DF Suggestions / Re: Strange moods should not result in so many craftsdwarves
« on: April 12, 2008, 07:23:00 pm »quote:
Originally posted by Othob Rithol:
<STRONG>I have to agree that creating an artifacts outside of a mood strikes me as odd. We already have a sub-artifact (the master work item) that has a sizable bonus above the next tier (exceptional).
...
The suggestion of a legendary ambusher mood has sparked a bit of debate. I agree that the tangible benefit of a legendary ambusher is that you have a dwarf ninja. But in keeping with the item creation theme, the dwarf could, for instance vanish, return later, and proceed to head to/convert a leather workers shop and make a (insert semi or megabeast name here) cloak, boots, quiver, etc.
Such an item will likely have no more benefit than an artifact scepter.
...
So in conclusion, my model suggests:
1)Any skill can be boosted to legendary by a mood
2)All moods generate an item of some type
3)The primary benefit of a mood is the skill, not the item</STRONG>
Agree fully, that is a good layout. It fits and goes well with the current game model, it extends the game play logically without revolutionising it, it appreciates the skills, and brings a diversity to the game.
About legendaries producing masterful items, sure, let's call them "masterworks" rather than artefacts (which however is an artificial distinction). When and if artificing magic is incorporated, then this will shift anyway. Anyway, this is a mere terminological issue, and a relatively minor one, not a fundamental gameplay deficiency.
McDoomhammer: "it is artifacts, an artEfact is a statistical anomaly)". Artifact is missing in my English (or "British-English", as the former colonists misnomerically calls it) Firefox dictionary, which is why it is consistently spelled as "artefact" in my posts. Also:
quote:
American Heritage Dictionary
<STRONG>American Heritage Dictionary
ar·ti·fact also ar·te·fact (är'tə-fākt') Pronunciation Key
n.1. An object produced or shaped by human craft, especially a tool, weapon, or ornament of archaeological or historical interest.
2. Something viewed as a product of human conception or agency rather than an inherent element: "The very act of looking at a naked model was an artifact of male supremacy" (Philip Weiss).
3. A structure or feature not normally present but visible as a result of an external agent or action, such as one seen in a microscopic specimen after fixation, or in an image produced by radiology or electrocardiography.
4. An inaccurate observation, effect, or result, especially one resulting from the technology used in scientific investigation or from experimental error: The apparent pattern in the data was an artifact of the collection method.[Latin arte, ablative of ars, art; see art1 + factum, something made (from neuter past participle of facere, to make; see dhē- in Indo-European roots).] </STRONG>
Boy, don't you feel like a sorry Messerschmidt now, NcDoomhammer. :p
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