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Messages - m1895

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301
Heat Sink Bank
The Heat Sink Bank concept certainly seem sound, but their use in the field is clearly not up to spec, so we've begun an inquiry to figure out why.
While the Heat sink system overall may need some fine-tuning to run optimally, we've identified two major problems. The first is the shitty, shitty coolant we were forced to use by Weitraum environmental activists, which we have subsequently replaced with a far more effective Freon. The second problem was subpar material choice in the heat sink fins themselves caused by, uh, reasons. We've since replaced the material with a graphite based one. Combined these should turn our heat sinks into something competently made.

"Kanabo" Type 1 7cm Railgun
The first mech-mounted production railgun introduced into service, the Type 1 is designed fit on our standard small mounts. Using a ferromagnetic sabot to propel a depleted uranium penetrator at outrageous velocities, the Type 1 has a quite remarkable effect on target. Furthermore, the velocity of the shell is used to draw air along the rails to reduce the substantial cooling needs of the system, and a small radiator slightly reduces heat generated internally. The integrated capacitor banks mean we should be able to power it well enough, but with current fusion engines it's rate of fire is likely to end up comparable to the Oni's Bark, and not necessarily favorably.

302
snip

"Hey guys lets build a druid mech"

"No lets build a druid mech but in outerspace"

If a spider mech is a mech then your thing is a mech too.
MoP doesn't believe in spider mechs.

303
Quote from: Woodbox
The Brain Chip: (0)
The Transmutation Engine: (1) Iris
SMART Rifle: (0)
Redoak War treant: (4) Frostgiant, Rockeater, Knightwing64, Kashyyk
11.43×23mm Caliber handgun: (0)
2x200mm handgun: (0)
Intrasystem Mass Acceleration Cannon: (0)
Quicklime Bellows: (0)
Shadow Aperture: (0)
Skybreaker: (1) Glass
SOLAR Satellite: (2) MoP, m1895
It probably starts fires at least.

304
Roll To Dodge / Re: DEEP SPACE
« on: May 21, 2022, 01:08:34 pm »
"uh, oops"
Jim will explain he meant uh, cartographers and historians. Very sorry about that, snake is his second language.
Spoiler: Jim (click to show/hide)

305
2x200mm Handgun
A double-barrel, break-action pistol that fires hypersonic flechettes. Testbed for recoil-damping tech so it can be fired one-handed. Because of the high wear caused by hypersonic flechettes, the barrel assembly is replaced after every two shots.

306
Quote from: tinderbox
FIRE (1): m1895
As the founding fathers intended

307
Quote from: Mechbox
RockSkin Armour (1): m1895
Oni 50t "Heavy" Walker (1): m1895
"Oni's Bark" Type 77 120mm Cannon (1): m1895

308
Quote from: Votebox
Liquid Light Elementals - Redux: (7) TricMagic, Kashyyk, EuchreJack, Failbird, Madman, Secretdorf, m1895
Wealth Token-Second Facility: (6) Tricmagic, Kashyyk, Failbird, Madman, Secretdorf, m1895
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (3) Kashyyk, Failbird, Madman
Corals of Community: (6) EuchreJack, TricMagic, Kashyyk, Secretdorf, Failbird, m1895
Solarmancers (0):

Unique Design
Kin of Muu- The Abyssal Seer, Eitama: ()
The Reclusive Shaman: (0)
The Reclusive Shaman(Assimilation Mode): ()
Deadeye Spear: ()
Don't Make One Yet: ()
The "Old" Man of the Mountain, Kalju: (0)
Spirit of the Hunt: (2) Madman, secretdorf,
The Good Doctor: (5) m1895, Kashyyk, Failbird, TricMagic, EuchreJack
-Use a Wealth token on the Blades: (3) Failbird, Kashyyk, m1895
-Don't use a Wealth token: (2) TricMagic, EuchreJack

309
Quote from: Votebox
Liquid Light Elementals - Redux: (7) TricMagic, Kashyyk, EuchreJack, Failbird, Madman, Secretdorf, m1895
Wealth Token-Second Facility: (6) Tricmagic, Kashyyk, Failbird, Madman, Secretdorf, m1895
-Wealth Token the Secondary: Compressed Sunlight Core: (1) TricMagic
-No to Secondary Wealth Token: (3) Kashyyk, Failbird, Madman
Corals of Community: (6) EuchreJack, TricMagic, Kashyyk, Secretdorf, Failbird, m1895
Solarmancers (0):

Unique Design
Kin of Muu- The Abyssal Seer, Eitama: ()
The Reclusive Shaman: (2) Kashyyk, Secretdorf,
The Reclusive Shaman(Assimilation Mode): ()
Deadeye Spear: ()
Don't Make One Yet: ()
The "Old" Man of the Mountain, Kalju: (3) TricMagic, Failbird, EuchreJack
Spirit of the Hunt: (2) Madman, secretdorf
The Good Doctor: (1) m1895

