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Messages - joostheger

Pages: 1 ... 18 19 [20]
286
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: April 28, 2020, 04:02:03 am »
Can i set the range for MATERIAL_EMISSION? I dont mean TARGET_RANGE
I've a problem with my throw_a_rock emission. The rock flies way further as intended, harming innocent bystanders, making them part of the fight. Can I somehow make the rock fly not further as 2 tiles?

287
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: April 28, 2020, 03:02:58 am »
How make interaction of self-hiding for chameleons?
take a look at the squid: https://dwarffortresswiki.org/index.php/DF2014:Squid
MATERIAL_EMISSION_WITH_HIDE_EFFECT

288
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: April 28, 2020, 03:01:26 am »
Why CDI of this secret not work? 
Code: [Select]
[OBJECT:INTERACTION]

[INTERACTION:TOP_SECRET_NECROMANCER]
[I_SOURCE:SECRET]'
[IS_NAME:the secrets of life and death]
[IS_SPHERE:DEATH
[IS_SPHERE:NIGHTMARES
[IS_SECRET_GOAL:IMMORTALITY]*
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]%
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]%
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]f
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:MORTAL
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]/
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]J
[CE_DISPLAY_NAME:NAME:wizard:wizardss:wnecromantic:START:0:ABRUPT]g
[CE_ADD_TAG:NOEXERT:NOFEAR:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NIGHT_CREATURE_EXPERIMENTER:START:0:ABRUPT]R
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]&
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Animate corpse]#
[CDI:INTERACTION:TOP_SECRET_ANIMATE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]G
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]&
[CE_CAN_DO_INTERACTION:START:0:ABRUPT] 
[CDI:ADV_NAME:Raise undead lieutenant]&
[CDI:INTERACTION:TOP_SECRET_UNDEAD_RES]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]G
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]&
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Summon bogeymen]$
[CDI:INTERACTION:TOP_SECRET_SUMMON_B]6
[CDI:VERB:call upon the night:calls upon the night:NA]
[CDI:WAIT_PERIOD:100] 
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Summon nightmare]#
[CDI:INTERACTION:TOP_SECRET_SUMMON_N]6
[CDI:VERB:call upon the night:calls upon the night:NA]
[CDI:WAIT_PERIOD:12000] 
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Create ghoul] 
[CDI:INTERACTION:TOP_SECRET_GHOUL]   

[INTERACTION:TOP_SECRET_ANIMATE]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]"
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]A
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]E
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT].
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]+
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]<
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]1   

[INTERACTION:TOP_SECRET_UNDEAD_RES]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]"
[IT_AFFECTED_CLASS:GENERAL_POISON]"
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses])
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE])
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]1
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]-
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD],
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]%
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]
[SYN_CLASS:RAISED_UNDEAD]/
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]J
[CE_DISPLAY_NAME:NAME:undead lieutenant:undead lieutenants:undead lieutenant:START:0:ABRUPT]H
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]#
[CE_ADD_TAG:NO_AGING:NOT_LIVING:TRANCES:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]<
[CE_REMOVE_TAG:HAS_BLOOD:STERILE:MISCHIEVOUS:START:0:ABRUPT]&
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Propel away]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_1]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:point:points:NA]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Vanish]'
[CDI:INTERACTION:TOP_SECRET_RES_POWER_2]
[CDI:TARGET:A:SELF_ONLY]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:DEFEND]
[CDI:USAGE_HINT:FLEEING]
[CDI:VERB:vanish:vanishes:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]&
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Launch ice bolt]'
[CDI:INTERACTION:TOP_SECRET_RES_POWER_3]
[CDI:MATERIAL:WATER:SHARP_ROCK]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:point:points:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50] 
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Raise fog]'
[CDI:INTERACTION:TOP_SECRET_RES_POWER_4]
[CDI:BP_REQUIRED:BY_TYPE:GRASP] 
[CDI:LOCATION_HINT:NO_THICK_FOG]
[CDI:LOCATION_HINT:OUTSIDE]
[CDI:USAGE_HINT:DEFEND]
[CDI:USAGE_HINT:FLEEING]2
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
[CDI:WAIT_PERIOD:500]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Paralyze]'
[CDI:INTERACTION:TOP_SECRET_RES_POWER_5]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK](
[CDI:VERB:raise a hand:raises a hand:NA]%
[CDI:TARGET_VERB:feel frozen:freezes]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Rot]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_6]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
[CDI:TARGET_VERB:feel death come over you:grimaces]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Blind]'
[CDI:INTERACTION:TOP_SECRET_RES_POWER_7]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]<
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]-
[CDI:TARGET_VERB:your sight is fading:pauses]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]&
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Sicken]'
[CDI:INTERACTION:TOP_SECRET_RES_POWER_8]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]<
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]&
[CDI:TARGET_VERB:feel sick:looks sick]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]&
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Cause bleeding]'
[CDI:INTERACTION:TOP_SECRET_RES_POWER_9]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]+
[CDI:VERB:clench a fist:clenches a fist:NA]0
[CDI:TARGET_VERB:feel blood welling up:grimaces]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Suffocate]'
[CDI:INTERACTION:TOP_SECRET_RES_POWER_10]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:gesture:gestures:NA]0
[CDI:TARGET_VERB:feel breath leaving you:pauses]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Cause pain]'
[CDI:INTERACTION:TOP_SECRET_RES_POWER_11]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK](
[CDI:VERB:raise a hand:raises a hand:NA],
[CDI:TARGET_VERB:feel intense pain:grimaces]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]    
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Cause dizziness]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_12]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:wave dismissively:waves dismissively:NA]
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Blister]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_13]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:point:points:NA]
[CDI:TARGET_VERB:feel blisters forming:grimaces]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]

