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Messages - Bruno_Sky

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"Light scares away the monsters"; gameplay video proceeds to show multiple different enemies giving zero shits about standing in direct light, and sometimes even moving towards it. Hmm...


Anyways, this is a fresh account that's only posted one thing (this thread), you don't show or claim any relationship to the Bay12 community, and unless I'm missing something crucial there doesn't seem to be much overlap between this and Dwarf Fortress... Why would DF players, specifically, have an increased interest in playing your game?

At the moment, without having any real connection to the community, this post is effectively on the level of a spambot. We don't know you, you don't seem to know us, so why would we be invested in this project?

If you're looking to develop a relationship with the community, that's great! But right now that doesn't really come across in the OP, so it looks more like a faceless advertisement. And that's not something we really respond all that well to.

Yes, it's my first post in the forum, I found it recently when someone mentioned it in reedit.
This post serves as a introduction on who I'am and what I do , and I'm intending in posting my progress in this thread, unless it's against the rules (I haven't seen anything in the rules against it).

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It's coming somewhere in 2019, it will depend on the time the game will be in certification (for consoles).
Steam page has a gameplay video.

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Hello everyone,

My name is Bruno, I'm one of the devs (programmer) that has been working on “Those Who Remain”.
It has been now 2 years since we started this.
We just finished the game on PC – still some polish and testing to do - and we just started the port to Xbox.



A short description:
Those Who Remain is a psychological thriller that takes place in Dormont, a small town in the US.
Dormont appears to be a regular and typical American town at first glance, but it is however cursed by a demon who shrouded everything in darkness.
Most of Dormont’s population has been trapped inside the darkness, with no means of escape.
That’s when the main character arrives. Wrong place at the wrong time.

There are two main mechanics into play here :

- The player needs to use the light to survive. Mysterious creatures roam in the dark, and will attack and kill at first sight. Light scares them away.
- Moving between dimensions. There are strange portals in town that bring the player to a twisted mirror version of our world. What happens in one dimension affects the other.

If you want to know more, just head up to our Steam page :  https://store.steampowered.com/app/715380

Any questions, shoot! :)

Thanks,
Bruno

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