Some thoughts on nobles and how to make them suck less to have around.
The dungeon master. Since he/she is really a very cool noble (as nobles go), we should give the dungeon masters some more interesting stuff to do. For one, you should be able to designate a room with ropes and chains as a dungeon for their use. Possible things to do in a dungeon:
- Interrogate prisoners to find out things like fortress locations, strengths, etc
- Tame & train exotic pets (rather then just at the kennels)
- Strange experiments on fantastic creatures that are captured, including vermin like demon rats (probably for when magic is added)
- Possibly add in the ability for the Dungeon master to make special weapons/armor at a forge in a dungeon. Golems, perhaps?
Nobles in battle: Here is another thought on nobles. Historically, one of the few things nobles did have to go do is battle. Since combat is a very dwarvenly trait, it makes sense that with the war arc the nobles would have to show thier worth on the battle field. Maybe have the king call up the noble and his guard (at least) to participate in campaigns on the global map. Any unit led by a noble would get a morale bonus to their fighting, since they have to keep the noble alive to preserve thier honor.
Also, younger sons/daughters and consorts could also decide to join the military. They'd always require that they were in command of thier squad, and would pick thier own weapon and armor types. Again, they'd give a bonus to the squad they were fighting with.
Functional/logical mandates - I know mandates are just sort of random to give the game some flavor right now, but it would be interesting if nobles had some real purpose and logic to the mandates. For one, they should never mandate anything that can't be made with the resources you have available. If they really want something you don't have, they should create a trade mandate that requests the merchants who visit to bring items of that material/type. They would then get really upset if a trader brought the item but you didn't buy it.
For other mandates, they should make sense. For example, if you don't have your soldiers in full gear, they mandate that you make boots or whatever they're lacking. Or, if you have lots of trade goods lying around on the floor, they may mandate that you make more bins to hold things and and make everything more orderly.
Other ideas that people have?