[INTERACTION:TOP_SECRET_RES_POWER_1]
[I_TARGET:A:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[I_EFFECT:PROPEL_UNIT]
[IE_PROPEL_FORCE:100000]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_IMMEDIATE]

[INTERACTION:TOP_SECRET_RES_POWER_2]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:HIDE]
[IE_TARGET:A]
[IE_IMMEDIATE]

[INTERACTION:TOP_SECRET_RES_POWER_3]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:LOCATION]*
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]-

[INTERACTION:TOP_SECRET_RES_POWER_4]
[I_EFFECT:CHANGE_WEATHER]
[IE_ADD_WEATHER:FOG_THICK]
[IE_IMMEDIATE]

[INTERACTION:TOP_SECRET_RES_POWER_5]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]?
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_6]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3:VASCULAR_ONLY:BP:BY_CATEGORY:ALL:NERVE:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_7]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]\
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:EYE:RESISTABLE]


[INTERACTION:TOP_SECRET_RES_POWER_8]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]A
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_9]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]c
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3:BP:BY_CATEGORY:ALL:SKIN:VASCULAR_ONLY:RESISTABLE]#

[INTERACTION:TOP_SECRET_RES_POWER_10]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:LUNG:RESISTABLE]3

[INTERACTION:TOP_SECRET_RES_POWER_11]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]:
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_12]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]?
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_13]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3:BP:BY_CATEGORY:ALL:SKIN:VASCULAR_ONLY:RESISTABLE]

[INTERACTION:TOP_SECRET_SUMMON_N]
[I_TARGET:A:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:B:LOCATION](
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[I_EFFECT:SUMMON_UNIT]
[IE_TARGET:B]
[IE_IMMEDIATE]1
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
[IE_TIME_RANGE:200:300]0   
   
[INTERACTION:TOP_SECRET_SUMMON_B]
[I_TARGET:A:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:B:LOCATION](
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[I_EFFECT:SUMMON_UNIT]
[IE_TARGET:B]
[IE_IMMEDIATE]0
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
[IE_TIME_RANGE:200:300]- 

[INTERACTION:TOP_SECRET_GHOUL]
[EXPERIMENT_ONLY]
[I_SOURCE:EXPERIMENT]
[IS_HIST_STRING_1: infected ]8
[IS_HIST_STRING_2: with a contagious ghoulish condition]
[IS_TRIGGER_STRING_SECOND:have]
[IS_TRIGGER_STRING_THIRD:has]F
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]6
[IS_HIST_STRING_2:, passing on the ghoulish condition]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]"
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_FORBIDDEN:NOT_LIVING])
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE])
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]1
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]-
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD],
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]%
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
  [IE_TARGET:A]
  [SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]
[SYN_CLASS:GHOUL]A
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]V
[CE_DISPLAY_NAME:NAME:infected ghoul:infected ghouls:infected ghoul:START:0:ABRUPT]+
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]2
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]t
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:TOP_SECRET_GHOUL:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]

which part isnt working? there's a lot of CDI in here. maybe you can narrow it down a bit?

289
DF Modding / Re: How to make lingering gasses?
« on: April 28, 2020, 02:58:49 am »
found it. in interactions there is TRAILING_xxx_flow and UNDIRECTED_xxx
https://dwarffortresswiki.org/index.php/DF2014:Interaction_token

I can use these to make a pheromone, following them around.

290
Thank you, for this great answer! It helped me very much.

As you mentioned, the GREETING-interaction is most suited for this situation. It's not very reliable, but it seems to work at least every 3 days: often enought.
I tried to increase their social personality traits, so they would greet eachother more often, but that doesn't seem to work. Maybe I can try the social skills, if this has any impact.
Anyway, the rate of greeting is good enought for me.

I did find a way to make them attack eachother: by using MATERIAL_EMISSION. The way they provoke, is to throw a rock. :-D Well, this definitly does makes them fighting eachother.

however, the fights are a little to violent, so I have to figure out to make it less lethal. Thats up next.

