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DF Suggestions / Re: Dwarf Reations to Goblins
« on: March 06, 2008, 09:59:00 pm »[ March 06, 2008: Message edited by: Belteshazzar ]
DF Suggestions / Re: Yet another magic topic
« on: June 05, 2008, 10:56:00 pm »I like random fashioning of grimores as an artifact thing (along with other magical artifacts like the standard magic sword ect..)
I am very preferential to the idea of magic as a pervasive (usually invisible) flow that could be manipulated and influence fortress design (runic engraving channeling the flow ect), so the wizards or artificers have to use local energy hotspots or create their own for their mightiest works.
As to the idea the only the priest should heal... This is not DnD we aren't worried about party balance here. The highly arbitrary separation of magic workers and the priesthood is rather silly and as Armok (god of blood!) does not seem too likely to hand out the "heals plz" I would rather bring the priest and magi closer together.
DF Suggestions / Rags and Patchwork
« on: February 10, 2008, 09:58:00 pm »DF Suggestions / Re: Beefing up ye olde armory- We Discuss Weapon Balance In
« on: June 03, 2008, 07:22:00 pm »Throwing outside of *Blarg Urist Angry!* I mean if some goblins rushed into my room right now I start throwing everything I can reach before they get into my face. It would also be cool to have slingers, spearthrowers, knives, chakram, axes, shurukan, caltrops, nets, bolas, dwarven fire cocktails (by Armok not da Booze!)
A base weapon speed. Perhaps modified by skill and stats, but damn those crossbows need some work. Even hand weapons could be seperated out some by making big weapons slow.
The ability to load anything on a Catapult and have it arc across the battlefield. "Release the Kitties!"
Blowdarts would be nice but if I want to poison my sword I think I should be able to as well. Its just that blowdarts are easy to make and are fairly stealthy.
DF Suggestions / Re: Divine magic
« on: June 02, 2008, 06:50:00 pm »"We give you many (more than two) felsite drum and shiny tin sword for use all land between mountain and river." Dwarven Noble "We Kobald think good idea while having no idea of exclusive ownership." Kobald Chief
DF Suggestions / Re: Divine magic
« on: June 02, 2008, 03:29:00 pm »I want to see two gods battle it out for power and supremacy outside my fortress.
I want hordes of spirits and mortals to fill the fields with blood as two gods cleave their way towards another in wrath.
I want to occasionally unearth a buried god's artifact/temple/still living body and resurrect it with appropriate results (madness/power/being eaten.)
I want to invite Zeus to visit our fine red light district (or accept these virgin "sacrifices") and spawn a dozen or so of demi-immortals to protect the fort (or play as an adventurer)
I want to have the gods make themselves known and felt (through priest, spirit or even avatar)
Some random blessings or if displeased cursing won't hurt the devotion.
DF Suggestions / Re: Top3 suggestions ROUND 2
« on: April 10, 2008, 07:15:00 pm »Dynamically Allocated Fort Space (I hate the boundary lines yet understand that many people play these games with the expectation that no graphics means it wont eat your computer alive but others of us want to manage massive city states growing so large they bore through mountains or touch the skys.)
More Impressive and Varied Enemies (Not Frightening! most of these guys can be stopped by a trench. If that doesn't stop them then there is always my cage traps and doors. I understand that many of tools they need would require magic ,but lets not forget that goblins have two hands and a brain as well. No reason they can't outbuild or outdig us ehh?)
DF Suggestions / Re: A new metal: Tungsten
« on: April 09, 2008, 05:58:00 pm »DF Suggestions / Re: forbid all possessions of invading goblins
« on: April 07, 2008, 11:25:00 pm »DF Suggestions / Re: Ability to specify weapons as able to cut trees [for mod
« on: April 08, 2008, 04:18:00 pm »This would help unify the act of harvesting by making it the result of the dwarf actually hacking away at the tree or stone to damage it. It would also help catapults work and theoretically allow for those goblins to slash and burn their way into your fortress. Buildings would feel more battle damaged from odd blows and it would allow for DBZ styles of deified level combat by letting those superdwavenly strong fellows throw enemies through mountains or buildings.
DF Suggestions / Re: Ability to specify weapons as able to cut trees [for mod
« on: April 06, 2008, 09:42:00 pm »DF Suggestions / Re: Monster Descriptions
« on: April 07, 2008, 11:20:00 pm »That said it would be hilarious to watch a cultist summon a chaos creature only to discover it 'randomly' has no arms with which to hurt others, possesses a healing bite, melts in sunlight or simply lacks lungs.
[ April 08, 2008: Message edited by: Belteshazzar ]
DF Suggestions / Re: Monster Descriptions
« on: April 05, 2008, 12:44:00 pm »[ April 05, 2008: Message edited by: Belteshazzar ]
DF Suggestions / Monster Descriptions
« on: April 05, 2008, 12:51:00 am »It would be interesting to add so that when we get more monster abilites to add we can make for some truely horrific or bizzare enemies. Besides I tend to visualize the fight better when I can get a good 'look' at my foes