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Messages - Economic Snake

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1
DF Gameplay Questions / Re: STEAM: Simple Questions Thread
« on: November 04, 2023, 12:14:41 am »
You're absolutely right, that was a very silly mistake I made. No mention of the transformation, and I could've sworn I was seeing them pop-up in real time, but it switches from "werepig" to "werepig miner". Thank you!

2
DF Gameplay Questions / Re: STEAM: Simple Questions Thread
« on: November 02, 2023, 05:00:15 pm »
Not sure if this the right place, but I have a question about werebeasts. My fort (newest Steam version) was attacked by a werepig which infected two dwarves before being decapitated; one infected dwarf was successfully sequestered in my hospital before the next full moon, but the other (a miner) healed from her wounds at an alarming rate and started socializing in the tavern. After transforming, I read the combat reports and it seems that she's attacking herself? The reports refer to a miner striking at the werepig with an iron pick (same metal as infected miner's pick), and the only miner involved in the combat is the werepig herself. I'm mostly just curious, as I don't think it matters much, but maybe worth reporting as a bug? Or maybe its just a feature I don't know about (Armok knows there are many).

3
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 22, 2022, 10:41:24 am »
A forgotten beast (Dunanlebes Telular Milol, a towering one-eyed monkey with three long, spiral horns who squirms and fidgets) came into my caverns, wandered around, killing troglodytes and the like by pummeling them with his "large osprey leather chausse" and then left.

4
DF Dwarf Mode Discussion / Re: Aggressive Logs?
« on: July 20, 2022, 10:42:03 pm »
Aha! Interesting... Well, my weaponsmithing's going to be a bit slower for a while, because this guy cannot stand anymore. Thanks for clearing that up.

5
DF Dwarf Mode Discussion / Aggressive Logs?
« on: July 20, 2022, 10:04:00 pm »
A weaponsmith of mine was hauling wood when I received an alert that he cancelled this task because he was unconscious. I checked reports and it said, "The birch logs strikes the weaponsmith in the right upper leg, and the injured part is crushed!" Is this a bug, or do logs actually fall when they're chopped from a tree, and the weaponsmith was in the wrong place at the wrong time? Either way, pretty funny that it thinks of this interaction as combat.

6
Doing 'd' 'b' 'f' over the area where the dwarf died should start the "healing", and consider setting the 'o' 'F' options so your own dwarfs auto-forbid their stuff and their corpse when they die.
This seems to have worked! I think some ☼silver warhammer☼ or something was dropped in combat.
Check the FB's description, it might be creating the blocked path with some effect (smoke, gas, fire), or it might be using flight or swim to move just enough to block interrupt pathing attempts so your soldiers can't path to it.
I was wondering about this, my FB has both flight and fire-breathing, and my passages in that area are only 2 tiles wide. Does smoke just always count as a wall in terms of pathing?

I would honestly just scrap any existing military equipment assignments, even generic ones like "warhammers" or "shields". then disband the squad. essentially returning the dwarf to vanilla status.
Hopefully anewaname's fix works, otherwise I might have to try this.
otherwise, you might have truly found a bug. if you can reproduce this gamestate then it is worth reporting
I wonder if it's still a bug even though it was fixable. Are announcements supposed to repeat that frequently?

I once had a reindeer cheese burn so firey and bright and eternal that no one could go within a few squares of it, ended up building a wall around the perimeter and putting in a new staircase that wasn't astronomically hot.
Yikes, tasty but deadly.

7
Update 2: The dwarves don't seem to be frozen anymore per se, but (unless I just don't understand dwarf fortress combat) they don't seem to be doing much. They'll dodge attacks, but apart from my markspeople they won't attack. There are more announcements now also, including dwarves cancelling jobs due to not finding a path.

