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Messages - Deon

Pages: 1 ... 14 15 [16] 17 18 ... 1178
226
Derp, it was easier than that. I just worked on ASCII version, and then quickly moved changes to graphic version, and forgot to include the axe.

227
Thanks for the report, I was including the Toady's reactions in a hurry and probably made a typo. I will make a fix soon, should work on save games.

228
I was going to check and yes, shields here require a log, unless it's a leather shield which requires a stick for the frame.

CHecking that, I noticed: VANILLA has an error! All training weapon products are marked as a shield, while they should clearly be WEAPON type. I am reuploading the mod with a fix ASAP.

229
0.43.02 - DF Wanderer (release 20) is out.


And here's the full update to the new release.

Most of reactions (besides ammo crafting, trinket carving and a few others) require to build a carpenter's workshop first.
That's a placeholder until Toady allows us to make custom workshops. Then I will go wild with thematic crafting stations :).

All reactions are updated accordingly.
Fixes vanilla crafting typos.

I took my time to remove all the "branches" I carefully added in to each tree just in the previous version of the game. If only I knew :D.

230
Congrats on the update.
Is it me or there's no way to build anything but Carpenter's workshop? I am so disappoint. I was going to make tons of special workshops :) for adventure mode.

231
Utilities and 3rd Party Applications / Re: DFHack 0.42.06-r1
« on: May 11, 2016, 05:28:46 pm »
Hey DFHack gurus, how difficult would it be to unlock other buildings besides carpenter's workshop for the adventure mode building? I was highly dissapointed when I noticed that it's the only workshop you can create.

232
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: May 11, 2016, 05:26:04 pm »
So, is the CARPENTER the only building available to be built in adventure mode at the moment and there's no way to modify it via raws?

233
Oh my F G.

We have state holidays. I work almost alone, so much work.

Then STELLARIS AND DF PATCH COME OUT ON THE SAME DAY! *cries profusely*

Ahem.

Sorry for the delay, tons of work and I am going to play at least one game of Stellaris :).
Then I will make sure to update the mod and include new features.

234
Tilesets and Graphics / Re: FnordSet - a bold choice
« on: May 09, 2016, 02:23:18 am »
I do like floors and the walls a lot!
It is always refreshing to see a new tileset. Thank you for sharing. This really looks cool.

235
DF Modding / Re: Frontier Fortress [WIP]
« on: May 09, 2016, 02:21:05 am »
I suppose that would make them or most of them into gunslingers, so armies should be more interesting in that regard.

236
DF Modding / Re: What mods would you want to see made?
« on: May 08, 2016, 06:33:48 am »
Quote
(the axolotl can regrow limbs. The blackworm, when severed, actually regrows into multiple worms)
That should be possible with transformation and with modified reanimation interactions.

237
Why? Pretty sure default game has zooming.

238
DF Modding / Re: RAW travesties: Rise of "The Stahlivium"
« on: May 04, 2016, 02:20:33 am »
Quote
62 goblinator
Good one!

239
Do you by chance work on some tile graphics for lovecraftian creatures? I do have some lovecraft-inspired monstrosities for the Chtonian creature type in the Fall mod, so I am making some tiles I am willing to share. If you have something you don't mind to share, that would be great. We could both benefit from it :).

240
Mod Releases / Re: [0.42.06] The Fall : Release 7 - DF 2015 now
« on: May 02, 2016, 10:08:14 am »
Hi Kubamakar :).

I am returning to modding.

Currently I am making two types of creatures now to populate it: chthonians and automatons. Chthonians are Warhammer chaos/Lovecraft Cthulhu mythos type monsters, fleshy, teethy, tentacle-y... And automatons are brass golems of various shapes powered with internal fire. They are supposed to represent two demon types fighting: blood/corruption demons and inferno/machinery demons. I can make that as a standalone mod which can be toggled on/off.

If you want to see some of your favourite creatures which fit the theme to be implemented, or if you have some suggestions in mind, please share.

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