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Messages - CohentheBarbarian

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1
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: January 05, 2024, 10:14:12 pm »
hi team.
im having a problem making metal threads, my goal is to have dwarfs be able to have clothes made out of their fave metal cloth.
can anyone see where im going wrong?

it makes thread (too much thread actually), which wont make cloth. it says missing stone thread at the loom.


Spoiler (click to show/hide)

DONT PANIC EVERONE!!!
i got it. :D



Spoiler (click to show/hide)

2
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: January 05, 2024, 09:17:57 pm »
hi team.
im having a problem making metal threads, my goal is to have dwarfs be able to have clothes made out of their fave metal cloth.
can anyone see where im going wrong?

it makes thread (too much thread actually), which wont make cloth. it says missing stone thread at the loom.


Spoiler (click to show/hide)

3
Quote
What in tarnnation

I've herd those places are all Tarnished

4
DF Modding / Re: Share your fun secrets and interactions
« on: May 23, 2020, 11:02:47 pm »
...Those weapon names!

Does that work in fortress mode?

5
DF Modding / Re: Share your fun secrets and interactions
« on: May 12, 2020, 08:47:37 pm »
right click and
"open with"
select "Notepad" (pre-installed on all pcs).

FYI: I highly recommend NOT to create necromancers who create artifacts as an interaction.

6
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: May 09, 2020, 08:25:04 am »
If I had a tree named elfwood how would an enforce reaction look?


Having the permitted job, Furnace Operator, And if the civ you're embarking as, the homeland is on land that has metal.
EDIT: Also that and having a reaction that gives a BAR product, which in most cases civs always can use BRONZE, and other alloys, and dwarves will also have access to STEEL and BRONZE and all Alloys
Aye, can have dummy reactions to command civ, like in Deon's Genesis:
Spoiler (click to show/hide)

7
DF Modding / Re: Share your fun secrets and interactions
« on: May 09, 2020, 05:55:23 am »
Im gonna borrow your first secret for my next world gen and call it "Fist of the Dwarf Star".   ;D

8
DF Modding / Share your fun secrets and interactions
« on: May 08, 2020, 05:51:50 am »
Mines not FUN fun. my Necros regain the ability to eat, drink, sleep (otherwise why be immortal?) and can improve physically. also my LT minions arn't sterile and my zombies can physically rust.


 
Spoiler (click to show/hide)

let me steal see yours


9
DF Modding / Re: Create a tamed vermin with reaction
« on: April 10, 2020, 06:28:54 am »
would that work on Fairys i wonder? Pet Fairys would be neat.

10
DF Modding / Re: What's going on in your modding?
« on: April 07, 2020, 12:46:20 am »
I've given Dragons the body plan that allow grasping, the equips tag and elf speech and a 5OOO yr lifespan.
Kobolds can now wear leather cloaks, boots and hoods and also like every single settlement type.
Only goblins are required to kill nuteral.
Cave spiders inject alcohol to incapacitate enemies.
Featherwood now has properties similar to adamantine and dwarfs can use 5 stone blocks to make a log of dwarf wood.
And trogladites are now part of the cave civ.


I love this game

11
TomiTapio

Thats awesome. Thanks for the help mate.

12
Is it possible to mod a reaction to brew ICOR and BLOOD into low grade booze?

13
Can confirm, very useful mod.  Clothes recycling does sound usefull

14
DF Modding / Re: The Neopets Mod (in-development)
« on: March 27, 2020, 04:19:31 pm »
Would any work as vermin?

15
thanks, one step closer to a sterile military! thats a big help

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