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Messages - m1895

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631
Quote from: Votebox.rar
Templar.exe: (2) Failbird, m1895

632
Roll To Dodge / Re: MOOK: The Shocker
« on: February 22, 2021, 11:40:43 pm »
I can speak again, finally.
well if we can still spend level-ups then:
Dex d6>d10
Guns d6>d10
next buy a Metalstorm pistol (500 Omni) and 16 mags (128 Omni). Mod the mags into 8 sets of jungle mags for rapid reloading, burning a toolkit charge if necessary. Also buy a Insurance card (200 Omni), an omnifun VR set (15 Omni), and two glowsticks [or two packs of glowsticks? it's not really clear. (10 Omni)] plus a nondescript balaclava, the cheapest booze one can get at the flesh bar, a cheap lighter and a pack of cigs.
 also stay away from Sam until it's relatively safe


EDIT: almost forgot the most important part
ey Yagyu, mind if I grab the spare riot suit for a project?
if Yagyu consents, burn another toolkit charge to convert the riot suit into something that Bob can comfortably wear without interfering with his mascot outfit while also still protecting his vitals, then see if I can refill my toolkit.
Spoiler: character sheet (click to show/hide)

633
"Danvers" Healing Weapon Platform
It's time to make some actually good healing gear in line with our company values.
The Danvers is roughly the size of a sawnoff but bulkier and shorter, with a basic structure reminiscent of the smaller "super soakers" of old, but with a small breeder tank to the side of the main tank. It fires globs of healing nanites much denser than our current medic equipment, meaning a single shot has a healing over time effect. it has one free module slots allowing to use the vast majority of our modules in a similar fashion to the Australia. How does the Wellington cause it to have a healing explosion? the answer is quite simple: nanites.
The Danvers also has one locked in Module slot, also called The Danvers; this module is the reason The Danvers fires distinct nanite globs instead of a stream of nanites. It can of course be deactivated, and while this greatly decreases range and increases greatly ammo consumption, it allows the wielder to dump enough nanites on a corpse to resurrect it, though they'll have to wait a bit for the tank to refill so they can do it again. It has an underbarrel rail that can take a pistol (if we had one) or  flashlight or whatever, as well as a standard attachment rail with a simple 1-6x variable optic, allowing it be effective from short to the lower edge of long-range, though it's particular useful at medium range where it has nearly perfect accuracy and a much greater range than most equivalent healing devices.

634
Roll To Dodge / Re: MOOK: Pay day
« on: February 21, 2021, 03:38:05 pm »
Radio: I'll grab the Riot armor, 3 flares, and an Omni-light

635
Roll To Dodge / Re: MOOK: The Shocker
« on: February 21, 2021, 03:15:08 am »
-Well first, might as well wave her new job title in front of the monkey's face to see how he reacts to it.
-The next most absolutely critical -thing to do is get that cognition copier reinstalled.
-Then see if SAM is willing to perform some aftercare and use that organosculpt-whatever to fix up her nerves and vocal cords. Bribe with a handpicked selection of experimental nootropics (one of each type) if necessary.
-finally, buy a hoverboard (-250 OMNI)

Spoiler: character sheet (click to show/hide)

636
Roll To Dodge / Re: MOOK: The Shocker
« on: February 19, 2021, 09:42:15 pm »
What about cyborgs and other half robots? Exactly what percentage mechanical do you have to be to not get level ups?
presumably the point where you can't bleed out.

637
Templar.exe
The Templar.exe has been designed due to Jorg's lack of any big, beefy melee units, beyond the ADI, which given the situation in the Jungle is simply untenable.
The Templar is basically a Defender given a basic sword, similar to the Swordy's sword, but a bit bigger a somewhat more durable. The most substantial improvement over previous sword wielding troops is a substantially larger sword technique library. Now, this doesn't turn the Templar into a swordmaster or anything, but it does bring it up to a professional level, where it can reliably use it's sword and shield to dictate the terms of a fight against less skilled melee combatants.
The Siren has also had it's main sound file replaced with a small library of songs, similar to the invoke soundtrack chip.

Templar.exe: Fire and Sword
Given the mostly wooded nature of the Jungle, It's only natural that we develop something fire-based to squash the indies that dwell there.
This Templar variant resembles the Defender it's derived from, but both it and it's shield are wreathed in flame when theatre mode is off, making attacking it in melee a somewhat risky proposition, and given that it's traded the wimpy pulse pistol for a sword, also wreathed in flame, you may not be given a choice in the matter. It also boasts a somewhat improved sword technique library. While this is mostly just including proper use of the shield in it's techniques, it does include a small handful of novel techniques, giving it a slight edge over unskilled and undisciplined combatants. Mysteriously, the Templar has a singular horn growing out of it's head. No idea how that happened; we didn't program that.

638
Roll To Dodge / Re: MOOK: The Shocker
« on: February 19, 2021, 12:22:46 pm »
Spoiler: Anya's Accomplishments (click to show/hide)
try to mime out that I want to bum an insurance card off someone, so that I can speak again
Spoiler: character sheet (click to show/hide)

639
Forum Games and Roleplaying / Re: Cabal of Villain's
« on: February 18, 2021, 07:23:15 pm »
Quote from: votebad
(1) Feng Zhelan): MoP
(1) The Jötunn
[/quote]

640
Quote
1. (1): m1895
2. ():
3. ():

641
Quote from: Italy Box
(2) Yay : Kashyyk, m1895
() Meh :
() Boo :

642
Quote from: Navy Box
(1) More Boats 1 : Kashyyk, TricMagic
(4) Bigger Boats 2 : Kashyyk, TricMagic, Madman, m1895
() Skilled Sailors 3 :
() Skilled Marines 4 :
(2) Skilled Captains 5 : Madman, m1895
(4) Skilled Gunnery 6 : Kashyyk, TricMagic, Madman, m1895
() Nightfighters 7 :

643
Quote
(2) Option 1: Sketchykeeps, m1895
(1) Option 2: Happerry
() Option 3:

644
Quote from: votebox
Lesser Lasard.Mon (1): m1895

645
megafauna good
Quote from: Votebox
Trade
Nah: (4) NUKE9.13, Rockeater, ConscriptFive,  m1895

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(Remain in) Chopta: (4) NUKE9.13, Rockeater, ConscriptFive, m1895

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