Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - brotundbutter

Pages: [1] 2
1
DF Dwarf Mode Discussion / Re: Lost caravan?
« on: March 28, 2019, 10:21:41 am »
I think it has to be flying creatures, then. We do have a kea problem out here - a kea stealing some parchment from the depot is what originally alerted me to the abandoned goods in the first place. The only other animals around are badgers and owls, but I've watched visitors walk right past the badgers without issue and the owls are similarly harmless. I guess I'll have to take a more active stance on keeping birds away when it's caravan season.

2
DF Dwarf Mode Discussion / Re: Lost caravan?
« on: March 27, 2019, 11:48:14 pm »
I've had this fort running for a few years in-game and I've never even seen humans or elves, let alone goblins. I've sometimes seen library visitors start to approach the fort, then turn tail and run back to the edge of the map before choosing a new path, but the only thing in the area I'd consider even remotely hostile is clouds of mosquitoes, which can be easily pathed around and never go anywhere near the trade depot. The only combat reports I can find are from my hunters.

Is it possible that the caravan made it all the way to my depot, suddenly noticed some mosquitoes half a mile away, and fled? I really can't think of anything else on the map that could've scared them off.

3
DF Dwarf Mode Discussion / Lost caravan?
« on: March 27, 2019, 05:26:56 pm »
This year's caravan from the mountainhome seems to have vanished into thin air. I never got any report that they had arrived or were unloading their goods, but thought nothing of it because I couldn't remember which season they come in anyway. Sometime later I noticed a shitload of barrels and trade goods littering my trade depot (unfortunately the food had already rotted), none of which belonged to my fort. There are two wagons listed as missing in my roster, but no signs of violence anywhere around the depot. The outpost liaison arrived just fine, which is especially confusing, but I fear she's trapped here for the year since she's supposed to leave with the caravan.

What happened? How did the caravan arrive, unload their goods, and disappear without a trace without me ever hearing about it? Is there something I can do to prevent this next year, or do I just accept my yearly deposit of free stuff and take in the liaison as a freeloader?

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 23, 2019, 11:25:21 pm »
Discovered that I forgot to set up leathermaking in my new fort when the fort's first mood, a possessed child, started sulking in a workshop demanding leather. Got the industry set up ASAP, then slaughtered a baby donkey by mistake and got no skin. Eventually I got the kid her materials, and in return she produced a sand pear wood mug adorned with images of iguanas in dog leather.

In other news, the newly-minted military will have some bone bolts to train with in the near future.

5
DF General Discussion / Re: DF on a USB?
« on: March 22, 2019, 02:26:59 pm »
I've been running DF on my USB for a few days, and I've got some data to report. The game runs perfectly, no dropped FPS compared to running from the computer's hard drive. It hasn't even hiccuped more than once, and that was during end-of-year autosave. Loading the game takes less than a minute and saving takes a couple minutes, but it's not that big of a hindrance since I'm usually doing other things. The only thing that took a substantial amount of time was when I decided to generate and save a new world (medium size, 250 year history) as a test. Saving it took about 15 minutes. I was starting to worry the program had frozen completely, but it did sort itself out eventually.

Is your thumbdrive USB 3.0? If not, it might be unbearably slow. I tried running a persistent Linux on a 128GB USB 2.0 thumbdrive and it took minutes to even open basic system utilities. A USB hard drive would have better read/write times, and be less volatile (less risk of memory loss with too much use.)

It's 3.0, yeah. The stick I'm using is almost brand new in terms of use, so I'm not worried about wearing it down too quickly. If I end up doing this for any prolonged period of time I'll probably look into a usb hard drive instead.

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 21, 2019, 11:36:32 pm »
I'm at a point with my new fortress where I have enough dwarfpower to cover most tasks with a handful of folks left over, and the idea of having idle dwarves so early on bothers me, so I've started a massive public works project to smooth all the stone in the fort. Anybody whose skills don't match current fortress requirements gets stoneworking labors turned on and gets sent to work beautifying the dormitory wing until we get more workshops set up.

7
DF Dwarf Mode Discussion / Re: Invaders and Tree Root Systems
« on: March 20, 2019, 02:32:08 pm »
This thread has reminded me to go check my upper levels for unintended skylights before they become troublesome. I'm also very curious how OP's siege is going.

