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Messages - E. Albright

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4261
General query: how much hair-tearing-out am I likely to incur and/or inflict if I try grabbing the current source and seeing about maybe actually finally looking at trying to refactor things? I'm kinda wary of trying right now as you seem to be doing moderately active development, but I wouldn't mind at least trying to take a stab at it (assuming, ha ha, that I can find the time).

4262
It would appear that by giving up when the police raid, you can avoid being taken to jail. I was just raided for the second time and the police didn't arrest anyone.

They'll only arrest those individuals with outstanding criminal records. If no one there is wanted for anything, they'll arrest no one if you give up. If only some of your people have committed crimes, they'll only arrest them.

4263
You're right, I started playing the save file again, and the Law skill turned from +0.99 to 1.00, so it was just a minor glitch, nothing to worry about.  Sorry.

Oh, that's just what happens when you have enough experience in a skill to go up a level. It stops at X.99 and doesn't go up to X+1 until the next day.

4264
Law skill is now capped by the Wisdom stat.  Kinda bad for creating Hippie Lawyers.

Law isn't capped by Wisdom. At the end of my last game, my founder had her Law skill at 4 or 5, while her Wisdom was still at 1.

4265
Your sleeper needs Leadership or 50 juice. I.e., they need to be able to recruit a Liberal.

4266
It might be nice to add a "Sleepers" count to the score summary. I just finished a true pacifist game (no crimes reported or otherwise except vandalism, resisting arrest (from running), and the two computer charges you can get from harassing websites). My score listed 10 recruits and 2 martyrs, but I won with over 3 pages of sleepers. I'm pretty sure the "Recruits" count included the 4 or 5 sleepers I directly recruited, but all the rest came from extending sleeper networks and thus were unlisted.

4267
So in a L+ society, likely no tasers...meaning...er...what?

How can a L+ police officer can effectivley counter anybody, if they can't even use a taser to stop a person from running?

I'd say in L+ the police would only be able to chase, tackle, and bodily restrain unarmed perps. If the perp pulls improvised or small melee weapons (nightsticks, knives), or tries to attack with their bare hands, out comes the taser. If they pull any weapon heavier than that, out comes a gun.

The idea isn't that L or L+ societies want to cripple the police, it's that they don't want police to abuse their authority or use "unreasonable" force (i.e., force out of proportion with the threat facing the police; the police may not use force to eliminate vanishingly small risk to themselves by transferring that risk to citizens). Incidentally, this is related to the idea behind police elections with immediate recall; if the police DO abuse their power, they can be immediately be stripped of it. They're held accountable directly by the people they ostensibly serve rather than to the government.

4268
Oh, I'm keenly aware of these things, Neonivek. That's one of the reasons I think it'd be good to include; it's a visible mechanic that would fairly blatantly shift in response to police regulation. The fact that it's billed as "non-lethal" means the police lack the same compunctions about using it as they do "lethal" weapons, even though it's not really non-lethal. There've been solid studies contesting the assertion often put forth by police advocates that tasers will reduce use of lethal force; I'm wanting to say there was one in Toronto where the number of times lethal force was applied per year was exactly the same before and after tasers were deployed, but after there were 300 or so tasings on top of that (can't remember if there were any taser casualties during the period the study surveyed).

(This entirely ignores the instances where police use it not to protect themselves but rather just to enforce obedience, or more or less torture people without leaving lots of bruises and such. Yet more reason it'd make a nice addition in terms of visible effects of shifts in police regulations.)

4269
It's been said before, but this game needs tasers, with how "liberally" they're resorted to based on police regulation (by the time you get to C they'd be instantly and automatically used against someone like a fleeing tagger (at C+ they just pull their sidearm, naturally)).

Oh, and if you try to make graffiti without spraypaint equipped, you get the vector crash. The option is greyed out if you don't have one, but you can still manually select it, select it as your default Liberal activism, or pick it then unequip the paint.

4270
Wow. This version looks to have made it incredibly hard to learn Street Sense. I've been out tagging and instead of gradually developing it, have only gotten 0.2 skill each of the two times I was busted. That'll change things more than a little...

(On the other hand, it's making developing Law skill incredibly easy, as my balanced Int-Cha founder keeps getting busted for single counts of vandalism, which is pretty much free Law practice...)

4271
If any of your people have flamethrower skills, that may break the game, or may just effectively lose that skill outright.

Oh, my, yes. That was an impressive break; my founder found herself missing a leg, all her juice, most of her base stats, and near death; all her actives evaporated; and all her sleepers were renamed and extremely dead. It hurts to lose that game, which was a nicely-progressed true-pacifist run (where I'd stumbled onto a random teenager with Leadership 3, no less)... but it'll be worth it to get rid of that wretched, awful Art bug... :P

4272
How hard would it be to add back in an option to permanently disband in the old manner in a blatant display of Liberal Arrogance? (So as to avoid having to hold down "w" until the country flips.)

4273
Curses / Re: The US Declares An "War on [Blank]"!
« on: November 19, 2008, 09:30:40 pm »
Quick note, The president needs congressional approval to declare war and fund a war. He does not need presidential power to order any military force to invade another country, it's just impolite to do so without previously declaring war...

Weeeeeeell... That's arguable. Advocates of imperial presidency would agree with this, but while this is of late a popular theory it's legitimacy is questionable, to say the least. The War Powers Act specifies:

Quote
The constitutional powers of the President as Commander-in-Chief to introduce United States Armed Forces into hostilities, or into situations where imminent involvement in hostilities is clearly indicated by the circumstances, are exercised only pursuant to (1) a declaration of war, (2) specific statutory authorization, or (3) a national emergency created by attack upon the United States, its territories or possessions, or its armed forces.

As Jonathan points out, though, this is not always respected by the dear old executive.

4274
Other Games / Re: Fallout 3, stupider than I imagined.
« on: November 19, 2008, 08:38:31 pm »
Because you'd need a hell of a long barrel to actually slow a bullet to a semi-safe velocity.  If a gun jams, it doesn't fire, nor will it again until repaired.  If it fires, it fires. 

Once again, I understand the reasoning behind it, really I do.  However, no amount of reasoning changes the fact that what you see in the game is totally unrealistic, and ruins suspension of disbelief.

no, if i was talking about the barrel then the gun breaking wouldnt do anything. if the barrel gets cracked and causes it to become tighter in areas or something like that, or if one of the mechinisms breaks that will all slow down the bullet.

Um, no, actually the sort of things you're describing probably aren't going to "slow the bullet"; they'll make the gun jam.

To bring this thread back onto its original topic: ZOMG, this mechanic is so lame! I mean, it was handled more realistically in way back in Fallout 0 for crying out loud, and that* came out 20 years ago!!!

 ;)

4275
Curses / Re: The US Declares An "War on [Blank]"!
« on: November 19, 2008, 08:02:57 pm »
"War on Tyranny is an awkward mouthful, but it's definitely a real American phenomenon, as a quick perusal of nearly any neoconservative screed will prove. It's normal framed as a "War for Democracy" rather than a "War against Totalitarianism", but it's there.

War on Drugs would be an obvious one. Go after "narco-trafficking/narco-terrorist" countries; negatively affects Police Behavior, Privacy; increases chances brownie sellers get busted (and makes their penalty more harsh).

The major problem I see with these from a gameplay perspective is that most of these would ideologically demand at least a C if not C+ Administration and Congress to see them proposed and put into action. And at that point, the areas affected would presumably already be fairly conservative, and so the added effect would be little felt.

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