Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SirHoneyBadger

Pages: 1 ... 40 41 [42] 43 44 ... 183
616
DF Suggestions / Re: Making HFS scarier
« on: January 24, 2010, 09:38:26 pm »
Yep.  8)

617
DF Suggestions / Re: Making HFS scarier
« on: January 24, 2010, 07:37:10 pm »
Bauglir, once more with feeling:

Nobody ever said it would be "game over", that you wouldn't be able to do anything about it, or even that you couldn't safely pierce the HFS without anything bad happening at all. That's where you're not reading what I wrote.

And, once again, feel free to interpret what I said however you like, but please refrain from putting words into my mouth.

That's where I do get a little bit irritated. You talk about respect, but you're not respectful enough to 1: read what I wrote in the first place, or 2: believe me when I tell you what I did have in mind.

Thirdly, you're defending someone who *did* attack me in a personal way, when he claimed that I, personally, think the "best ideas are the ones that are the most annoying". That's an general statement of derision towards every idea I've come up with, but also towards my own mindset, and done without any qualifiers. 

Other than that, yes, I am trying to be civil, although you're not making it terribly easy.


Now, can we please move past what I atleast consider a pretty insignificant matter, and get at all back on the subject of the thread?

Here, I'll make it easier: I'm wrong about everything, and you're right about everything. All better? Hm?

618
How much RAM are you using with 8 CPUs, Heph?

619
It's my (admittedly limited) understanding that just the fact that it's a quad, should help with any performance issues, since you can devote a core entirely to the game. Anything else that's going on on your computer can be handled by the other three. 

It's not optimal, ofcourse, because DF isn't multithreaded/multicore, but at the same speed, 4 cores should still outperform a single core, circumstantially, I would think. This should basically also be consistent with 2 cores, though, dependant ofcourse on what else you've got running.

620
DF Suggestions / Re: Making HFS scarier
« on: January 24, 2010, 04:20:15 pm »
Thank you Malrin, Neonivek.

621
DF Suggestions / Re: Making HFS scarier
« on: January 24, 2010, 02:50:50 pm »
If it's just the suggestions forum, don't get pissed off when people tell you your ideas would not be fun gameplay.

Ordinarily, I wouldn't call someone out like this, but you overreacted the same way in the FoF thread when asked not to cause a graphics derail. Quit getting so hostile when people have opposing viewpoints, and quit feeling you must have the last word.

When I say that I don't care how someone else feels about my idea, how is that getting "hostile when people have opposing viewpoints"? Are you trying to make sense or form an actual reply, or is it really just your own hostility shining through?

622
DF Announcements / Re: The Evil Squire: A Threetoe Story
« on: January 24, 2010, 01:47:26 am »
Thanks to everybody for reading my story!  I'd like to think I'm improving.  This one was inspired by a guy I used to know who was in love with love.  He had that unnerving stare when he looked at something he wanted.  As far as ballads, I definitely would try to write one if I knew how.  I just saw Much Ado About Nothing on the Love Channel.  I could take Shakespeare.

I think it would be great if ThreeToe took, say, MacBeth, and then applied the same footnotes to the story, as concerns DF.

623
DF Suggestions / Re: Making HFS scarier
« on: January 24, 2010, 01:35:05 am »
I'm sorry, Bauglir, and I mean this with the utmost politeness, but did you not notice that you're in the Suggestions forum? As in, it was a suggestion, not a commandment written in stone, or a threat to anyone's good time.

Also, I'm not ToadyOne, so why it seems to be necessary to you that I spell out every possible configuration of every single idea I ever come up with, is beyond me.

Go ahead and think for yourself whether or not my idea has any merit.

And then, if you think it does, feel free to run with it. It's a free idea. No copyright attached.

If you don't, why that's fine too.

No, no, really it is. I'm sorry but it does not matter to me whether or not you like my ideas. You or Lego or anyone else not liking any of my ideas doesn't so much as muss my hair. That's your issue, please feel free to deal with it by whatever means you think best, but please try not to drag the whole thread down by those means.

Personally, I still like the idea just fine.

I'm also not beholden to anyone to care about what you think is a good or bad basis for anything I say or do. I can't understand why you'd even think I would? Have you played DF? It's pretty much make it up as you go along. If Lego has a good idea, that he happened to pull out of his ass, then good for him for coming up with a good idea. The fact that I actually used something that's atleast been established within the community for some time, instead of just making it all up on the spot, I would think would be worth a little credit, rather than disdain.


