Well, I did like Starcrawlers a bit, regardless of its flaws, so I'm going to opt in and see if I can get a taste of Chimera.
Impressions: turn-based combat was a bit odd balance-wise, but it didn't help that the only full run of a level I did dropped an orange 2h sword in the first room and I just obliterated everything I faced off against. It's all cardinal direction movement, but with free gaze, so you can end up with the disorienting thing where you're facing diagonal to how you're moving. Itemization was not great - as the legendary drop in the first room indicated, it was way too random, but that may well be an artifact of it being a 1-level demo. That also applies to the general lack of variety WRT enemies. I'd broadly compare the itemization to StarCrawlers itemization, and not in a complementary way - items tended to be sidegrades more often than upgrades, and after 3 or 4 sidegrades, you might end up lower than where you started b/c you're juggling semi-random collocations of attributes. Still, that was definitely a result of there only being one level, so it's not fair to conclude that'll reflect the final product. The character leveling is wonky - no classes, just skill trees. Pick 6 at the start and boost those as you level. It's okay - feels less MMO-y than SC did, but it also feels a lot more generic.
Overall, I give it a hard "maybe". I really don't know. I loved StarCrawlers to bits, and there's some of the same charm, but those elements don't translate well. To fall back on the Dungeon Hack comparison, I played A TON of DH back in the day... but I don't have any desire to play it now even though I'd not mind playing through Eye of the Beholder one more time...