8
DF Dwarf Mode Discussion / Re: Tales from Legends
« on: March 20, 2019, 02:59:21 am »
Very cool idea for a thread. I'll add on the tale of four necromancers from my newly-generated world.

Early in the world's history, a human woman named Asa Whisperwater abandons her husband and fourteen children to become an apprentice to the dwarven necromancer Egul Skinnytoothed, moving into his spiffy new tower to the south, Icedoomed. She writes many books and rejects many apprentices because she prefers to work alone (save for Egul, evidently).

Egul Skinnytoothed learned the secrets of necromancy a few decades prior from an elf named Thili Beacharm, and the apparent impetus was Egul losing twelve different footraces in his hometown and fleeing from two different dragons in combat. Evidently he took all that failure a bit hard and decided he'd have all the time in the world to improve, or to summon minions to do the hard work for him. Nowadays he mostly just writes books.

Thili Beacharm, as far as I can tell, is the original necromancer. The very first one. There aren't many necromancers in this world, and Thili is the only one who isn't listed as having learned the secrets from a fellow mortal. I can't actually find a listing of when he became a necromancer, but he starts churning out books around Year 6, so he apparently took the leap before the world was even a decade old. Thili resides in his own tower, Spikeflea, on a different landmass to the west.

The fourth necromancer of note is a human man named Ubo Whisperwater. He's the eldest (and only surviving) child of Asa, suggesting that perhaps an inclination to necromancy runs in the family. Interestingly, he does not end up brought into necromancy by either his mother Asa or her mentor Egul - maybe he resents his mother's abandonment, or maybe she preferred to work alone. Instead, he somehow finds himself on the western landmass and becomes an apprentice of Thili, taking up residence in Spikeflea. Along the way he briefly becomes a bard and writes a few poems, which I'm sure were excellent practice for the apparent necromancy endgame of just writing a million books and showing them to your friends for all eternity.

9
Starting a new fortress. I set up a pasture zone out front for the water buffaloes that pulled the wagon, then moved on to my next task. After a while I notice that the water buffaloes are still inside my fortress in the placeholder meeting area, increasingly hungry. Huh? But I told you to— oh, I forgot to designate which animals go in this pasture. My mistake. Starve no more, buffaloes!

10
Dear Urist McCarpenter,

I know starting a new fortress is exhausting work, and I know you're very tired after hauling everything in from the wagon, but if you could stay awake for five minutes and place the bed you just made, you could have a much better rest than if you just step out of your workshop and plop down in the dirt. I'm not saying you have to, but if you spend the next five years dwelling on how uncomfortable you were sleeping on the ground, I'm not going to be pleased.

11
DF General Discussion / Re: DF on a USB?
« on: March 19, 2019, 08:47:49 pm »
I've run DF from a usb drive before. Not even copied.

The save folders are called "region x" where x is a number indicating different worlds. They are found inside Dwarf Fortress/data/save.

You only need to copy this region folder from Dwarf Fortress/data/save of your USB DF  and paste it in your home computers Dwarf Fortress/data/save. It would probably be better if you deleted the old save from your home computer before transfering the new one.

Alright, awesome. I'm looking forward to slacking off in a whole new way at work tomorrow! ;D

12
DF General Discussion / Re: DF on a USB?
« on: March 19, 2019, 07:04:53 pm »
That's what I'm thinking, yeah. As far as I can tell the game doesn't necessarily need to be on a computer, since it has no installation process.

13
DF General Discussion / DF on a USB?
« on: March 19, 2019, 06:25:27 pm »
I'm looking for ways to play on a computer that forbids downloading programs. My first thought would be to copy my files onto a thumb drive and run the exe from there. Is this possible? The thumb drive I'm planning on using is 16gb - surely that's big enough to leave me sufficient space for save bloat and possibly mods. Also, how exactly would I copy the new saves back over to my home computer to keep everything consistent? Which files need to be duplicated?

14
Presumably any member of a civ is eligible for migration, native or otherwise. However there are generally so many civ members that your odds of getting a specific one are pretty low. I've never personally seen it happen, but I don't see why it wouldn't be possible.

15
DF Adventure Mode Discussion / Re: My attempts at a beast slayer
« on: March 12, 2019, 12:17:26 am »
Random chance is enough of a factor early on that it'd probably be a gamble. Either you'll decapitate it in a single blow or you'll miss five thousand times while it mauls you. Either way, it'll be Fun!

Pages: [1] 2