So, I have a new board game I've been developing that I think will be fairly easy to run as a forum game. I did this once before for one of my games, which was a little slow, but worked quite well and gave me some very good insight into the game.
All of the players will be running a settlement on an Alien planet that has recently been opened for colonization. You will add colonists of various types to your settlement, build various buildings, produce & consume resources, trade, and ultimately win by having the settlement with the best reputation. Reputation is gained through the buildings you have staffed at the end of the game as well as points accrued by certain buildings during the game.
For those that are into boardgaming, it's kind of a mix between Puerto Rico and Race for the Galaxy.
The game can hold up to six players, and most phases are simultaneous. I'll be running things and doing book keeping, but most turns should be able to run without my interference and in some cases the players could even start on the next turn without waiting for me. That said, regular activity from the players would be required to keep things moving. Assuming an average of a turn a day, the game should go for about a month.
Game is now full. I can still add people to the replacement queue, though.
Player List- GreatWyrmGold
- Kashyyk
- PyroDesu
- Toaster
- evilcherry
- Dariush
Replacement Queue
Space StationColonist Pool: 0
The Colonist Pool is empty, triggering End of GameVP Pool: 36
Trade Environment: Famine
Available Colonists:
NONE
Available Resources:
| Resource | Amount | Cost | Buys At |
| Food | 6 | 4 | 3 |
| Basic Raw | 6 | 3 | 2 |
| Rare Raw | 3 | 5 | 4 |
| Basic Goods | 6 | 5 | 4 |
| Rare Goods | 3 | 5 | 4 |
| Xeno Materials | 3 | 6 | 5 |
| Basic Machines | 6 | 7 | 6 |
| Advanced Machines | 3 | 13 | 12 |
SettlementsGreatWyrmGold (18 VP)VPs: 9
Temporary Housing: 3 Criminal, 3 Skilled (-9 VP)
Reserved Colonist: None
Wealth: 6
Resources: 1 Basic Machine, 2 Basic Goods (2 VP)
Warehouse: 2/5
Contracts: 1 Basic Goods, 1 Rare Goods, 1 Advanced Machine
Size: 8/15
Colonial Center - 1 Expert
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Harvester - 1 Unskilled (2 VP)
Basic Goods Factory - 1 Unskilled (3 VP)
Basic Machine Factory - 1 Skilled (5 VP)
University - 1 Unskilled, 1 Expert (3 VP)
Kashyyk (23 VP)VPs: 2
Temporary Housing: 2 Skilled, 1 Criminal, 1 Unskilled (-5 VP)
Reserved Colonist: None
Wealth: 3
Resources: 3 Basic Goods, 2 Rare Raw (2 VP)
Warehouse: 5/5
Contracts: 1 Basic Machine, 3 Advanced Machine, 1 Basic Goods
Size: 13/15
Colonial Center - 1 Expert
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Harvester - 1 Unskilled (2 VP)
Goods Factory - 1 Unskilled (3 VP)
Rare Goods Factory - 1 Skilled (4 VP)
Prison - 3 Criminals (3 VP)
Rare Harvester - 1 Skilled (3 VP)
Market - None (0 VP Unstaffed)
University - 1 Expert, 1 Unskilled (3 VP)
University - 1 Skilled, 1 Unskilled (3 VP)
PyroDesu (27 VP)VPs: 0
Temporary Housing: 2 Unskilled (-2 VP)
Reserved Colonist: None
Wealth: 20
Resources: 1 Food, 1 Basic Goods, 1 Basic Machine (3 VP)
Warehouse: 2/5
Contracts: 1 Advanced Machine
Size: 13/15
Colonial Center - None
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Harvester - 1 Unskilled (2 VP)
Harvester - 1 Unskilled (2 VP)
Goods Factory - 1 Skilled (3 VP)
Goods Factory - 1 Skilled (3 VP)
Basic Machine Factory - 1 Skilled (5 VP)
University - 1 Expert, 1 Skilled (3 VP)
University - 2 Unskilled (3 VP)
Toaster (30 VP)VPs: 13
Temporary Housing: 2 Unskilled, 1 Criminal (-4 VP)
Reserved Colonist: None
Wealth: 3
Resources: 1 Basic Goods (0 VP)
Warehouse: 1/5
Contracts: 1 Advanced Machine, 1 Rare Goods
Size: 11/15
Colonial Center - 1 Expert
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Harvester - 1 Unskilled (2 VP)
Basic Goods Factory - 1 Unskilled (3 VP)
Basic Machine Factory - 1 Skilled (5 VP)
Basic Machine Factory - 1 Skilled (5 VP)
Market - 1 Unskilled (1 VP)
Market - 1 Unskilled (1 VP)
Market - 1 Unskilled (1 VP)
evilcherry (28 VP)VPs: 19
Temporary Housing: 4 Unskilled, 2 Criminal (-8 VP)
Reserved Colonist: None
Wealth: 4
Resources: 2 Basic Raw Resource, 2 Rare Raw Resource (1 VP)
Warehouse: 4/20
Contracts: 1 Basic Machine, 1 Basic Goods, 1 Advanced Machine
Size: 12/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Farm Complex - 2 Unskilled (2 VP)
Harvester - 1 Unskilled (2 VP)
Rare Harvester - 1 Skilled (3 VP)
Xeno Farm - 1 Expert (2 VP)
Advanced Laboratory - 1 Expert, 1 Skilled (2 VP)
Warehouse Complex (2 VP)
Machine Factory (0 VP Unstaffed)
Warehouse (1 VP)
Dariush (29 VP)VPs: 15
Temporary Housing: 1 Expert, 3 Skilled, 4 Unskilled, 2 Criminal (-12 VP)
Reserved Colonist:
Wealth: 1
Resources: 1 Food, 1 Rare Goods, 1 Advanced Machine, 2 Basic Goods (2 VP)
Warehouse: 5/5
Contracts: None
Size: 11/15
Colonial Center - 1 Expert
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Farm - 1 Unskilled (1 VP)
Harvester - 1 Unskilled (2 VP)
Rare Harvester - 1 Skilled (3 VP)
Basic Goods Factory - 1 Unskilled (3 VP)
Rare Goods Factory - 1 Expert (4 VP)
Advanced Machine Factory - 1 Expert (7 VP)
Laboratory - 1 Expert (1 VP)
Turn Order: Kashyyk
PyroDesu
Toaster
evilcherry
Dariush
GreatWyrmGold