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Forum Games and Roleplaying / Re: Users under me
« on: July 17, 2009, 11:00:03 am »
8 cats.
589:589
The user under me has over 8 pets.
589:589
The user under me has over 8 pets.
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Hmmm yes. If photoshop wasn't fucking my grid over, this would have been ready to start, but unfortunately it's being an ass. Yes, it's okay if you have surplus food.84 Sail tiles? On both pictures I didn't count that many, after a couple times counting. :| Also. I'm fairly sure that you cannot change your ship for the first battle, so you have to go with the first ship for the first battle.Quote from: Commodore John S. "Dorgon" Dorgershon"I have yet to know every wench in this port, and I'm not leaving until I do!"
Is it okay if I have surplus food?
Also, the Ship of the Line is going DOWN.
May I suggest a Galleon, a Cargo Barque, and general things like supply ships?
Also, really big cannon, for long range shore bombardment.
Also:Yeah sure, I was planning that anyway.
If you change the speed rules I want the ability to change my ship.
I could fuck that Ship-Of-The-Line over.Not if 6 of them broadsided you at the same time. Mwhuahua.
I would like to get in on this, but I won't be able to devote enough time to ship design until this weekend at best. Just stating my desire to play prior to any player cutoff announcements.Alright. Though the game is full anyway at this moment.
Oh man. I think I did something wrong with my calculations. I did the speed calculation again and got 17. Can someone check for me?96/58x52*20 = 17.blabla
It means I checked it for you. I did it for you to check if my rules worked and because it was such a small boat. Nothing more."Pea" : CHECKED BY MEWhat's the difference between "Checked" and "Checked by me"?
I notice a distinct lack of supplies. I don't see 42 supplies?Spoiler: The Demon, checked version. (click to show/hide)
I see. I'll change the speed formula in the next battle, let's see how everything goes now.Hmmm yes. Though I don't really understand what you mean with square of frontal area.
Let's take the Sloop. It's a fairly standard ship...
It is, at its widest point, 7 tiles across. Thus, the square of its frontal area is (7*7 = 49) for the speed formula.
Compare the Chosen of Armok, 53 squares across at its widest point (from the direction that it sails in). Thus, the square of its frontal area is (53*53 = 2809) for the speed formula. Suddenly, the Chosen of Armok needs nearly sixty times the sail area as the sloop does, rather than (53+58 vs. 7+18) the 4.5 times that it does now to achieve the same speed, which is good: The Chosen of Armok has ~2000 available tiles, whereas the Sloop has 126 (with adjustments for the perimeter being unusable).
What's the rules for taking reserve crew or passengers, or trade goods? Or taking less crew and leaving some cannons unmanned?
Ah yes, I'll try adding those in some time later. Also, Emperor_Jonathan, dammit. I might need to add some ships of the line to act as a counterbalance, because I don't see the AI winning against that. That ship has OVERPOWERED all over it.
Well... Clearly in order to support his large crew and pay for maintenance on his large ship, he'll need to bring in a proportionally-larger share of loot for his crew.
I'd also suggest basing speed primarily on square of frontal area, or something like that. As it is, making your ship circular (as the Chosen of Armok is, roughly) gives you lots of space for ammo, supplies, and masts without affecting your speed too much (imagine, if you will, a 20-tile diameter circle. It has (with some rounding) 300 interior squares. 32 of those are cannon, which means 16 squares of supplies. We'll say a nice 64 squares of ammo (for 640 shots), which leaves around 200 tiles for sails. 200/(20+20) * 20 = 100 squares per turn (unless I did the math wrong?). That's overpowered =). As it is, making a larger ship will (almost always) make your ship faster, but using the square makes larger ships slower (as it should be) and using the frontal area encourages longer, thinner ships (which are more "ship-like"). You'll likely want to tweak the exponent a bit, since the squared makes it really hard for ships like the galley with the "minimum" 5-tile width.
To counter infinitely long, 3-tile-wide ships, I'd make maneuverability based on ship length. So a really long ship might be fast, but it would have a turning radius best measured in miles.