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- April 12, 2024, 08:59:57 pm
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Gameplay Questions / Re: On Megabeasts
« on: February 10, 2008, 11:24:00 pm »DF Gameplay Questions / Re: On Megabeasts
« on: February 10, 2008, 09:20:00 pm »DF Gameplay Questions / On Megabeasts
« on: February 10, 2008, 08:06:00 pm »DF Gameplay Questions / Re: my first (real) siege
« on: February 10, 2008, 09:54:00 pm »DF Gameplay Questions / Re: my first (real) siege
« on: February 10, 2008, 08:16:00 pm »DF Gameplay Questions / Re: How to make dwarves arm kobold daggers?
« on: February 10, 2008, 11:32:00 pm »DF Gameplay Questions / Re: WHY?!!!!!!
« on: April 01, 2008, 02:17:00 pm »DF Bug Reports / Re: Kobolds in the Tundra
« on: March 23, 2008, 03:49:00 pm »DF Bug Reports / Re: [33g] dwarf bones emerge from their graves
« on: March 08, 2008, 12:42:00 pm »quote:
And the skeletal carps tearing apart the legendary miner?
"Those are simply carp whose pigmentation has been reduced to the point that light passes through their flesh as well formed glass. Our current inability to harvest such flesh after death is no doubt due to enzymes related to this mutation which cause spontaneous dissolution upon expiration of the afflicted beast. Surely all this nonsense of spirits, blood, gods and 'deamons' quite antiquated . Its this superstition which separates us from pagan elves and their dread of the 'wood or bone spirits.' Now then lets go mine that lovely adamantine deposit. Let you thoughts be freed from all such nonsense."
[ March 08, 2008: Message edited by: Belteshazzar ]
[ March 08, 2008: Message edited by: Belteshazzar ]
DF Suggestions / Re: More underground obstructions
« on: March 13, 2008, 10:40:00 pm »Cave-ins, with earthquakes or explosions this could be a real hazard.
Darkness. I suppose this could be a hazard when lights are introduced. (Grues Hhhmmmmmm)
Pressurized water, oil, or magma? So much fun so little time to reach to reach the escape ladder.
Cities of foul or even benign underdwellers. (molemen, deamons, imps, undead, golems, things`"man should not know of"?)I doubt they will take kindly to a mob of greedy dwarves making off with all their stuff.
A dwarven mining crew tunneling up from the other side of the world?
Some giant buried machine of vast gears and unknown purpose. Dare you pull the lever?
You tunnel deep and pierce a tunnel leaking a red viscus liquid... blood! What is that deep, pulsing rhythm you feel in the stone? Dare you dig deeper?
DF Suggestions / Re: Mechanized buildings
« on: March 13, 2008, 12:12:00 am »quote:
Myself, I'd like to use this to implement giant, mobile cities, crawling across the map and devouring everything in their path. Underwater cities that can rise from the waves on command, and sink back down later, would also be pretty sweet.
I could see this as how goblins or giants do strip mining or deforestation projects. You thought the elves were pissed off before, wait until they get an eyeful of a Crawling Iron Doom fortress made of accumulated scrap decorated with uncountable bones and skulls and belching smoke from the forges and engines. Loaded up with catapults, balista, and archers this thing is coming to your hippy village soon. Are You Prepaired?.....
DF Suggestions / Re: More Civ Types?
« on: March 12, 2008, 02:40:00 pm »I think that multi Tile trees are planned some day. It should be in the dev-notes along with multi tile creatures.
DF Suggestions / More Civ Types?
« on: March 12, 2008, 12:18:00 am »DF Suggestions / Re: More special abilities!
« on: March 11, 2008, 03:48:00 pm »The ability for intelligent monsters`to reproduce (so the don't all die after a decade)
Monsters that can spawn other subordinate monsters
Climbing....
Acid (pools, spitting, and contact)
More poisons
Exploding enemies
Explosive poisons
looting and equipment using monsters (yeah slugmen are pushovers until they get a hold of a bow, and lets not even mention the bipedal amphibious Deep Carp Ones)
Natural Tunneling
Magma men could throw magma?
Enemies that can swallow you whole (Dragons,Grues,Pacmen,Kirby)... at least you can attack their entrails now
Immaterial or Aetherial creatures
Enemies that can infest you
Enemies who can contaminate you.
Hypnotic powers (may need magic)
Camouflage (Adventurer:"Hey a chest, I wonder whats inside?" Chest:"Hey an adventurer, I wonder whats inside?")
Trappers: Everyone knowns kobalds leave tons of traps around so watch you ankles.