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Messages - Mikademus

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541
quote:
Originally posted by Othob Rithol:
<STRONG>I have to agree that creating an artifacts outside of a mood strikes me as odd. We already have a sub-artifact (the master work item) that has a sizable bonus above the next tier (exceptional).
...
The suggestion of a legendary ambusher mood has sparked a bit of debate. I agree that the tangible benefit of a legendary ambusher is that you have a dwarf ninja. But in keeping with the item creation theme, the dwarf could, for instance vanish, return later, and proceed to head to/convert a leather workers shop and make a (insert semi or megabeast name here) cloak, boots, quiver, etc.
Such an item will likely have no more benefit than an artifact scepter.
...
So in conclusion, my model suggests:
1)Any skill can be boosted to legendary by a mood
2)All moods generate an item of some type
3)The primary benefit of a mood is the skill, not the item</STRONG>

Agree fully, that is a good layout. It fits and goes well with the current game model, it extends the game play logically without revolutionising it, it appreciates the skills, and brings a diversity to the game.

About legendaries producing masterful items, sure, let's call them "masterworks" rather than artefacts (which however is an artificial distinction). When and if artificing magic is incorporated, then this will shift anyway. Anyway, this is a mere terminological issue, and a relatively minor one, not a fundamental gameplay deficiency.


McDoomhammer: "it is artifacts, an artEfact is a statistical anomaly)". Artifact is missing in my English (or "British-English", as the former colonists misnomerically calls it) Firefox dictionary, which is why it is consistently spelled as "artefact" in my posts. Also:

quote:
American Heritage Dictionary
<STRONG>American Heritage Dictionary
ar·ti·fact also ar·te·fact (är'tə-fākt')  Pronunciation Key
n.  

  1. An object produced or shaped by human craft, especially a tool, weapon, or ornament of archaeological or historical interest.
  2. Something viewed as a product of human conception or agency rather than an inherent element: "The very act of looking at a naked model was an artifact of male supremacy" (Philip Weiss).
  3. A structure or feature not normally present but visible as a result of an external agent or action, such as one seen in a microscopic specimen after fixation, or in an image produced by radiology or electrocardiography.
  4. An inaccurate observation, effect, or result, especially one resulting from the technology used in scientific investigation or from experimental error: The apparent pattern in the data was an artifact of the collection method.

[Latin arte, ablative of ars, art; see art1 + factum, something made (from neuter past participle of facere, to make; see dhē- in Indo-European roots).] </STRONG>



Boy, don't you feel like a sorry Messerschmidt now, NcDoomhammer.  :p

542
quote:
Originally posted by Wolfius:
<STRONG>

No. Just... no.

That would massively devalue artifacts.</STRONG>


Not necessarily. Atm artefacts are just curious things with bizarre descriptions and sometimes high retail price. I'd prefer a legendary artificer that creates lesser-valued magical tolls and weapons. I think you're a bit too myopic in how you perceive "artefacts", if dwarven magic is implemented in the way currently favoured by the forum dwellers then more or less deliberate artificing will be part of the game (what is a magic object if not an artefact?). It is really rather a question more nuanced artefacts. Just because there will be more of them does not mean that you will be flooded by immensly powerful ones.


543
quote:
Originally posted by Wolfius:
<STRONG>

Ranger/etc would be harder - probably have them claim a workshop, then sneak offmap(to avoid tripping fifty ambushes, maybe even make the mood dwarf immune to detection by enemies - heck, why not vanish and reappear right into the shop), 'work' off-map, then return later. Once they arrive they reveal their prize, be it a tamed or butchered rare critter - maybe even include skin and fat processing for free.</STRONG>


I think rather a legendary skill level should bring special boni: legendary crafting (or smithing etc) intermittently creates artefacts; legendary ambushers are dwarf ninjas, etc.

An ranger (ambusher) fey mood could have mig claim an arena, archery range, tannery, craftshop or whatever, and create a legendary bow, tattoo himself with mystical runes, or develop a strange archery skill, and gain legendary ambushing. Add variants for different professions.


544
quote:
Originally posted by SwiftSpear:
<STRONG>Just ignore it when off profession dwarfs strange mood to your crafts shop.</STRONG>

Force strong be this one with.


545
DF Suggestions / Re: Email notifications on forum!
« on: April 11, 2008, 01:41:00 pm »
Could be made much faster if someone in the community would prepare a board, then it would only be a matter of importing the old database.

546
DF Suggestions / Re: Email notifications on forum!
« on: April 11, 2008, 11:37:00 am »
As the poster above said, the software of this forum isn't up to the task anymore. Bay12Games needs phpBB at the least and preferably an Invision board set-up.

547
DF Suggestions / Re: A new metal: Tungsten
« on: April 09, 2008, 12:15:00 pm »
quote:
Originally posted by Derakon:
<STRONG>Titanium has to be worked in a non-oxygenated atmosphere, which wouldn't be feasible for dwarven technology. Moreover, it's not quite as strong as steel; it's just very light for its strength. I don't know as much about tungsten, but as Sean noted, its melting point of over 3000 degrees Celsius would seem to preclude its use in a civilization whose hottest material is molten rock (temperature from 700 to 1200 degrees Celsius).

