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Messages - BlueSource

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1
Curses / Re: LCS 3.09
« on: November 11, 2004, 11:18:00 am »
quote:
Originally posted by X:
<STRONG>I agree, BlueSource, and have several quite heated arguments with the Toad on just this issue. I *strongly* suggest you come on the irc channel if you're serious about adapting the LCS code, as Toad and I will be able to help to an extent, and maybe he can learn something about interfaces in the process. :P

X</STRONG>


Sure. What's the channel's name? (Please don't tell me it's something obvious like #bay12games.)


2
Curses / Re: LCS 3.09
« on: November 09, 2004, 10:46:00 pm »
I know you are making a joke, but any game in which controls detract from the experience frustrates me. Thank God the code is open!
While I'm revising the structure, I've added a new agenda to the game and a better armor for some of our heftier foes. Now, onwards to navigation.  ;)

3
Curses / Re: LCS 3.09
« on: November 06, 2004, 06:26:00 pm »
quote:
Originally posted by LinuxForever:
<STRONG>I suggest a change to the code around line 1225:

// short interface_pgup='[';
// short interface_pgdn=']';
short   interface_pgup='w';
short   interface_pgdn='x';

That way one can use the normal w/x for up down in lists (or use arrow keys)

Personally I dont understand why the code uses pageup/pagedwn or [] to scroll the lists up and down.</STRONG>


I've had the idea to implement a better navigation system in LCS. IMO, it's the only thing missing to enable the game to rise from  good to excellent. Up and down cursors will be perfect to highlight options, enter to select. I think it will make the game much better to play, not to mention faster.


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