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DF Gameplay Questions / Re: What's your entrance preference?
« on: June 03, 2010, 01:32:00 pm »
I do it anthill style.
My entrance is a simple down stair in the middle of a large flat area at river level. The trade depot is placed adjacent to the down stair and then I build a tiny 8x8 to 10x10 keep/walls around the stair/depot section. The keep has an upstairs section where my archers stand and shot anyone who gets close.
The keep has North, South, East, and West entrances each 3 squares wide, each with it's own drawbridge. When trouble comes I can raise and lower the drawbridges and force the invaders to run around the outside of the keep while my crossbowdwarfs shoot at them for a while before I need to button the whole thing up. It's amazing how long you can keep the enemy running in circles just by opening and closing drawbridges.
Eventually I will build a "city wall" that is more like 40x40 which also has 4 entrances and 4 drawbridges. 2 of the entrances go directly in for traders and two of the entrances go into mazelike structures with traps and stuff. But all eventually lead to the keep in the middle.
My entrance is a simple down stair in the middle of a large flat area at river level. The trade depot is placed adjacent to the down stair and then I build a tiny 8x8 to 10x10 keep/walls around the stair/depot section. The keep has an upstairs section where my archers stand and shot anyone who gets close.
The keep has North, South, East, and West entrances each 3 squares wide, each with it's own drawbridge. When trouble comes I can raise and lower the drawbridges and force the invaders to run around the outside of the keep while my crossbowdwarfs shoot at them for a while before I need to button the whole thing up. It's amazing how long you can keep the enemy running in circles just by opening and closing drawbridges.
Eventually I will build a "city wall" that is more like 40x40 which also has 4 entrances and 4 drawbridges. 2 of the entrances go directly in for traders and two of the entrances go into mazelike structures with traps and stuff. But all eventually lead to the keep in the middle.