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Messages - m1895

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271
Quote from: Major Votebox
Hide Aqal: (1) Taricus,
Expand into 48-C: (3) a1s, m1895, MINORS
Quote from: Minor Votebox
Expand into 48-C: (5) NUKE9.13, sketchykeeps, Lightforger, Doomblade, Powder Miner
Quote from: Name Votebox
Ybatara: (1) Powder Miner
Delay: (1) m1895

272
Quote from: Botebox
BBB (1): m1895

273
I need muh clay
Quote from: Major Votebox
Hide Aqal: (1) Taricus,
Expand into 48-C: (3) a1s, m1895, MINORS
Quote from: Minor Votebox
Expand into 48-C: (4) NUKE9.13, sketchykeeps, Lightforger, Doomblade

274
Quote
Legsweeper LRM: (3) Doomblade, Frostgiant, m1895
Marbleskin: (3) Doomblade, Frostgiant,  m1895

275
We have already settled 47-D

276
Legsweeper LRM
The Legsweeper is an additional munition for use with the Wingcutter system, with some minor tweaks to allow proper ground target tracking.
While it may seem like a standard tandem charge HEAT warhead, The Legsweeper actually contains acid within the hollow of its shaped charges. This acid has been tuned for inorganic matter, and, like carboranes, is not used up during reaction. Operation is simple, The precursor warhead detonates ERA and coats the conventional armor with a layer of acid, weakening it for follow-up strikes. Then the main charge jets acid into the structure of the unfortunate mech. While this may have a reduced immediate effect than a standard HEAT round, the acid leaching into the internal components will rapidly cause much greater structural damage. To fit all this within the form factor of the wingcutter system we've had to cut into the fuel tanks, noticeably reducing range, though by ground combat standards it's still fairly long range.

yeah yeah we should make baby revision instead of this

277
I just think Magnetofumes is the coolest SR, and we never got to do much with it.

278
Major1895 hasn't decided where to go, leaning Savannah because.

279
Roll To Dodge / Re: DEEP SPACE
« on: July 03, 2022, 01:18:13 am »
"what do you guys thinks about a uniform?"
Jim will have the mechanical gizmo appraised and sold
Spoiler: Jim (click to show/hide)

280
Roll To Dodge / Re: DEEP SPACE
« on: June 29, 2022, 01:06:39 am »
"Hey there, just passing by. Careful of the bulletmen, you'll know 'em when you see 'em. They're a bit standoffish right now."
Jim will climb up first along the parallel lines, using his filament gun to create ladder rungs between them
Spoiler: Jim (click to show/hide)

281
Quote from: Votebox
Wolf Pup: (4) Doomblade, Frostgiant, Rockeater, Twinwolf
Wingcutter: (3) Doomblade, Frostgiant, Rockeater
Marionette  Wire guided Missile battery (0)
Neural Command And Control System "Inari" (1) Rockeater
Type 5 "Fukuryu" Mite-Class Rad-Beamer (3) m1895,Frostgiant, Twinwolf
MJN-1 "Majin" 70t Assault GunMech (1) m1895
Wingcutter v2 (2): Twinwolf, m1895

282
Quote from: M box because Damnit M
Wolf Pup: (3) Doomblade, Frostgiant, Rockeater
Wingcutter: (4) Doomblade, Frostgiant, Rockeater, m1895
Marionette  Wire guided Missile battery (1) Frostgiant
Neural Command And Control System "Inari" (1) Rockeater
Type 5 "Fukuryu" Mite-Class Rad-Beamer (1) m1895
MJN-1 "Majin" 70t Assault GunMech (1) m1895

283
MJN-1 "Majin" 70t Assault GunMech
The Majin is a quadrepedal mech with an upright torso on a spider legged base, in total roughly the height of an Oni.
Under each shoulder is a turret with an Oni's bark, each turret has a 180 degree horizontal firing arc with a notable forward slant, meaning it cannot engage targets behind it but can bring both guns to bear on a forward target that displeased it in particular. Vertical guidance is unique because of the positioning, with near 90 degrees downward but only 15 degrees upward, given the profile of a mech, this should be fine. Furthermore, it has two hip turrets currently containing small lasers, as close in mechs were deemed a greater threat to the Majin than infantry. These hip turrets have 190 degree horizontal firing arcs with no slant forwards or backwards, and while the turrets can basically turn 360 degrees vertically, failsafes mean the actual arcs the lasers can be fired are much smaller, 'bout 60 degrees forwards and backwards, so one doesn't accidentally shoot themselves.
To power all this, we had the brilliant idea to duct tape use two Donutstacker-Wasabi type engines in an armored box to power it, though it can run at reduced capabilities on just one engine, should the other need to be shutdown. They allow the Majin trundle along at a decent clip, though it's leg setup is more built for cross-country capability and stability over raw speed. It also powers a more sensible variation on the Oni's RGB lighting that can be activated to heavily disrupt it's silhouette, making it somewhat harder to hit, increasing in effectiveness with range, and significantly harder to critically hit at all ranges, no rgb lights highlighting its 6 heat sink banks.
The armor scheme is admittedly heavily borrowed from the Oni, but we've used some of our spare weight to add some more to key areas. It also retains the ejector seats that have become a staple of our mech design. It's role is in the rear lines, accurately pummeling our enemies in support of brawlers and close in skirmishers.

284
Type 5 "Fukuryu" Mite-Class Rad-Beamer
First things first, anyone referring to the Fukuryu as a "gaser" will be summarily executed.
The Fukuryu operates off the same basic principle as our small lasers, but it uses a gamma ray amplifying gain medium instead of visible light amplifying. We expect the primary effect of this to be much greater range and penetration against all targets while not substantially increasing heat generation. The secondary effect of the gamma ray is of course irradiating everything struck by it, which should prove helpful in clearing bunkers and with long term exposure, knocking out enemy mechs.

Neural Command And Control System "Inari"
The uh, current circumstance we find ourselves has forced us to unveil our latest development earlier than anticipated.
The Inari System interfaces directly with the pilot's brainstem through a plug at the back of the neck, replacing the various control systems currently in use and allowing cockpits to be built much smaller, and obviates the need for a large, complex, gyroscope thanks to input from the pilot's internal sense of balance.
Notably, sensor data is not sent back through the pilot's nervous system, this is because during testing this had a tendency to "overload" the test subjects, resulting in psychosis and eventual brain death, so we've routed sensor info through a helmet HUD, not unlike the type flyboys have been using for centuries now. We have also made sure the use of ejection seats also activates the disconnect switch.

well I'm definitely forgetting something here but I can't remember what

285
Quote from: Just do the thing
(3) Magnus Invictus-class Battleship (4 dice) + progress Corbiniano Ugolini Recruit Training Command of Maritime Excellence  (2 dice) + Wireless Telegraphy Research Grant (2 dice) : Kashyyk, Madman, m1895

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