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Messages - TrevorBOB9

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DF Dwarf Mode Discussion / A couple Steam suggestions
« on: December 10, 2022, 03:43:27 am »
Sorry if this isn’t the best place for this. I just have a couple pieces of feedback on the premium edition.

First, when trading items in bins, there’s no option to mark all of the individual items and then remove the ones you don’t want. If possible, it would be good to set things so that when a whole bin is selected and you click on an individual item inside it, it shifts to having all individual items except that one selected.

Second, feedback/a question I suppose. Is there a way to access the combat logs outside of alerts as in classic? There probably should be.

2
DF General Discussion / Re: Future of the Fortress
« on: September 11, 2020, 12:13:13 pm »
Hey Tarn
1. I know even after Steam releases Kitfox is going to be very busy with fixes, improvements, keeping up with updates, etc. But is it possible that a successful release might lead to them or a different developer porting the Steam release to the Switch or other consoles?
2. I don’t know how you feel about slightly personal questions, but is there any particular significance behind the name “Tarn”? I’ve never heard of it anywhere else.

3
DF General Discussion / Re: *We need your help with game ending stress*
« on: October 29, 2019, 03:21:48 pm »
TL;DR of what I’ve read in other comments (on Reddit) and my personal opinions.
  • Nerf rain.
  • Balance corpses v.s. corpse parts and corpses/parts of different races (own species, friendly species, hostile species, large animal, animal, vermin).
  • Give mood boosts for victories over sieges/werebeasts/forgotten beasts/etc.
  • Allow dwarves to relieve stress by talking to more than just authorities (priests [do those actually exist?], friends, family, tavern keepers, entertainers).
  • Balance need fulfillment. I’m not well versed in how strong things are now, but some needs (alcohol, socialization) should be stronger and have more serious consequences if unfulfilled, however, I shouldn’t have every single non-military dwarf unfocused because they haven’t been able to practice a martial art. Also, again idk how balanced it is now, but a dwarf who likes granite should have BIG mood boost from seeing granite, and not that much disappointment from not seeing it. To counter unstoppable happiness from living underground in a granite area, the boost could significantly reduce for each new hit in a certain time period (does that make sense?)

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