I don't think we really need any "real" supermetals, especially given that adamantine is more common in the Dwarf Fortress universe than titanium and tungsten are in the real universe.</STRONG>


I assume there's some dwarves spiffyness going on with the magma furnaces, since otherwise quite a few metals but tin, lead, silver (961 C) and copper (1100C) (gold is cool too, melting at 1337 K), couldn't be smelted beyond removing rock surrounding the metal in ore. F.i. iron has a melting point of 1538 degrees C, platinum melts at 1738 C, and though Aluminium melts at a mere 630 C in pure form, separating it from the aluminium oxide in ore requires heat in excess of 2000 C.


548
DF Suggestions / Re: Gender-specific names
« on: April 13, 2008, 11:16:00 am »
Double-posting to follow-up my previous post, if structural polymorphism of names are introduced, why not allow several more dimensions to it?  One culture might separate names by gender, another by age, seniority or profession, and a third might not distinguish in any way.

I understand that the OP wants to sort individuals at-a-glance, but this might be better accomplished by list filtering or a symbol of the individual's sex. The less of our culture and world's preconceptions we impose on the dwarves, the better.


549
DF Suggestions / Re: Gender-specific names
« on: April 13, 2008, 11:10:00 am »
quote:
Originally posted by mickel:
<STRONG>This is something I'd like to see too. Of course, the dwarven notions of what is a male or female sounding name may be completely different to ours.   :)</STRONG>

What's to say dwarven culture uses sex/gender dimorphic names?


550
DF Suggestions / Re: Ultimate Artifacts
« on: April 07, 2008, 08:52:00 am »
"It is a floodgate of chalk. All craftdwarfship is of the highest quality. It is engraved with drowning dwarves in gneiss. It is encrusted with diamonds. It menaces with spikes of elk leather"

+

"It is a coffin of highwood. All craftdwarfship is of the highest quality. On it is engraved in magnatite a picture of a dwarf. He is surrounded by hammocks. It is studded with carp leather. It menaces with spikes of black copper."

=

A SUPER ARTEFACT DWARF JACUZZI!!!!


551
DF Suggestions / Re: Some "forcing" politics
« on: April 08, 2008, 09:37:00 am »
One of the top-ten suggestions. See the recommended threads and "state of emergency" dev note.

552
DF Suggestions / Re: Re April 02 development notes
« on: April 04, 2008, 08:13:00 am »
For races, the EVIL/etc tags could easily be replaced with s set of attributes, attributes that, though being influenced by racial predilections, are randomised at settlement creation and could change over time and with decisions and events. Then trading, allying and irreconcilable hostility would be a question of (in)compatibility of these attributes rather than clash of tags.

One special attribute would be "history of conflict". To force hostilities between races there could be, borrowing the Warhammer terminology, a "saga animosity" (or "racial hatred") attribute, though this would be in the way of rogue elves getting along with orcs etc.


553
DF Suggestions / Re: when port to linux?
« on: May 08, 2008, 12:51:00 pm »
quote:
Originally posted by Fedor:
<STRONG>One vote for the parties most involved to call a halt at this point.

Getting the "last word" in this sort of debate is quite meaningless.  Caring about it isn't worth your time.  Unless your time isn't worth very much...</STRONG>


Heh, nah, I actually enjoy feeding this troll. It's easy entertainment, and *BSD'ers are so easy to trigger; this one more than most since he argues from feelings rather than logic, though he believes the opposite. Still, he is a pompous ass, and it doesn't take much poking to make him squeal.

*Gets popcorn*


554
DF Suggestions / Re: when port to linux?
« on: May 08, 2008, 08:57:00 am »
We don't take kindly to your kind of trolls around here, stranger! *spits* Yer not in yer fancy-pansy Plan9 city now, yar in dwarven Hickville, where the uneducated but honest folks run Linux and Wine and program object- and aspect-oriented languages (though there is a rumor of some inbred folks usin' Windoose)!

 

quote:
Originally posted by Magnusian:
<STRONG>I'm acting like an elitist.</STRONG>

Well, no, you aren't. I have no problem with elite people, as in "highly skilled". You're acting arrogant and universally denigrating. That's not elitism, it's pompous buffoonery (even though there usually is great overlap between the two categories).

[ May 08, 2008: Message edited by: Mikademus ]


555
DF Suggestions / Re: when port to linux?
« on: May 07, 2008, 06:53:00 pm »
quote:
Originally posted by Andir:
<STRONG>
Frankly, I'm done with this conversation as you seem to be condescending every time you respond with some elitist ideal that you have the one and only answer to every question in the world.  Just as you think that different operating systems have different purposes, different people also have different preferences.  By trying to nullify my arguments in some battle of "wits" you are only proving worse than the people you complain about not doing things "your way".  Good day to you and I hope one day you grow out of that mentality.</STRONG>

Nah, I put my money on that he will rather drop Lisp as a n3wb lannguage and start promoting Haskell. Remember, we're talking about someone who advocates that people should switch to Plan9, or if they have to, OpenSolaris! I actually LOL:ed at that passage   :p

Anyway, Magnusian, you're a poor excuse of a dwarf. You should be pleased with the OS good enough for your ancesters. CP/M isn't good enough for you?! Take your new-fangled elfishness out of these caves!

[ May 07, 2008: Message edited by: Mikademus ]


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