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Other Games / Re: Steam Sales
« on: February 23, 2014, 03:44:51 am »
Skyborn is a classic JRPG with good story, characters and music. I completed it in 9 hours skipping some optional content; can't really complain for the price right now (50% off - $7.49 USD).
Made using RPGMaker 11, which should tell you a lot.
Combat is not complex; turn-based with an action sequence queue. Buff/debuff and equipping too heavy items will change the order. You have skills using two kinds of resources: Mana, which regenerates slowly, and Energy, which always starts at 0 increases by hitting or getting hit. Enemy AI reacts to threat - a displayed percentage indicating how dangerous you are. There are skills to manage threat, which in a nutshell means you dedicate a party member to be the official punching bag.
There are no random encounters; enemies patrols the map which you can choose to evade. Once killed they will not come back. This also means you cannot grind for levels.
You have the standard item shop and treasure chests; also a simple crafting system. You can collect ores and craft weapons and armors (the protagonist is a mechanic), which is not really useful as it only allows you to get the next tier of items a little earlier. Then there is an augment system, which allows a one-time insertion of various bonus into weapon/armor. You can pretty much ignore both though; you are given new items quite frequently so you can get by without any crafting.
Each character starts with a predefined class; during the course of the game you get two promotions for everyone, giving you different skills to use.
You can change combat difficulty from easy to normal to hard anytime you want; I have it set at normal the whole game, and combat is generally very easy with the exception of some optional fights... two of which I didn't complete, as you cannot grind in this game.
Made using RPGMaker 11, which should tell you a lot.
Combat is not complex; turn-based with an action sequence queue. Buff/debuff and equipping too heavy items will change the order. You have skills using two kinds of resources: Mana, which regenerates slowly, and Energy, which always starts at 0 increases by hitting or getting hit. Enemy AI reacts to threat - a displayed percentage indicating how dangerous you are. There are skills to manage threat, which in a nutshell means you dedicate a party member to be the official punching bag.
There are no random encounters; enemies patrols the map which you can choose to evade. Once killed they will not come back. This also means you cannot grind for levels.
You have the standard item shop and treasure chests; also a simple crafting system. You can collect ores and craft weapons and armors (the protagonist is a mechanic), which is not really useful as it only allows you to get the next tier of items a little earlier. Then there is an augment system, which allows a one-time insertion of various bonus into weapon/armor. You can pretty much ignore both though; you are given new items quite frequently so you can get by without any crafting.
Each character starts with a predefined class; during the course of the game you get two promotions for everyone, giving you different skills to use.
You can change combat difficulty from easy to normal to hard anytime you want; I have it set at normal the whole game, and combat is generally very easy with the exception of some optional fights... two of which I didn't complete, as you cannot grind in this game.


