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Messages - E. Albright

Pages: 1 ... 19 20 [21] 22 23 ... 302
301
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 28, 2022, 12:51:00 pm »
When you're low-tech, anti-tank guns are good against Sentinels. Redesigning/updating your light tanks to use HVCs instead of howitzers would also make them much more effective against bots.

Also: 5 units defected with him? Ouch. I've never had an OHQ CDR get more than 1 to go with him, but then I'm an aggressive people-pleaser.

302
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 28, 2022, 11:41:20 am »
I could see that leading to cascading failure. Miiss, lose morale, thus making it easier to miss, thus lose more morale... It's only Bane II, but IDK how dramatic those effects are. I'd assume starting troop morale could make a pretty big difference too; if the Trogs have been having regular Burgher-eating contests, being unable to hit even the lowly Moorbeasts might break even a well-seasoned troop...

303
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 27, 2022, 02:42:21 pm »
Underneath soft attacks/to the right of hard attacks. It's the three little triangles.

304
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 27, 2022, 02:14:17 pm »
The biggest thing with kaiju is they're almost always 1 attack per unit per round. Trogs may be weaker, but they're 8 per round. That's not just a lot of attacks, it's a lot of attacks frontloaded, and at this stage of the game it doesn't matter much that they're comparatively weaker than the kaiju - they're strong enough that their attack can score hits on starting infantry consistently. I'm having trouble with swarms of Birdbeaks (including, yes, "solitary" ones) whose attacks are ~1/2 what trogs are and there's half as many attacks, but since there's more of them they're still shredding infantry.

305
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 26, 2022, 07:18:01 pm »
Are you in an era of bureaucracy?

306
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 26, 2022, 09:29:16 am »
Typical pampered out-of-touch royal, who doesn't understand that what is best in life is complaining about how your enemies are crushing you, how you're being driven before them, and how your spouses are lamenting your failures.

(If this is going to be a whine-vinting contest, the bureaucrats are not going to surrender to the grognards and food-service workers without a fight!)

307
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 25, 2022, 07:29:44 pm »
In case anyone is not yet acquainted with the locals:


Really not looking forward to clearing out Trogs.

308
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 25, 2022, 06:06:22 pm »
7 AI majors. That's a slog. It's why I only played RC and never with extra processing time or particularly high difficulty for a while until Vic did some optimizing. It's better than it was, but even so adding majors adds a lot of time for them to plan and execute.

309
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 25, 2022, 04:10:55 pm »
That's just the RNG playing favorites, then. My aux towns started off at 60k and 55k, each with a Lvl III private ag asset and a Lvl II private transport hub.

Also 65k, 80k, and 80k free folk in my zones, though that went down ~25% as soon as the 2nd turn rolled around and indies started reclaiming territory far away from my cities.

310
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 25, 2022, 02:43:52 pm »
Just to be clear, of those 6+1 fronts, only 2 of them are tax-paying (or in this case, dodging) Galactic Republic citizens who can be properly audited and brought back into full regulatory compliance. The rest are misallocated resources (human and otherwise) needing decomissioned and/or repurposed.

311
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 25, 2022, 01:21:38 pm »
For the record: I have 6 fronts, and one area where I'm just resigned to indies taking territory w/o resistance. Makes me glad I don't have to worry about water since I'm going to be devoting my resources to addressing personnel shortages even if I (ha!) never have any casualties.

312
Play With Your Buddies / Re: Shadow Empire PBEM round 2: game on
« on: September 24, 2022, 06:56:34 pm »
Okay, I stand by my "I'll be okay" analysis, but it's gonna be a lot uglier than I thought based on the first turn. I hate my neighbors. They're not the absolute worst, but they're pretty awful.

[Depending on how I count a front, I've got 3-6 fronts ATM. !FUN! ]

313
Play With Your Buddies / Re: Shadow Empire PBEM round 2: setting up
« on: September 24, 2022, 11:38:02 am »
I generated a mess. I'll post basic reports once we decide if anyone is in a clear-lose-on-turn-1 situation. I'm not. I've got some good points and some bad ones. The basic bits for Aqonia IV are that it has perfect Terran agriculture, native cloud forests (of the blandest possible color, sigh), slightly-above-average-gravity coupled with a thick atmosphere (so my starting recon planes are range 10), 12m apex predators coupled with small carnivores and mid-sized herbivores, and mostly scavengers & hunters for remnants. There will be rad belts b/c fallout is the best Dissolution for reducing the 150m pre-fall population.

Anyway, everyone should make sure they're up to v1.11.09, and if you want to do fancy progress gifs eventually, go in before you open your first turn, and make sure screenshots are on under the PREFS tab. I'll send out a mass PM where we can exchange emails and set up turn order.

314
Play With Your Buddies / Re: Shadow Empire PBEM round 2: setting up
« on: September 24, 2022, 10:09:40 am »
I'd vote no RC (let's see how it plays with majors this time) and no SS (less minors means less potential to snowball?). But I'm on the fence with the latter.

Oh. So my brain kinda turned off and I forgot the big reason for SS last night when responding: our choices are 2 AI majors (no SS) or 7 (yes SS). I feel like having fewer AIs than humans could be even more unbalancing than having lots of minors.

315
Play With Your Buddies / Re: Shadow Empire PBEM round 2: setting up
« on: September 23, 2022, 05:07:27 pm »
I'd vote no RC (let's see how it plays with majors this time) and no SS (less minors means less potential to snowball?). But I'm on the fence with the latter.

I'll test to try to be sure, but my understanding is that SS adds more zones w/o adding more population. That'd mean that there's more non-minor zones (nomads, slavers, mutants, etc.) but also the minor regimes would have lower population per zone simply b/c there's by necessity more zones to account for.

I'm also kinda wary b/c one of my hotseat tests had 3 zones per major but apparently the engine couldn't find a spot for one where it could have 3 and gave it 1 instead. I submitted a bug report for that, FWIW. No response as yet. That's the main sort of reasoning I'm using to lean towards 2 instead of 3; it seems like the engine is struggling for room sometimes and that's even before we consider if it can space things out.

Re: critters, it's a crapshoot. The save you requested from me with the rhinos killed me the first time I tried it but the second time I was fine b/c I started with different specific wildlife next to me. I'm honestly more scared of something midsized with a nasty combo of feats than a giant beastie, b/c I'm not sure I've ever seen more than 1 attack on something over 40m, while something 15m with 8 or 16 attacks per round can vaporize battalions in a round or two.

I suppose it's good to pay attention so that you have things like heavy/high-tech industry discovered and built at some point before you actually need to use those.

At a certain moment it might be wise to stop researching new techs until you discover Heavy or High-Tech Industries. I'd say that's most true with Heavy. I ended up doing that with my econ council for several turns last game, but you may need to do it with mil and air as well if the alternative is opening a new tier and potentially indefinitely delaying your getting Heavy Industry.

[Edit: Hmm. I'm growing increasingly convinced that SS is indeed leading to more population rather than just spreading what there is more thinly. Drat.]

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