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Messages - Rapozk

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16
DF General Discussion / Re: Future of the Fortress
« on: March 06, 2014, 12:58:14 pm »
I read recently (in this thread, just too tired to quote it) that the old type of reclaiming may come back, which basically was a military attack on a (mostly) empty fortress.

If this is to be true, will we be able to choose an ordinary reclaim with 7 dwarves, or to do an invasion? An invasion would give you less ability to choose civilian skills and items, but give you more military dwarves, for example.

With all the new updates, you could retire a fortress, which can later fall in enemy hands, will we be able to lead a invasion in order to reclaim that lost fortress, if we are still at war with that civilization?

If the answer to the above is yes, what would stop us to lead an invasion to any site controlled by a civ we are currently at war with, all it would need is that we start the game as the old reclaim version in a human city?


If I understand the recent development correctly, surrounding villages can succumb and be converted to villages of our own civ, in time...

If the answer to the above question is yes, then what would stop us from just doing an invasion/raid with an army, and later move on to another city?

17
DF General Discussion / Re: Future of the Fortress
« on: March 02, 2014, 06:15:33 am »
Will there ever be wars between civilizations of the same race, like dwarven to dwarven war?

Will there every be ability to interact with more than one dwarven civilization, for instance, if I start a camp in another dwarven territory?

Will there every be ability to interact with more than one elven or human civilization if I start in the borderland between two civilizations or in a shared area?

18
DF General Discussion / Re: Future of the Fortress
« on: February 28, 2014, 02:43:00 pm »
Quote
Quote from: Manveru Taurënér
If one were to be at war with the elves, killed a siege and left the bodies to rot and then had a later siege contain family members of the fallen... Would they react upon seeing the bodies? If not, what more is required to have this happen?
Quote from: smjjames
Toady One, can we have confirmation that siegers, aside from generals, will now come from the worldgen population rather than generated in the new version? There seems to be some confusion about whether or not that actually happens in the next version.

Will kobold thieves now come from worldgen rather than being randomly generated as I think they are?

Yeah, assuming you can get a relation to come, it'll happen.  You get historical figures quite often with armies now since it tries to snatch up those people preferentially.  You'll get a horror reaction out of them from other bodies.  Body dumps at tactically sound times and so on can all come into play.

Hoping to not have any generated units, yeah, though we still have to consider thieves and necromancers since they aren't currently running around attacking towns and so on.  I'm not sure what'll happen there yet.

So, piling up bodies on hatches, and releasing them simultaneously as your soldiers are charging is now a viable tactic. And they will also get hurt from the falling bodies, I guess. Very good...

Now that we got this, let us launch corpses in our catapults... less effective than firing rocks, if fired upon a colossus or similar. Much more effective against relatives of the dead...

I guess that wielding a human skull can now go as an acceptable alternative to a shield, although using the word "acceptable" may be slightly debatable. The fear factor produced from bashing the enemy skull with another skull shall give you an advantage.
 

19
Songs... songs were good... They helped setting a good mood for the rest of the movie... then it went straight down... in a bad way, as in overshooting hell..

This song inspired me to play dwarf fortress:
http://www.youtube.com/watch?v=BEm0AjTbsac



20
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: February 15, 2014, 04:46:58 pm »
I made a world with a generated history up until year 2800ish...

The two remaining human civilisations are surronded by necromancy towers, tombs and evil ground...

so, I have died from undead, mummies and more undead....

21
DF Modding / Re: Starting Adventure mode with a syndrom
« on: February 15, 2014, 04:32:22 pm »
I was thinking, that I could copy the human race, but add it as a race with the syndrome I want. And make it playable as an outside adventurer. Then I would be a human with vampirism in game.... only the small problem that it would be considered as a different race than ordinary humans... which kinda bothers me a little. 

22
DF Modding / Starting Adventure mode with a syndrom
« on: February 15, 2014, 04:14:51 pm »
Couldn't find any other entries about this.

Title probably says it all.. Start as a vampire outsider in adventure mode. Is it possible? how do I mod it?



While we are at it, is it possible to change adventure mode so that you get the ability change your starting equipment (I mean, it would probably be changed from the same starting screen anyway).

23
DF Gameplay Questions / Re: Kakapo breeding
« on: February 11, 2014, 12:42:46 pm »
I believe, if someone tried to pick them up before you forbid them, it might have gotten interrupted? Can anyone confirm if this is true?

