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Messages - Mephansteras

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646
Other Games / Re: Vintage Story - Better than TerafirmaCraft!
« on: December 16, 2020, 12:23:24 pm »
Huh, neat! I'll have to try that out.

And I think you're wrong on the linen. I just tried it out and it did a massive repair on my clothing (about 40%). Doesn't seem to be more efficient, but it worked just fine.

647
Mafia / Re: Bastard Paranormal 3 - Your corporate sponsers are not pleased
« on: December 15, 2020, 05:31:37 pm »
The mining pod is indeed out of commission now.

648
Mafia / Re: Bastard Paranormal 3 - Your corporate sponsers are not pleased
« on: December 15, 2020, 02:24:28 pm »

Outside the station in the mines, Jim Groovester and heydude6 have moved to assault the enemy hanger. Before they have gone far, however, they spot 5 lights moving towards the station. By size and how they move, they seem to be individual soldiers.

Jim Groovester jumps out of the mining pod the two were flying in and sets off a Stun Bumb, which seems to have disabled two of the figures who now drift lazily to the floor of the asteroid in the weak gravity.

As the other three figures scatter to cover, Jim then hunkers down behind a large boulder and fires shots at the enemy to keep their heads down and cover heydude's moves.

Meanwhile, heydude6 flies the mining pod up and over through a hole in the asteroid around to try and flank the enemy soldiers. He comes around right on top of one of the very surprised enemies, who is sliced apart by the powerful short range lasers of the mining pod.

The plasma bomb armed maintenance droid trundles forward along the main passageway of the mines, slowly making its way to the remaining soldiers' positions.

Those two soldiers, meanwhile, keep up a barrage of fire on Jim. The rock he is next to splinters as shot after shot impacts against it. Clouds of rock fragments and dust begin to cloud the area near him.

He gains a moment of respite, however, as Shakerag sprints into the mines from the station. The exterminator bounces from wall to wall, making use of the low gravity keep moving and lays down his own fire at one of the soldier's shooting at Jim.

Caz, meanwhile, reaches the mining ops center and quickly puts on the remaining space suit.

Jim manages to land a hit on the soldier still focusing on him, but the shot is absorbed in a flicker of light by a Personal Shield.

The other soldier has ducked away from Shakerag's assault and begun firing upon heydude6 in the mining pod. It's hard shell absorbs the blasts for now, but a few get dangerously close to the delicate control jets on the side of the pod. Heydude6 tries to maneuver around to get close, but it finding it difficult to reach his assailant as the pod scrapes against the side of the narrow tunnel he's come down in.

A few more shots slam into the mining pod, one of which bursts through the shell and breaks an internal pipe. Vapor begins to fill the tunnel near the pod as coolant is vented out into the vacuum. With head gauges rapidly rising in the pod, heydude6 is forced to evacuate.

He comes out of the hatch to find himself facing the business end of a plasma rifle. Before the soldier can fire, however, a blast of plasma arcs out from a side passageway and passes right through his shield to blast a hole in the side of his helmet.

Caz gives heydude6 a wave and moves off to try and flank the last remaining soldier.

Pinned down by fire from both Jim and Shakerag, that soldier's luck is quickly running out.

Moments later there is a rumble throughout the mine and a flash of blinding light as the maintenance droid reaches position and performs its last duty.

The last soldier is flung off of the asteroid by the explosion, and their limp form can be seeing slowing spinning away into the void.







All surviving players are now in the mines. You do not see any moving enemies at this point. Two seem down and dead, two are still stunned.



You have until ~5pm Pacific Wednesday to get in your next set of actions.

(In case anyone is curious, this battle was played out using d20's to see how effective everyone was. The enemy soldiers got a 1...)

649
Mafia / Re: Bastard Paranormal 3 - Your corporate sponsers are not pleased
« on: December 14, 2020, 09:47:06 pm »
Ok, I have everyone's actions. Next big update will happen either later this evening or early tomorrow, depending on how things go.

650
Mafia / Re: BYOR 15: Suspectators And Players Wanted! [Sign-Ups: 12 / ???]
« on: December 14, 2020, 05:25:01 pm »
Just as an FYI, I expect that BP3 will wrap up in the next few days or so.
Alrighty. You wanna be a Spectator? All of the old ones either became players or had to leave.

