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Messages - E. Albright

Pages: 1 ... 259 260 [261] 262 263 ... 302
3901
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 30, 2009, 06:12:50 pm »
I hate the Abyss. Hate, hate, hate.

I suppose I should have just gone with my first panicked instincts and forsaken Trog at the first (of three) altar I saw, but nooooooo...

The lemure disappears in a puff of smoke!
The shadow misses you.
Your skin stops crawling.
You feel less resistant to magic.
You see here 42 gold pieces.
The lich points at you and mumbles some strange words.
The bolt of cold hits you!


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3902
Take the combat - they wanted to make fleets somewhat "realistic" looking, so that all the smaller ships would be still useful, but all they could come up with was forcing the player to assembly fleets according to a schematic which stated that there need to be x "escorts" for y "capital ships" for no reason at all, as those small ships were still useless due to the battle mechanics.

Actually, this isn't true. Ship size never entered into it. You needed X ships that were escort or picket classed, not X ships that were e.g. destroyers or frigates. They could be dreadnoughts, so long as they were classed to be escorts or pickets. And they do serve a useful role, properly designed - cover them in PD and they work just fine to help fend off marauding fighters and missiles, or drench them in ECCM and detection gear so you don't need to waste space on your capital ships for such things. Which is the entire point of imposing armada compositions, if you think about it.

3903
Other Games / Re: Masters of Orion II, and Free Orion
« on: August 30, 2009, 08:39:27 am »
I acutally enjoyed playing MOO3 for a while.

So did I

I actually preferred it to 1 or 2

Anyway, I've never played MoO III, but I've heard a lot of bad things about it. Just how did they manage to ruin it?

I haven't played it much, but they basically automated most of the game. And made the rest opaque.

They turned it from a micromanagement game to a macromanagement game. I.e., they made it feel like you were actually running an empire - your normal decisions involved high-level stuff like diplomacy, where to send the fleets, and general research directions rather than what each of your 80 planets were building and which citizens had which jobs.

It wasn't really opaque, even if you wanted to micromanage. It was just less simplistic than MOO2, but that was okay because the AI generally did a fine job micromanaging the more involved bits. I actually would generally trust the AI well enough to even let it handle colonization - but then, I very much cleaved to MOO3's design philosophy. I expect most people wanted MOO2 with updated graphics and a few new shiny doodads tacked on.

3904
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 30, 2009, 08:08:44 am »
Ugh. Kinda worried this would happen - a high-caliber player has decided to take combo leader, and it's gonna be rather hard for me to stop them. Rax has been grabbing my 1-2k scores and turning them into 20-50k ones, and he has very few "stealable" scores of his own. My choices at this point are give up, try to grab as many high scores as I can from other people, or try feebly to steal what few low-ish scores he has.

Ah, well... what will be will be. I'll either fight back or else just try seriously to win again (i.e., play a non-noxious combo). We Shall See.

3905
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 28, 2009, 02:12:07 pm »
If your heart is set on an evil god, I'd go with Yredelemnul for zombie fodder allies. You don't desperately need the ranged attack capability Makhleb would give you, and you've got enough nice mutations now that Xom'ing it up seems risky. If you're willing to be more open-minded about alignment of a would-be patron, I'd suggest Okie or Trog to give you some melee crunch if/when things got ugly.

3906
Curses / Re: Novice questions - we could make this a megathread?
« on: August 28, 2009, 12:26:15 pm »
If they have a solid Persuasion, I'd make them a sleeper, unless you're strategically opposed to having a sleeper lawyer defend your people, or you already have a decent one.

3907
Curses / Re: Novice questions - we could make this a megathread?
« on: August 28, 2009, 08:32:28 am »
2)Can ia teach withouth the skill teaching, if not how i get it?

Yes, you can. It may take a while, though. Make sure you're teaching a subject the teacher knows moderately well and the student(s) has no knowledge of. It'll take time, but eventually they'll get Teaching.

3908
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 28, 2009, 07:17:35 am »
If you're dealing too little damage to overcome the imp's regen, forget it for now. Either just run away, or lure it back up a level, wait for it to blink out of contact, and drop back down.

3909
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 27, 2009, 05:04:49 pm »
Nice work!

(And I concur, Nemelex is a lot of fun once you get rolling.)

3910
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 27, 2009, 03:39:54 pm »
We've dominated the "Most high scores: Clan" list for the most of the tournament, mostly thanks to E. Albright, but others have played a significant role in that as well.

On this front, if anyone wants to lend a hand, I'd be overjoyed if some of Shane's combos were to find new owners (and most of his easiest ones are ones I've grown sick of trying over the last week or so). He's currently the biggest threat to my position, and is actively working on converting my lowest scores (which is fair enough, as my MO has been to steal low scores from anyone near me on the leaderboard, but still).

Even if I don't come out of this month with a win (and it's now decidedly unlikely if I want to try to stay on top of the combo scoreboard), I did at least lay eyes if not hands on the Orb... and playing (ugh) about 400 games, mostly with truly god-awful race/class combos, has made me a much, much better player.

3911
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 25, 2009, 10:13:59 pm »
Might a soul wiser than I explain how Projected Noise is supposed to work? I'd assume it would distract nearby foes, but on the few and fleeting occasions I've tried it, it appeared to do nothing. Was that just ill fortune?

3912
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 25, 2009, 12:03:19 pm »
I'll second the above. When I almost got the Orb earlier in the tourney with a HOPr, I considered trying to do the Tomb with her. After my (fairly nasty) allies made dry and crumbly mincemeat of several mummies on the first level, I ran into 6 or 8 sphinxes at once. Having never fought them before, I smugly had at. Two or three rounds later, I queued a teleport, blinked to the edge of vision, and abandoned my allies to their grisly fate. I considered myself very lucky to have lived.

3913
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 23, 2009, 07:56:33 pm »
Nice work!

I'm about to lose Yet Another Ogre Gladiator, myself... it seems like it shouldn't be hard to clear 700 points to steal the combo from the current leader, but I've been having the worst luck with them. My current one just found a closed room on D2 with Sigmund in it - plus five of his hobgoblin groupies. *sigh* Suppose I should get back to it and die so I can try again.

Spoiler (click to show/hide)

[e]  Haha! Die, Sigmund, die! You're no match for the mighty throwing net! Well, okay, you're more than a match for a throwing net, but fortunately I had three.

3914
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 23, 2009, 07:03:31 am »


Yay!

Having gotten that most important of banners, the question poses itself: should I make another serious effort to score a win, or should I stick with fighting for top position on the combo scoreboard? Aside from dying within sight of the Orb, the best I've done so far has been dying almost within sight of a first rune maybe twice - but my insistence on fighting for a spot high on the combo scoreboard is mostly to blame, as 300+ games generally playing combos that no one would voluntarily choose does tend to hamper one's chances to win...

3915
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 19, 2009, 05:53:15 pm »
"The Heretic" requires you to mollify ever single deity at least once during the tournament.

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