24
DF Gameplay Questions / Re: Local Island
« on: February 11, 2014, 11:12:47 am »
Thanks for the help! :D

25
DF Gameplay Questions / Re: What do I do with my sentient corpses?
« on: February 10, 2014, 05:52:53 pm »
You could dump them, wouldn't take more work than dumping them in magma, and you will eventually get bones from it. Of course, do whatever you want with the bodies, just saying that you CAN get bones from them, eventually.

I for one, prefer to get bones, nothing says "fuck you, hippies" as much as cutting down an elven merchant dressed in elven bone armor and letting the remaining merchants run away to tell about the horrors they witnessed at your fort.

26
DF Adventure Mode Discussion / Re: Are peasants supposed to be possible
« on: February 10, 2014, 05:43:51 pm »
My problem with archers is that even if I sit like 5 tiles away, I will miss about 10 shots for every one I actually do anything with, and then even that's blocked most of the time. Am I just extremely unlucky?

Edit: RIP peasant crossbowman. You were doing great until you missed 50 bolts in a row on that one prone guy (does prone reduce chance of hitting with range?) Then you got stabbed in the face when you tried to beat him down, despite three of his limbs being broken. You will not be missed.

Yes, it is harder to hit a prone guy. Maybe not even possible? A couple of versions ago, it was indeed impossible to hit them at all. You could hit them til it fell down, then you had to go in for the kill in close combat.

I like being a hunter. as in literally being a hunter, going out hunting animals, butcher them, sell the meat, buy arrows for the money I earn. Good way to start the game if you are in the mood for some RPG.. which you probably are, not much point starting as a peasant otherwise.

27
DF Gameplay Questions / Local Island
« on: February 10, 2014, 05:09:14 pm »
Is it possible to find a local map that entirely consists of a small island, you can get a local map, where all the edges are ocean, making it impossible for any caravan or migrants to enter above ground?

Or has it been programmed to stop that small islands from ever happen, it certainly seems like it..

28
DF Gameplay Questions / Re: What do I do with my sentient corpses?
« on: February 10, 2014, 05:07:00 pm »
Derp. I read sentient as pet corpses, which can be butchered after a reanimation. Apologies.
To my knowledge, butchering sentients is impossible in fort mode without mods.

Correct me if I am wrong, (or if I was correct to an older version of the game) but after ten years have passed, the corpses will fall down and you get bones and skull etc.

Very old versions had it so you could do it right away. Never versions you had to wait.

29
DF Gameplay Questions / Re: Finding Wars when embarking
« on: February 10, 2014, 05:01:17 pm »
Wars come and go.  A civ might have two wars that start and stop in the same year, so it can be tricky.

What I used to do, is to look through legends mode to find a good looking multi-year war.  Then re-gen the world with an end-date that puts it in the middle of that war.

It can still be a frustrating time sink trying to get things just the way you want, but its better than trusting luck.

neat trick...

30

Also, dwarves and elves falling in love? Now these are just filthy teachings.

I usually see myself as a fairly liberal person, but I disapprove this kind of race mixing.

From the movie, I got the most inspiration from the crypt where the nasgüls/ring wraths were buried, which wasn't even in the book. Not that it actually gave me new inspiration, because I usually go about doing silly projects like that in dwarf fortress, doing hard to access crypts, making long walks carved out from the mountains, through waterfalls etc, just to get to the fortress etc... so, it didn't do more than remind me of dwarf fortress...

Also, the first three movies were much better. The hobbit movies are more cartoonish.. The lord of the rings trilogy had a more realistic setting.. It was like a real world, only with more sentient races/species, and a dash of magic added to the mix, and people and nations in the movies acted reasonable and realistic (as in; the way that would be realistic to act in such a world). All of that realism disappeared in the hobbit movies, making it a kinda shitty movie.

Dwarf fortress have realism, in a different world, if you get what I mean. Meaning that some things of the world are changed and what happens in the world gets affected realistically. Many other shows/games/movies do this as well, for instance star trek. Other stuff don't manage to do this, for instance harry potter books, much of what happens in Harry Potter books are simply stupid and unrealistic if you account for how magic in that world works and what wizards are able to do, in a reasonable approach the story would have been completely different. 


Edit: do I make sense whatsoever?

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