I don't think there are any goblins nearby, and for some reason we are at peace with the local kobolds. Perhaps I've just settled upon a creampuff area of a creampuff world? I should initiate a mission or two to mix things up in this place.
Awash in food and booze, not feeling threatened by the environment, and having plenty of resources is actually making it kind of a dull fortress, successful though it may be. I think my next fortress will be back in a more hostile environment.
Speaking of the devil, the goblins attacked last night. Conveniently, they did so right after I temporarily opened a second entrance to the fortress. Not an entrance proper, but rather I was building a very long stairway from the surface to the caverns so that I could have a direct route to the caverns that did not go through the mines and consequently into the fortress. However, in the process of digging this very long stairway I went through a few levels that I had strip-mined, this exposing it to the fortress proper. (My plan was to subsequently wall off the stairway as it passed through these mining levels, thus isolating it, but that plan didn't come into play by the time the goblins showed up.) Naturally instead of moving to go through the front door (where the cage trap carpet is) they beelined for the cavern stairs that would put them in my mines, which would be a nightmare because they could scatter into a thousand tunnels in there and make their way directly into the "secure" area of the fortress.
It was a siege of about 15 goblins, all archers or crossbowmen. My military is 30 strong with 20 infantry (equally divided among melee weapons) and 10 archers. 10 of the infantry are legendary warriors, and the other 10 and the archers are all at levels 5-7 on their weapons of choice. I decided to counter the goblins with an attack by that latter 20, to buff their skills with actual combat. There was a violent melee on the surface near the cavern stair entrance, where about 10 goblins died, but a few made it inside and as I feared, scattered throughout the mines. Luckily I was able to hunt them all down and my military, along with some local mercenaries finished the job. No Dwarven losses, though a couple of mercenaries were seriously injured. Now some of my dwarves are grumpy because they had to witness combat and clean up goblin guts from the mine walls and recover loot from the battle on the surface. SACK UP, GENTLEMEN. THIS GAME IS NOT CALLED DWARF TEA PARTY.
The cavern stairway has since been completed and secured, so the mercenaries love hangout out down there harassing crundles and giant cave toads. I've had my squad down there to explore and even had my lumberjacks bring some tower cap home, but I have never had good luck with civilians NOT wandering randomly into the caverns and getting themselves in deep %#(*%, so that is happening too.
Urist McDeathwish cancels recover dropped article of clothing: interrupted by giant cave crocodile. I wish there was a way to set the orders to "recover this item, but not in this place" without having to manually forbid or claim tons of stuff. Web gathering is strictly forbidden because, well, I've had more than one mass murdering GCS ruin my day.