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Messages - CohentheBarbarian

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31
whats a good basic tile set for people that like to experiment with everyone's mods?

32
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: March 27, 2019, 10:14:52 pm »
as the queen is the one giving birth. should not all the casts come from her?


*reedited for clarity

33
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: March 27, 2019, 07:31:26 pm »


I've been adjusting pretty much every variable in the creature.txt and entity.txt here to no avail. Sorry to bug y'all but can anyone lend a hand?

as the queen is the one giving birth. should not all the casts come from her?


http://dffd.bay12games.com/file.php?id=14308

All I get are populations like this in every civ:
https://imgur.com/a/tDBeTUf

Thanks in advance.

34
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: March 26, 2019, 10:26:51 pm »
sorry for blasting this thread:

is there a way to remove all leather types and just have  generic "Leather"?

35
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: March 26, 2019, 09:47:22 pm »
Quote
If you replace
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
with
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:METAL_TEMPLATE]
and do the same with
   [USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
then your tree would be made of metal. Replace metal_template with stone_template and its made of stone.


any suggestions on making it spawn more for the elves?
and is this passable?

Spoiler (click to show/hide)

36
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: March 25, 2019, 09:39:34 pm »
Yeah I did hope that things like mini-anvils could improve smithing skills. would make toys usefull.

any idea what size a scepter would be?
for my future Royal Scepter/Battle Scepter?

37
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: March 25, 2019, 05:54:46 pm »
Will someone kindly post an example of a metal tree? And a stone tree?

Also a) is it possible to have Dwarf Toys train a skill?
&
b) can scepter be modded to be usable as a parrying device?

38
DF Modding / Re: Help me make weapon for a giant
« on: March 20, 2019, 07:19:59 pm »
I might leave it. i can only make them outta wood in adventure mode where it matters. And finding one made outta a metal would be an amazing find.

39
Pity you cant have a custom whip material that imparts said syndrome...

40
Could you make a slave syndrome? Erases/adds tags to make them good slaves?

41
DF Modding / Re: Help me make weapon for a giant
« on: March 20, 2019, 03:54:21 pm »
So I changed the wpn to match a mace. Added the reaction to my mountain entity. Added my common_giants as a caste (pop_ratio 5) and removed the pet tags

During my embark screen my dwarfs were offering to make me some insanely expensive ones out of metal. Maybe they were trying out some SCIENCE! of their own?

 Really wish I could have stumped the cost of a silver one.

Any idea what pop_ratio is good to make them rare but not virtually non existent?

One giant genned but he was kidnapped during world hen by kobolds

42
DF Modding / Re: Help me make weapon for a giant
« on: March 18, 2019, 05:36:23 am »
I would expect the-contact area face to be a similar mass-area (with consideration to square cube divided by two or something?) as the mace, maybe a bit larger area.

Thanks for the advice. Even if I only listened to what I expected to hear. I'll make some adjustments tonight. Thanks for the advice.

43
DF Adventure Mode Discussion / Re: The Story of Gravith
« on: March 18, 2019, 01:07:09 am »
It as inevitable

44
DF Modding / Re: Help me make weapon for a giant
« on: March 17, 2019, 06:43:42 pm »
I got these mocked up.
I made a variation of a giant without the megabeast and power tag called a common giant.

I cant generate it until tonight but if there are any adjustments needed please tell me.

[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CLUB_TREE:GET_MATERIAL_FROM_REAGENT:log:NONE]
      [PRODUCT_TOKEN:giant club]

also is this product token right?

Spoiler (click to show/hide)

45
DF Modding / Re: Help me make weapon for a giant
« on: March 16, 2019, 11:58:02 pm »
I figure take a training sword and upsize it. The contact areas would be the same and then make it more unwieldy.
Add an adventure mode reaction involving a log of wood
I'm just unsure of how large the weapon should be in the Raw's. Something an Ettin/cyclops would need two hands for but a giant could use one handed.
Unless there is something else I'm not considering


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