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Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: June 11, 2021, 04:22:57 pm »
Aye, that was my impression as well. It really feels like a return to the olden ways, which were not particularly enjoyable - but with even less variables in play so it's nothing but sprawl = floor((size * sprawlFactor), 1) - unityMitigation, where unityMitigation < (size * sprawlFactor). The dev diary complained that the admin cap was a flat, uninteresting, narrowly-defined mechanic that didn't interact with other systems, but if my impression is correct this'll be even flatter and will only interact with Unity, though not in any interesting way...
