Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - E. Albright

Pages: 1 [2]
16
DF Bug Reports / Delivering water to non-resting convalescent
« on: January 01, 2007, 08:00:00 pm »
So the legendary miner in my isolated, treeless fortress got jumped by a trog. She killed it, but not before taking a yellow wound. However, there wasn't ever enough wood to make beds with, so she couldn't go lie down. Instead, she just limped back out to mine more coal. Which was fine, I guess. The odd/annoying thing, though, was that every time she got thirsty, one of the others back in the main warrens would sense it, grab the bucket, and run way out past the chasm to bring her some water, so as to quench her thirst without making her interrupt her, um, "convalescence"...

(...and then they'd drop the bucket right there, just to make the next water delivery that much more time-consuming...)


17
DF Bug Reports / Cave-ins, mining, eating, and starvation
« on: October 22, 2006, 02:28:00 pm »
This is from 0.22.107.21a, but no changes listed seem likely to affect it, so I'll go ahead and report it.

After a cave-in cut off the dining room from the food store, dwarves who had been in the process of taking food to sit down and eat it starved to death while outputing can't-find-path messages.

In greater detail: I miscalculated the size of a storage room, and so it had a cave-in. It was food storage. The cave-in bloacked the only door. Both of my miners happened to be in the room getting food at the time. When I saw that neither of them had been hit by the cave-in, I immediately concluded that they (and I) had gotten extremely lucky. Alas, it was not so. This miners (and another poor sot who happened to be trapped with them) were not miners first; no, above all, they were well brought up, polite dwarves who wouldn't eat except when properly seated at a table. Which was on the other side of the cave-in. So, rather than being uncouth and eating on the spot, or being whimiscal and setting eating aside long enough to clear the door, they stoically sat down to die with their picks in one hand and food in the other. I did try setting one to woodcutter to make him drop his axe so that the non-miner (who had been hauling, not eating) trapped with them could retrieve it and clear the door, but he was not a miner by trade and quickly became famished, before he could even clear the single pile of rubble before the door; he then joined his brethren in calmly awaiting death... (I probably should have had the untrapped dwarves take apart the dining room; might that have inspired the miners to eat on the spot?)


18
Curses / Average liberal victory length?
« on: June 03, 2008, 06:14:00 am »
How long does it take most of y'all to win in the recent versions?

I just finished a 40-year-to-elite-liberal game, but I don't know if that was short or long (I haven't won any others since probably 2 years and who knows how many versions back). In particular, I don't know if that grueling run was typical because I did a pacifist victory: no crimes bigger than vandalism, a tiny bit of racketeering, and disturbing the peace, and in fact never actually "broke onto the scene" (which meant, amongst other things, neither did the CCS; if they had, my slow tag-to-triumph victory would never have come to pass). Most importantly, that was entirely without sleepers (so yes, lots and lots of holding down 'w').

I will say that I've come to realize my past foolishness in thinking that, EL Amendment withstanding, converting the court is the slowest part of going EL. No, it's the Senate. That took 18 years to go from 51 EL to 67 EL, with the House being EL from perhaps 2 or 4 years before the Senate hit 51. The Court went from 0/4/2/2/1 to 0/1/0/1/7 in the same time frame... but oh, those horrid Senate votes with 0-2 seats changing!


19
Curses / [LCS] UI consistency (pawning)
« on: May 21, 2008, 10:39:00 pm »
The pawning UI has a couple of irregularities when selling stacked items. The cursor is placed on the "?" rather than after it when asking "How many?", and unlike most other multi-item selection options, pressing enter at this juncture cancels the selection rather than selecting the entire stack.

20
Curses / Crash bug (on vacation death?)
« on: May 19, 2008, 03:31:00 am »
Had a seducer take a shot to his head, but I still sent him on vacation with his date without treating it. The next day, his prior seducee reported losing touch with the squad, and the game crashed. Best explanation I could come up with was that he died on vacation in a nice, unhandled manner, and Bad Things happened...

Pages: 1 [2]