I doubt there is a syndrome that might cause these things. Have you cleared all burrow designations or assignments?
I don't currently have any burrow assignments...
I would try removing them from the military, re-assigning them, then ordering them to move around and see what happens.
I thought this might work... but it doesn't seem to have any effect.
It might be the case that these three dwarves are assigned specific weapons, instead of say a uniform, and are desperate to re-acquire whatever sword or shield they lost in the fight. Changing equipment might help this.
They're assigned a type of weapon (warhammers and spears, not sure if that's what you mean by specific weapons), I would imagine unassigning and reassigning them to the squad would fix it if this were the problem, but it doesn't seem to fix it. Thanks for the suggestions though.
The fact it's cancelled due to not finding a path would lead me to believe something is blocking a path, or they're going for an item that's out of reach for some reason. Dwarves tend to replace items when a better one becomes available, so did the dead dwarf maybe drop a high quality item the three might be going after, but the item is in an odd place?
This was my initial thought as well, especially since some of my dwarves have no armor at all (I've got tons of silver, but no iron or copper), they might be trying to pick up some of the salvaged armor of dead dwarves. That being said I'm not sure how the path could be blocked, the military dwarves made their way to the beast to begin with. Thanks anyway.

8
Update: restarting the game has stopped the flow of announcements, but not unfrozen the dwarves. Game time is passing, but not sure if the Forgotten Beast is moving or not.

9
I recently got my first Forgotten Beast attack in a while (a huge three-eyed pterosaur with a square shell for anyone interested), and some strange things occurred.

I immediately set my squads onto attacking it, which they did, after a lengthy descent into the caves. Things were going as expected (a dwarf died, but military mostly held its own) but after about a minute I noticed that everyone stopped moving, forgotten beast and dwarves. After pausing and looking around a bit, I found that I was being spammed with thousands upon thousands of alerts telling me that members of my military (only three specific names though) were cancelling the "pickup equipment" task because they couldn't find a path.

I'm not talking announcement spam like when you run out of barrels, I got 50 pages of announcements in the span of like 30 seconds. The game might just be slowing down, and that's why no one is moving, but I have no clue how to address the problem. Interestingly, the dwarves (actually one dwarf and two goblins) are being called by their civilian titles (i.e. dancer, poet) instead of their military titles. I'll try restarting the game, but not sure if that'll do any good (regardless, it'd be nice if it didn't happen again).

Is this a known bug, or is this some strange anomaly?
Thanks for any advice!

10
DF Gameplay Questions / Re: Choosing Specific Fish to Clean
« on: March 23, 2020, 10:35:21 am »
That's probably true, but at this stage in my fortress (I only started a few weeks back), I only needed to look through one or two barrels.

11
DF Gameplay Questions / Re: Choosing Specific Fish to Clean
« on: March 22, 2020, 04:50:33 pm »
That is correct, it took a few tries for me to realize that.

12
DF Gameplay Questions / Re: Choosing Specific Fish to Clean
« on: March 22, 2020, 02:51:42 pm »
Aha! I wasn't aware I could forbid specific items from barrels, thank you!

13
DF Gameplay Questions / Choosing Specific Fish to Clean
« on: March 22, 2020, 02:37:05 pm »
I have a strange mood pending which only requires shells (I know I should have already had shells I just forgot to make a fishery beforehand). But my dwarves simply will not clean any mussels (of which I have many) and insist on cleaning salmon! Is there any way to choose a specific fish, or type of fish to clean. I tried forbidding other fish in the z-stocks menu, but I could not see any specific fish; I guess that's because my bookkeeper is not precise enough. Any help would be much appreciated.

Please save my dwarf, thanks.
Economic Snake

14
DF Dwarf Mode Discussion / Re: Werebeasts make me sad.
« on: December 22, 2019, 11:41:58 am »
Okay, thanks!

15
DF Dwarf Mode Discussion / Re: Werebeasts make me sad.
« on: December 22, 2019, 10:06:15 am »
I had a question about levers; Pretty much all of my dwarves have the "Lever Operation" labor enabled, but when I create a task to pull the lever, the dwarf who decides to do that task is halfway across the fortress. How does it decide which dwarf does it?

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