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Messages - kcwong

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181
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 28, 2014, 09:43:08 am »
The Far East is surprisingly... empty. Other than orc patrols, I didn't find many locations to explore. Already cleared underwater cave (or something), was told to fight Nagas but from my past encounter with them I'd rather not at this point.

The armory is way too tough; somewhere in level 2 I died instantly once there by getting pulled into lava and surrounded by a bazillion other enemies. Didn't even matter I got my shields up.

Another death at the hands of one orc pyro; I think I'm not too far off from defeating him though.

3 lives left; I went back and started grinding Far Portals.
http://te4.org/characters/110744/tome/317d1102-a7a9-4066-a960-18037735c86c

182
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 28, 2014, 08:03:45 am »
I think if your bombs were powerfull enough to deal with the ambush, they will be powerful enough to melt any orc patrol you'll see, just activate your shield before doing the bombing run just in case. You should not need an invisibility rune.

Anyways, you'll get a new slot at level 36 and after killing the backup guardian from the Sandworm tunnel and eating his wyrm bile

Your estimation is spot-on. I just destroyed two orc patrols. One involving an orc corruptor took me a few more gems, but not difficult at all.


Edit:
When you have this much burst damage, your worst enemy is yourself.  :-X  -1 life, but I did it by having all my talents off cool down on return.

183
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 28, 2014, 05:58:04 am »
Did you won the ambush with your strong bombs ?
If yes, i think your character should have few problems with the orc patrols .

Yes, I won. All minions die in one bomb, and the boss only got half HP left. Non-crit damage is over 800 now. :D

I suggest you don't remove your Wild infusion, as without it you can easily lose control of your skills and even escape solutions to some enemies (leading to death) , and only a wild infusion would cure such effect
No stun resistance means that you really need to keep your wild infusion
You are probably right... I haven't replaced it yet, I'm digging around in my storage room looking for enough Dex to get Crafty Hands. Just 10 more points needed, I can probably get that with rings custom made.

184
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 28, 2014, 05:33:38 am »
Made it to the East...
http://te4.org/characters/110744/tome/317d1102-a7a9-4066-a960-18037735c86c

With my previous horrible experience with orc patrols, I think I'm going to heed the advice and use an invisibility rune, replacing the wild infusion I think... but losing dual status cure worries me. I need the 5th inscription slot, fast.

185
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 28, 2014, 02:14:33 am »
N... no, golem. No. What are you doing, golem? It... don't. Why?


... it's times like this I really wish I was more artistically inclined, because the image of a hulking automaton deciding to shove over a dozen shiny rocks into its left eye socket is definitely something I'd love to see on paper.

It's one scary golem... 13 compound eyes.

Edit:
Very nice level of damage as your character is still pre-Master, you should have very few trouble with him this time.

Indeed... his summons were minced meat on the dungeon floor with just one bomb. :D  I gave up on Elven Ruins once I saw the level of the boss. Instead I cleared the Last Hope Graveyard and Mark of the Blaze. I was tempted by Corruptor unlock and spared the Grand Corruptor. With the Master dead I got Skeleton too. Woohoo!

Edit 2:
Whelp... I forgot about the next event... it's not time to celebrate just yet! :o

Edit 3:
I worry too much. My damage output is really good for this stage. Woohoo!

186
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 27, 2014, 09:53:12 am »
Now I'm doing much better damage...

Without crit it's over 600.

Found a vault with lava floor...
Spoiler (click to show/hide)

http://te4.org/characters/110744/tome/317d1102-a7a9-4066-a960-18037735c86c
Now exploring Elven Ruins before going for Dreadfell 9.

187
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 26, 2014, 08:57:11 am »
Sometime a bug is not the end of a game.
Try to go out of that level, wait until anything you're affected by disappear and refit the golem, then go back.

There are sure a lot of bugs in the current version, some of the on hit effects from some of the daggers artifact will produce a lot of errors, some bosses will do the same on their own effects.

Hopefully next version it will be fixed

Oh I tried... I can't even move now. Recalling will result in a huge amount of error dialogs each turn. When I tried to save the game client hang.

Searching the forums it seems duplicating golem is not a new thing... people said using refit/supercharge while your golem is under temporal effects will do it, and it sometimes happen in fearscape too.

Edit:

Saved! Apparently the game didn't mess up my save... and I'm back to tower level 1. :o With a new level 2 generated, I'm glad I don't have to run into the same boss again.

Now on entering level 3:


My instinct's screaming at me to stair dance. Put shield up, throw bombs to kill something, run away and repeat. With the whole level unexplored, is teleporting away really a good idea?

Well, I'll at least try and see how much I can kill with my first two bombs...

188
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 26, 2014, 08:44:16 am »
... never thought it'd end this way.