And there's always Mamobo.

Sure, I'll spectate.

651
Mafia / Re: BYOR 15: Suspectators And Players Wanted! [Sign-Ups: 12 / ???]
« on: December 14, 2020, 03:22:50 pm »
Just as an FYI, I expect that BP3 will wrap up in the next few days or so.

652
Mafia / Re: Bastard Paranormal 3 - Your corporate sponsers are not pleased
« on: December 13, 2020, 08:22:20 pm »
We are entering a high action segment of the game. For this part of the game, we're going to be treating things kind of like the Hunt Phase, but with a little more granularity.

You have ~24 hours (until 5pm Pacific Monday) to respond to the situation that has been Pm'd to you.

These can be detailed plans or basic action sets.

You may post your actions here or PM them to me (depending on whether or not you want to be telling the other players what you're doing over the Comms).

As you give me action sets I will update you with your situation.



653
Mafia / Re: Bastard Paranormal 3 - Your corporate sponsers are not pleased
« on: December 13, 2020, 11:34:02 am »
Just to keep everyone up to date on something rather important:

Caz, Jim Groovester, and heydude6 have all left the mess hall. You are at the locations indicated by the actions you sent me.

So right now all this communication is happening via your communicator units.

654
I expect a mix of weapons will be normal for most of the characters. After all, there is a pretty big variety of weapons for all the characters in VT.

655
Mafia / Re: Bastard Paranormal 3 - Your corporate sponsers are not pleased
« on: December 12, 2020, 09:50:54 pm »
The spokesman's voice cuts in over the intercom:  "Nothing, huh? Very well. Just remember, you brought this on yourselves."



The deadline has passed.

So, is there any indication of how much time is remaining before bad things happen?

No. Not in game.

But I will note that in real time, I recognize that we have players in disparate time zones. So you don't need to panic about, like, doing stuff immediately. But full days real time passing will matter for in-game time.

656
Mafia / Re: Bastard Paranormal 3 - Your corporate sponsers are not pleased
« on: December 12, 2020, 08:49:29 pm »

Jim Groovester and heydude6 head over to Luckyowl's body and start looting it.

On the body are:

Mind Shield
Intel report
Holdout blaster (spent)
Anti-Tech Field
Space Suit (somewhat shot up)

657
Mafia / Re: Bastard Paranormal 3 - Your corporate sponsers are not pleased
« on: December 12, 2020, 08:20:00 pm »

Jim Groovester and heydude6 exchange glances and nod, then pull out their pistols and fire at Luckyowl.

They dodge out of the way and roll, a Hold-out blaster popping out of a concealed pouch on their wrist. A shot from their plasma pistol flies by heydude6's head as he ducks behind a table.

The holdout blaster shot flies right at Jim Groovester, but curves away at the last minute as a rapid beeping sound is heard.

Jim moves to flank, sliding over a table firing shots at Luckyowl and rolls behind it as heydude6 drops to a crouch and fires under the tables.

The shot catches Luckyowl in the stomach. As they cry out in pain and double over Jim fires another burst from his pistol and one of these hits Luckyowl in the side of the head.

The body hits the floor with an audible thud.

It seems that only 4 now remain.

658
Mafia / Re: Bastard Paranormal 3 - Truce Phase 4 was shot in the back
« on: December 12, 2020, 08:06:00 pm »
So is this a truceish phase or a huntish phase or something else entirely?

Timeline wise you're still in Truce phase (only about an hour has passed in-game).

Phases overall are...perhaps a moot point from a 'Game the corporation has imposed' view of things.

659
Mafia / Re: Bastard Paranormal 3 - Truce Phase 4 was shot in the back
« on: December 12, 2020, 08:00:36 pm »
The spokesman's voice cuts in over the intercom:  "Nothing, huh? Very well. Just remember, you brought this on yourselves."



The deadline has passed.

660
Mafia / Re: Bastard Paranormal 3 - Truce Phase 4 was shot in the back
« on: December 12, 2020, 06:49:54 pm »
Meph: are ghosts allow to see everyone's night action?

You are not sure what ghosts can or cannot do. You've don't have much expertise in that area.

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