310
The Good Doctor
After The Merchant handed the Truesilver Extract over to us, Muu spent much time mulling over how to use it; that is, until a cane rapped on the Town Hall door. The Mayor opened the door to see a Wasteland Doctor huddling under the awning. Ushered in, the doctor hangs up their heavy coat, and puts their doctor's mask aside. The older woman and her partner were working late one night when some thing appeared out of the shadows. Her partner stabbed it with a silvered scalpel and distracted it so she could escape. Shaken by the experience, she had spent the past few months engrossed in bestiaries searching for what attacked her. She managed to narrow it down to a vampiric thrall, but she couldn't piece together a why or how. That is, until a nice man in a completely nonsuspect robe came and had a chat with her. Finishing her story, The Good Doctor pledged her service to Muu and offered to apply the alchemical knowledge, that working around the wastes requires, on working with the Truesilver Extract.
... 1 part ground kolakea leaves, solution turned dark purple. 1 part yiha fish spinal fluid, solution turned gray. 1 drop Truesilver Extract, solution turned silver with a reddish tinge. Left to steep in bottled sunlight for 5 minutes. The only thing left to do was inject the volunteer. First the subject's wrinkles faded (encouraging sign). Then their graying hair turned bone white (not as encouraging). Their skin turned equally stark white (uhhhh). By the time their irises turned red we realized we may have made an error. So here's the good: their strength, agility and speed have been pushed past human limits. Their endurance and durability have also been improved to a lesser extent, though the truesilver in their veins is activated by "seeping animating force," most commonly another's blood. Furthermore, their eye mutation seems to have given them the ability to track evil, their eyes taking on a shadowy glow whenever they use this ability. More neutral aspects include their blood turning a silvery color that glows a pale blue when exposed to air. The inside of their mouth also glows faintly. Now uh, onto the bad. Their memory has been heavily fragmented, and they seem to have lost all of their medical knowledge, save their skill with the scalpel, though she retains a burning hatred of vampires (without quite knowing why) and knowledge of everything that goes bump in the wastes. Her personality has also become much more... mercurial on the whole, though her quietness on the hunt means it's not as noticeable there. Overall, she simply needs armaments to be sent into the field.
Fortunately, we happen to have turned a master swordsmith to our side. Unfortunately, after some incident his conscience is too troubled to allow him to smith. By sending some of our excess wealth to a specific orphanage, we've eased his conscience enough to forge one last blade. He inquires what sort of blade the doctor wants and she requests for a sabre. The swordsmith begins by working the remaining truesilver into the steel. While shaping the blade itself he expertly includes micro-serrations. Their use becomes apparent when he adds the enchantments, the first pulls the "animating force" out of whoever gets struck, and the second is a simple sharpness enchantment, combined this means, for example, that an unfortunate demonic cultist struck by it would become a blood fountain as they are cut down. Against a more mutated opponent,  such as a ratman, the effect is much more dramatic, if unnecessary to kill such a frail creature. Finishing up, he decides a "hand-and-a-half" handle provides the versatility needed in a monster-slaying blade. A couple cultists come to check on him after a few days of silence. They stumble on his corpse clutching the sheathed blade. Strong enchantments require power to make, and the swordsmith had burned away his soul for it. The cutler who had to follow that up decided to ape some of the milder qualities, though his knife had to make do with traditional silvering, and his serrations were much larger, making the blade something of a swordbreaker, and his enchantments, done by an acolyte, were noticeably weaker, it's still a good blade.
The two cultists hand over the blades to The Good Doctor. She pulls the sword from its sheath, and it shines a pale blue in the light. With the swordsmith gone, she names it "Moonlight" in his stead.
The knife does not get a name.
Deciding to stick around and watch her practice forms, they see while she may not be a master sabrist, she is certainly an expert. Looks like all that time (and money) she had to spend with the "high meisters of the noble science of defence" paid off, not that she remembers either. The cultists do note that she seems to think the swordsmith talks to her through the blade, but Muu believes this may be true, and the stable influence he seems to provide means we won't touch it.
Oh right, armor. We didn't make her any. She wears her old wasteland doctor outfit, though we have given her a bandolier of bottled sunlight, likely to prove useful on the battlefield and triage tent.

this was actually the design I had in mind when I first saw the Truesilver Extract.
Yeah...

311
Quote from: Votebox
Bitbold Foremen:(2) DGR, m1895
War God's Outrage: (2) DGR, m1895

312
Roll To Dodge / Re: DEEP SPACE
« on: May 15, 2022, 02:25:14 am »
"I'll try to relay any questions you guys have, within reason."
Jim will introduce the party as explorers, and ask if they may view the festival. Then he'll relay any reasonable questions the team has.
Spoiler: Jim (click to show/hide)

313
Hydrometallon Mine
While it may look like just two runecarved pipes, The Hydrometallon is a fully functioning if relatively slow mine. The first tube causes any water pumped through it to leach out a valuable metal from ore, and the second pipe sucks the metal from the water and deposits it in whatever container it is connected to. The benefits over standard mines are threefold, first it can be used on veins largely inaccessible by current mining techniques. Secondly, it has much lower running costs than a standard mine, particularly important with the most dangerous, and therefore the most expensive to run, and thirdly extracting out just the metal skips the smelting stage entirely. The only real problem is uh, they can only extract one metal per pair, meaning a mine with notable ore veins of several different metals would require several pairs of Hydrometallon to work at peak efficiency.
While we, of course, will retain a decent number of these for our own purposes, the Hydrometallon is intended as an export.

314
Quote from: Quickbox
Wasabi Variant WOO Mk1 Donutstacker: (4) m1895, Frostgiant, Rockeater, Doomblade
HTM-1* "Hitman II" (1) m1895
-Renamed it HTM-1TO (0)
-Renamed it HTM-1-1 (3) Rockeater, Frostgiant, m1895
-Renamed it HTM-1.1 (1) Doomblade
Eh, I can still make it worse.

315

Quote from: Votebox
Muu to...
Sheltered Fjords: (6) Failbird, Madman, Kashyyk, evilcherry, Secretdorf, m1895

Unique Materials
The Ent Branch: (2) Happerry, evilcherry
Truesilver Extract: (4) m1895, Madman, Kashyyk, Secretdorf
The Broken Shackle: (3) TricMagic, Failbird, EuchreJack

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