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Messages - m1895

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1036
Evrasium Punchfield
Our research into Evrasium facetting has given us a peculiar new system to work with.
The Punchfield's facetting gives it the unique ability to "store" punches in a vacuum until an object passes through it.

1037
Roll To Dodge / Re: MOOK: Judged, and found wanting.
« on: January 02, 2020, 05:10:28 pm »
Yeah I'll buy a cognition copier, ear plugs, a can of glowspray, and a blindfold or something
Spoiler: character sheet (click to show/hide)

1038

Quote
The Code of Kings (3): MoP, Powder Miner, Lightforger
Glass Compasses (5): MoP, Powder Miner, m1895, Lightforger, Blood_Librarian
The City State Mandate (1): Blood_Librarian
The Golden Roads (1): m1895

1039

Quote from: Bort
The Code of Kings (3): MoP, Powder Miner, m1895
Glass Compasses (3): MoP, Powder Miner, m1895

1040
Quote from: votebox
Quality Joogle AR Revamp (1): m1895

1041
Quote from: Flavii Votebox
Flavii
Cliffside Manor (0):
Forum-adjacent Homes (2): Powder Miner, Rockeater
Crossroads Estate (5): Twinwolf, Madman, Piratejoe, Sanctume, m1895
Valley Development (0):

1042
AR Goggles map network
We've been able to salvage enough communicators with Joorai Maps software largely intact to begin work on our AR Goggles project.
Pre-Fall AR goggles were naturally designed to connect with communicators, displaying a 3-d map vital when navigating The Arcology even then, so hardwiring the ones we've scavenged into what communicators we've scavenged isn't too much of a challenge. Unfortunately, The Arcology has changed a lot since Joorai Maps was still being updated, so we've had to set aside some of our 3D Maneuver gear users and some other poor schlubs into a "Survey Corps" to update the maps using what editing privileges we've been able to nab. Aside from that, we've added very basic encryption
Quote from: Votebox To the Sky
Event Design
Survivalist Uniform Mk. II: ()
3D Maneuver Gear: (2) TricMagic, m1895


Regular Design
Mag-Grapple: ()
Skyship Aéria: (1) TricMagic
AR Goggles Map Network: (1) m1895

1043
Roll To Dodge / Re: MOOK: Judged, and found wanting.
« on: December 28, 2019, 06:19:36 pm »
fate to d6, and if you can save a level up and use it immediately after you get paid, do that. Otherwise, speed to d6

Spoiler: accomplishments (click to show/hide)
Spoiler: character sheet (click to show/hide)

1044
Quote from: Votebox of Destiny, evidently
Technology:
Tu Survival (0):
Animal Husbandry (0):
Animal Husbandry (Desert)(2): m1895, TFF
Lyura (It's basically a Kukri with backstory) (2): KhazintheDark, Lightforger
Chijindum and the Code of Laws (3): MoP, Powder Miner, D7

Resource:
Niilamaa Seeds (3): Powder Miner, Lightforger, TFF
Brothers (0):
Jankiji Pools and Hopshishes ():
Ferrogas (0):
Petraignis (0):
Tohwon & Blessing of Strength (1): KhazintheDark
Magnetofumes (3): D7, MoP, m1895

Both:
The Askian Valleyfolk, Animal Husbandry, and the Montvise Bush (0):
The Askian Muckmen, Biomass, and the Mending Paste (0):
[/quote]

1045
Quote from: Flavii Votebox
Cliffside Manor (0):
Forum-adjacent Homes (3): Powder Miner, Rockeater, m1895
Crossroads Estate (1): Twinwolf
Valley Development (1): Madman
B U S I N E S S  R E L A T I O N S H I P S

1046
Quote from: Botebox
Nik's Gas mask ():
Naval Proximity Mines ():
NM2 "'Ohu Mameo" (1): m1895

1047
NM2 Remotely detonated mines "'Ohu Mameo"

To combat the Hetham menace, we've started work to improve our mines with 'Ohu Mameo.
The 'Ohu Mameo is paired with a couple indicator loop sub detector, which detects submarines as they enter into it's radius, signaling the operator. The outer loop is at the edge of the mines explosive radius and the inner loop being  inside it's "kill raduis", where a kill is practically guaranteed against Hethams. Standard procedure is to alert local sub hunters once a sub enters the first loop and detonating it once it enters the second. The 'Ohu Mameo can be operated either from shore installations or ASW ships (currently only the little Ho') with installations being basically immune to counterattack from subs but limited in range, and Ships having to set up but being able do so anywhere we have the tiniest bit of control.

Obsolete


NM2 Controlled mine "'Ohu Mameo"
In response to the Embralish "Wolfpacks" We've decided to secure our coast with minefields. However, our current contact mines are just as much a danger to us as the Embralish, so we've begun work on our version of an old design, controlled mines.
'Ohus are typically deployed with two indicator loops to detect submarines, and an observer somewhere to keep an eye out for surface craft. One indicator loop is to be deployed outside the 'Ohu's kill radius and one is to be deployed inside it, standard procedure being to alert sub hunters once the outer indicator loop is tripped and detonating it once the inner loop is tripped. For small surface craft, it mainly relies on the observer relaying information to the operator. The 'Ohu Mameo can be deployed 15 kilometers from it's operator's station max, though one needs to be fairly high up to observe surface craft at that distance. What makes the 'Ohu worthwhile ultimately, is the fact it can be safely deployed anywhere along our shore, regardless of whether or not our boats frequent the area.

A rough addition, will probably be worked on later.

1048
Initharian Expeditionary Uniforms Mk. II
The Expeditionary Uniforms were remarkably adequate given our lacking knowledge of the terrain and enemies we'd face, but now that we have that knowledge we should use it.

Firstly, we've created a gas mask and hood to neutralize the LIE toxins used by the loathsome Embralish, largely rubber in construction so it doesn't freeze or burn the user. Secondly, we added basic camouflage, while it isn't much less obvious than our non-camoed uniform it does break up the human silhouette quite a bit, making long distance shots more challenging.

WIP probably

1049

Quote from: Votebox of Destiny, evidently
Technology:
Tu Survival (): m1895
Animal Husbandry (0):
Animal Husbandry (Desert)(3): Powder Miner, MoP

Resource:
Niilamaa Seeds (2): Powder Miner, MoP
Brothers (0):
Jankiji Pools and Hopshishes (1): m1895
Ferrogas (0):
Petraignis (0):

Both:
The Askian Valleyfolk, Animal Husbandry, and the Montvise Bush (0):
The Askian Muckmen, Biomass, and the Mending Paste (0):
I'd like if animal husbandry (desert) explicitly included fennec foxes.

1050
Roll To Dodge / Re: MOOK: Judged, and found wanting.
« on: December 23, 2019, 04:25:16 pm »
"Блядь, I knew I was forgetting something."

Anya uses a toolkit charge to seal up any secondary/tertiary/ventilation/maintenance exits using whatever scrap can be found, so that some intern doesn't get all his blood sucked out by a housecat-sized flea 3 months from now.
(I trust the primary exit will be sealed with the bodies of our security dudes)

Spoiler: character sheet (click to show/hide)

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