As far as your own idea about the food etc. spoiling gradually, but continuing to do so as the clowns respawn, that seems a lot worse case of painting players into a corner to me, since there won't be anything at all you could ever do to prevent it, with clowns now respawning. The badness would happen over, and over, and over, until yeah, your booze will finally give out, or your steel artifacts finally crumble to dust. If something's going to go bad, let it go bad once, let the player deal with it in some final way, and move on to something else interesting.

Trees grow back, more booze can be distilled and the lack won't actually kill your dwarfs, as long as you have a watersource, more food can be grown, and processed (I never said all the plants, just all the trees-which could still be harvested for wood-and not towercaps at all, and again, it was just a suggestion), and rusty items can simply be cleaned with a little oil, for instance. All that happening at once might be very difficult to deal with, but not impossible. It's hardly "Game Over". And maybe only one of those things happen, or to follow your train of thought, maybe they happen gradually, until you kill say the leader of the first wave of clowns.

See right there how I took your suggestion and adapted it?

This is not a no-win situation. The sky isn't falling. It just takes some creative thinking outside of the tiny little box I provided, to come up with solutions to such a suggestion.

624
Toady said all the new menus have mouse support, remember.

I know that, and you know that, but not everyone is convinced that it's a good thing, which is more what the thread is about than if we're getting the mouse at all.

The game uses the mouse now, and it's pretty much inevitable, in my opinion, that that support will continue to grow, even without any verification from ToadyOne.

The mouse is a useful tool. If there are people that want to only use the keyboard for everything, that's fine with me, and I hope support for the keyboard continues to grow, right along with the mouse. I hardly ever use the mouse in the game as it is, because the current interface between mouse and keyboard is so clunky, and because it's easier for me to digdraw with the keyboard than the mouse.

625
that would be a ladder, right? english is not my first language

Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

626
I can't think of any reason not to just make stairs buildable downward.

Metal stairs, possibly, with safe, portable welding (which I don't think would be tech-appropriate), but stone stairs? Should atleast still require extensive use of ropes/chains. Possibly also mortar/concrete.

It seems to me like you could take a large tree, knock the branches and bark off it, cut hand/footholds into it, and then drop it down whatever hole, hoping it'll reach the bottom safely and securely. Then your dwarfs could climb up and down it readily. 

That could be done without rope (although not nearly as well--one would atleast hope for a plumb-line), or any modern/additional technology (it's not really a ladder, just basically a giant wooden carving), but ofcourse it would have it's limits, and would work a lot better with multiple Z level trees.

627
One thing a mouse already accomplishes is to save a huge amount of time centering the cursor on a desired object. You can use the 10-space trick, but obviously it's not nearly as accurate.

Better mouse support would certainly be helpful in managing your military. It would be great to simply click on units under attack, or in the vicinity of hostiles, and immediately start issuing orders, rather than pausing the game and going through the tedious practice of looking each one up. 

Being able to click on objects to get information about them would also be superior to using the K and T keys, which can be confusing, even if you still had to manually tell the game exactly what on the square you wanted to look at. 

Unlike say choosing ASCII over 3D graphics, not having solid mouse support doesn't really add anything to the game. It's not a stylistic choice (DF isn't really a text-based game), it just isn't there, so improving it wouldn't cost anything other than the time spent to code it in, and it absolutely would save time for some players. The vast majority, I would guess.

628
DF Suggestions / Re: Making HFS scarier
« on: January 23, 2010, 05:40:10 pm »
Ofcourse it doesn't prove anything, but it's an accepted viewpoint that we're trying to work with here, Lego. Could be right, seems like it probably is right since it's drawing from basic theology, but ToadyOne's never confirmed or denied it, that I know of.

And the point is that the player should be able to make bad choices, like flooding the world with magma, that cause serious repercussions. HFS, in my opinion, should be similar, in it's risks, to magma. It can be a great thing, or it can burn you.

Nobody ever said it would be "game over", that you wouldn't be able to do anything about it, or even that you couldn't safely pierce the HFS without anything bad happening at all. That's where you're not reading what I wrote.

The way I see it, if you don't kill off all the clowns right away, things should gradually get worse, the more of them left alive, and the longer they're out. Which means you'd have plenty of time to do all sorts of things to keep the gods from turning away. And maybe even earn their gratitude.

629
Bets?

630
Better than red.

Pages: 1 ... 40 41 [42] 43 44 ... 183