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Messages - methylatedspirit

Pages: 1 ... 234 235 [236] 237 238
3526
DF Dwarf Mode Discussion / Re: Preparing the way: Wagon Trails
« on: February 11, 2019, 10:09:56 am »
What happens if the embark site is on an island, especially if it's far away from some kind of mainland? Will the dwarves just guide the wagon(s) into the water to their immediate deaths, since boats don't exist yet in DF?

3527
insane dwarf

3528
fall over

3529
DF Suggestions / Re: Terrible Suggestions Thread
« on: February 11, 2019, 05:34:42 am »
In every terrible idea, there exists a basis for at least one good idea.

3530
China

3531
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: February 09, 2019, 08:45:02 pm »
Quote from: Legends Mode
In the midspring of 964, the human Eri Exitcreatures settled in Bowbent.
How did Eri Exitcreatures settle in a tomb without disturbing it? Did that guy just settle in the area around it?

3532
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: February 09, 2019, 08:34:11 am »
I massacred an entire fortress, and I returned after some vault diving (through the death-defying magic of DFhack) and now there are dwarf and goblin corpses and their clothes stuck in the walls. Bizarrely, nothing else was shifted into a wall.

3533
Oof. Biggest oof, I might add.

3534
hand up the bum

3535
puppet

3536
DF Suggestions / Re: Terrible Suggestions Thread
« on: February 09, 2019, 03:14:19 am »
Someone much more dedicated than I am could turn that slip-and-fall mechanic into an overpowered trap. See, fall damage is proportional to the density of the material that collides with your victim; the denser the material, the greater the damage. Presumably, ramps/stairs made out of platinum bars would spell instant death for your enemies if they slipped. How you'd go about doing that without causing the deaths of 90% of your dwarves in the process is an exercise left to the reader.

beaten to death by granite staircase
All rock is living, and every 5000 ticks, a random thing made out of rock will suddenly reanimate and fight your dwarves. It's like The Earth Strikes Back, but somehow even more hardcore.

3537
DF Suggestions / Re: Terrible Suggestions Thread
« on: February 08, 2019, 09:35:27 pm »
Imagine that, but in Adventure Mode. Imagine climbing the central staircase in a worldgened fortress, and then slipping in a random direction or down the ramp, to your inevitable death.

3538
DF Suggestions / Re: Terrible Suggestions Thread
« on: February 08, 2019, 11:53:43 am »
Even worse/better, these new and improved animal people will work as substitutes for the animal they're dressing up as for the purposes of making a zoo. *pukes*

3539
DF Suggestions / Re: Terrible Suggestions Thread
« on: February 08, 2019, 11:01:15 am »
That actually sounds like a half-decent idea, since I just don't do anything that needs Animal Caretaker. Probably won't stop me from turning my fortress into some no-animal hellhole out of sheer laziness, which I think is any fortress in an evil biome worth its salt.

3540
heap

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