I was in tower level 2, fighting a horror boss. My golem's almost down, so I teleported away. Once there I tried to pull my golem with me... only to be told by the game it's already inactive.

So I used supercharge to bring it back... and then I got TWO of my golems next to me, both at low HP. I thought maybe on next turn things will return to normal; so I used Refit. Right at this moment the boss appeared and killed my golem again.

However, one of the golem tile remains... I moved into it, and two of ME appeared. Then this.



And I was doing so well (only 1 unlucky death at the hands of a snow giant boss)... :'(  With tears I filed the bug report.

Well, at least I went into Temporal Rift and unlocked a new class...

189
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 26, 2014, 03:11:49 am »
Still, i continue to believe when it comes to the Master and his summons -> stair dancing is a bad, very bad idea.
Because if you stair dance to kill his summons one by one, due to him and so his cooldown being reset by your stair dancing, he'll just then summon more and you're back at square zero .

If the hit&run/teleport tactic of attrition against him still can't work for your character, it could simply mean that you're facing that boss too early, and going back to some unexplored optional dungeons is a good idea to get more levels and sometime get better skills that could reverse the situation in no time.

I inclined towards Phase Door runes before, because jumping into a random place can be extremely dangerous when you are already in trouble... but then I remembered the number one rule of roguelikes - don't get into troublesome situation in the first place. I just have to teleport away before I go pass the point of no return!

So I went and tried a teleport rune on my alchemist. I entered Intimidating Cave at level 17... and this hit and run tactics saved my skin, allowing me to escape. My next category point will be used for more inscription slots so I can have two of them to counter bad jumps a little bit.

190
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 25, 2014, 10:35:23 am »
Rob's right about both stair dancing and the Master.

What you can techically do is go down the stairs, kill a dude, go back up, rest, repeat. Until one of the billion status effects that prevent you from going up occurs and you die. But you can do it, if a situation is tough enough and there are no summoning/multiplying monsters.

I know they refill in HP... but not the spell effects.

However, stair standing was indeed what I used for my bulwark that made it to Far East; for that character I can hurt The Master but he must be right next to me first. So I stair-danced and killed his summons until I got The Master right next to me; then I hit him with everything I got.

I'm building up a new alchemist right now... after trying a Yeek one. Going up against Subject Z with the expected results. ;D

191
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 25, 2014, 01:23:22 am »
Doh! The gems... I completely forgot about them. :o

Thank you for the tips... I'll keep them in mind on my next bomber. This one already wasted too much lives. He did unlocked Reaver class for me though - throwing a bomb on a mage in a corridor. So I'm trying one now.

192
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 24, 2014, 11:43:36 pm »
My alchemist is destroyed by The Master... I can't keep up with his summons. My golem is too fragile - so little stat points, if you spend some on Str to wear better armor/shield, you don't have much left for Con. And once my golem's gone, I will follow soon.

So it's dancing on the stairs... until I got hit too hard for me to handle. It also didn't help that when you are trying to deal with the tower, you are just about the level to trigger Dark Crypt... which cost me 1 life.

Can someone take a look and tell me what am I doing wrong?
http://te4.org/characters/110744/tome/8af8e386-612e-48e4-9f1f-4b9874a06cd3

193
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 24, 2014, 10:41:31 am »
the solution to that vault can be found from Psyringe post there :
http://forums.te4.org/viewtopic.php?f=38&t=38431&p=158744#p158737

Hrrrnnng. Trick vaults eh? I don't like them. I am stuck inside another one right now. Already emptied all the rooms I can see, been clicking on all the walls randomly hoping to find another room or the exit.

One of the big rooms shut my golem outside too, nearly died but saved by a timely level up.

Edit: I got this one discussed in this thread:
http://forums.te4.org/viewtopic.php?f=41&t=29685

I was stuck in the lower section though.

194
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 24, 2014, 08:35:34 am »


Is there a way to get that wand? I can't dig the vault's wall, I can't walk on lava, and gem portal doesn't work on vault walls.

195
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 23, 2014, 10:44:58 am »
Golem can be rebuilt, let them die :)
Alt maze is a PITA though.

Also, I think someone turned the "zigur patrol" dial up to 11. They're swarming in every game I make these days.

Yeah, I know. :) To be precise I didn't recall away after the lovecraftian thing killed my golem; I gem portaled to the other side, cleared away the clutter and rebuilt my golem. I did the alternate version in one go.

Now I'm closing in on level 19, no death so far. *knocks on wood* Already max'ed out the first 3 bomb talents so damage output is pretty good. I've been putting points in magic, constitution and willpower, so right now I have more HP than my golem... ::)

Edit: Level 20! Character sheet. +40% movement speed is very great. :D

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