use for it ;-)

238
alright, thanks! usefull info!
Maybe i'll find a way ;-)

239
I'm running a fotress with magnetite-ore, beside some sea. When it was winter, i digged town in the water, to get to one of the magnetite's clusters. I used a single up-down stair. At the bottom, i carved a upward staircase in the ice. after clearing out the cluster, I surrounded the remaining ice at the bottom with wood, to prevent the sea from filling up the space.

Now, winter is gone and the ice has melted. When I checked my diggingspot, I spotted a Pile of Salt at this spot! very strange! Does anyone knows what I can do with it? can I generate more? Is it a bug?

240
I did some research on royal inheritence in the dwarven culture, and I discovered something what might be actually true. It seems that more than often, one of the youngest descendants becomes king of queen after the monarch dies. This is not always the case, but many times it is.
When its not, i tried to find out what might invalidate this child of inheriting the throne. Sometimes it is because they are to young, or that they are part of another civilisation. But sometimes, I can not see, what causes the dwarves to pick an older child as heir.

Has anyone an idea? it doesnt seem random to me. Does anyone know if Toady said anything about inheritance?

I can see that there might me a technical reason to choose younger kings: it keeps them longer on the throne, so it might somehow be good for performance.
Let me know what you think! do some research yourself, I'am very curious what you might find out!

By the way, I had an instance in which a coup was done by one of the descendant of the first Queen Solon. To be honest, I think he had some legitimacy to back his claim :-) I didnt even traced all this lineage back, but here's what I did found out:
Solon, Melbin, Zan, Shorast, Morul, Limul, Ustuth
Solon, Erib, Geshud, Stakud, Shorast, Morul, Limul, Ustuth
Solon, Erib, Onol, Zefon, Shorast, Zon, Atis, Rovoth, Kib, Degel, Limul, Ustuth
Solon, Atis, Muthkat, Lorbam, Ezum, Catten, Kib, Degel, Limul, Ustuth
Solon, Ustuth, Kosoth, Urdum, Mebzuth, Olon, Atis, Rovoth, Kib, Degel, Limul, Ustuth
Solon, Ustuth, Kosoth, Urdim, Mebzuth, Ezum, Lokum, Limul, Degel, Limul, Ustuth
Solon, Ustuth, Udib, Tekkud, Likot, Catten, Degel, Limul, Degel, Limul, Ustuth
Solon, Ustuth, Rith, Eshtan, Kadol, Rovod, Deduk, Ustuth
Solon, Ustuth, Rith, Eshtan, Degel, Catten, Kib, Degel, Limul, Ustuth
Solon, Erush, Reg, Lolor, Dumath, Olin, Rovod, Deduk. Meng, Obok, Zuglar, Ustuth

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