About castes: yes thats not a very handy tool to use in this case. The syndrome-system offers more functionality.

About these Tarkatans, is this a mod you've made? where can I find it?

291
DF Modding / How to make lingering gasses?
« on: April 23, 2020, 03:43:16 am »
I made a creature continious secreting gasses (Pheromone). however the gas is disappearing very fast. Can I make this gas stay around longer? Kinda like miasma?
Quote
[MATERIAL_TEMPLATE:CREATURE_GAS_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:WHITE]
   [STATE_NAME:ALL_SOLID:frozen extract]
   [STATE_ADJ:ALL_SOLID:frozen extract]
   [STATE_COLOR:LIQUID:WHITE]
   [STATE_NAME:LIQUID:extract]
   [STATE_ADJ:LIQUID:extract]
   [STATE_COLOR:GAS:WHITE]
   [STATE_NAME:GAS:boiling extract]
   [STATE_ADJ:GAS:boiling extract]
   [DISPLAY_COLOR:7:0:1]
   [MATERIAL_VALUE:1]
   [SPEC_HEAT:4181]
   [IGNITE_POINT:NONE]
   [MELTING_POINT:9950]
   [BOILING_POINT:10200]
   [HEATDAM_POINT:NONE]
   [COLDDAM_POINT:NONE]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:1200]
   [LIQUID_DENSITY:1200]
   [MOLAR_MASS:20000]
   [IMPACT_YIELD:10000]
   [IMPACT_FRACTURE:10000]
   [IMPACT_STRAIN_AT_YIELD:100]
   [COMPRESSIVE_YIELD:10000]
   [COMPRESSIVE_FRACTURE:10000]
   [COMPRESSIVE_STRAIN_AT_YIELD:100]
   [TENSILE_YIELD:10000]
   [TENSILE_FRACTURE:10000]
   [TENSILE_STRAIN_AT_YIELD:100]
   [TORSION_YIELD:10000]
   [TORSION_FRACTURE:10000]
   [TORSION_STRAIN_AT_YIELD:100]
   [SHEAR_YIELD:6600] used high salinity ice
   [SHEAR_FRACTURE:6600]
   [SHEAR_STRAIN_AT_YIELD:100]
   [BENDING_YIELD:10000]
   [BENDING_FRACTURE:10000]
   [BENDING_STRAIN_AT_YIELD:100]
   [MAX_EDGE:500]
   [ABSORPTION:100]
   [LIQUID_MISC_CREATURE]
   [ROTS]

292
yeah. wel.. thats a way to look at it. :-D
Anyway, got them tantrumming! thats a step
Now they're complaining, being to injured to fist fight. probably have to give them a attack they can use

293
No one?
alright, here's what I got so far

- Interactions making the other hostile? wont work. Interactions are not activated on a regular basis, and Usage_hint leaving empy only seems to work in combat
- making them oposed_to_life: attacking anyone: little to much
- making them vermin + verminhunters: wont be able to select as embark-animal. probably wont work at all, probably because they dont hunt their own species.
- using a synrome to make them vermin and verminhunters: seems to work at first, but then there not attacking eachother.

So next up: working with personalities. making them as agressive as possible, but still no idea how to only target eachother. Or at least eachother.

294
Hi all,

Is there a way to make creatures attack a specific creature and caste, or somehow be more agressive towards them?

I want my gorilla creature having multiple male castes. the first is 'dominated', the second is 'pretenders' and the third is 'king'
I want Kings and pretenders to fight eachother, and becomine 'dominated' when defeated. I know I can do a lot with interactions and syndromes, but the targetted agression I cant figure out how to do it.

295
DF Adventure Mode Discussion / Re: How to write?
« on: April 17, 2020, 10:06:06 am »
thats it, thanks!

296
DF Modding / pet with a tool(pick) as bodypart
« on: April 17, 2020, 08:28:51 am »
I'd like to create an animal with a pick as bodypart, so it wouln't need to use a pick. Also, I would like it to be a naturat miner. Is this doable?
I know I can make them intelligent, so later on they apply for citizenship and so on, but can I somehow let them be natural miners?
Some sort of rhino-mole. or 'bulette', if ya know wadda mean.

297
DF Adventure Mode Discussion / How to write?
« on: April 17, 2020, 01:42:18 am »
Hi, what are the requirements for writing as an adventurer?
I've created an adventurer with reading and writing skills, and put some quires in his inventory, but the Write-menu in crafting stays empty.
also, I tried sitting at a chair or at a table: wont work.

298
DF Gameplay Questions / Occupations on fortress level
« on: December 10, 2018, 04:52:09 am »
Hi,
In the occupations screen I can appoint a messenger for my own fortress. Also I can appoint a scholar, not to a library but to my fortress. What can I do with this?

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