Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - greggbert

Pages: [1] 2 3 ... 11
1
DF Gameplay Questions / Re: What's your entrance preference?
« on: June 03, 2010, 01:32:00 pm »
I do it anthill style. 

My entrance is a simple down stair in the middle of a large flat area at river level.  The trade depot is placed adjacent to the down stair and then I build a tiny 8x8 to 10x10 keep/walls around the stair/depot section.  The keep has an upstairs section where my archers stand and shot anyone who gets close.

The keep has North, South, East, and West entrances each 3 squares wide, each with it's own drawbridge.  When trouble comes I can raise and lower the drawbridges and force the invaders to run around the outside of the keep while my crossbowdwarfs shoot at them for a while before I need to button the whole thing up.  It's amazing how long you can keep the enemy running in circles just by opening and closing drawbridges.

Eventually I will build a "city wall" that is more like 40x40 which also has 4 entrances and 4 drawbridges.  2 of the entrances go directly in for traders and two of the entrances go into mazelike structures with traps and stuff.  But all eventually lead to the keep in the middle.

2
I stopped using the finder so I don't always get magma, but I just search manually all the mountain areas until I find one with a river, flux, no aquafer, and WOODLAND tree covering.  I can usually find multiple ones of these within 2-3 minutes of looking, whereas the finder can take 4-5 minutes. 

Usually if you make sure you enbark on an area with flux such as chalk or marble, you will get one of the charcoal ores as well as one of the iron ores.  If I've got a bunch of lignite, and a WOODLAND area, I don't really feel the need to have magma. 

3
DF Gameplay Questions / Re: Irrigation
« on: June 03, 2010, 01:06:58 pm »
Tips on how not to starve.

*  First off you should have a dedicated food dwarf that is gathering until your farms are set up.  Have him at least get up 2-3 levels of gathering skill.
*  Second you should try to get a strawberry or prickleberry farm going on the surface as soon as you get enough seeds from your gatherer
*  Thirdly, you should have your miner go ONE LEVEL BELOW the surface near a pond or lake and build the following: 

PPPPPP         TTTTT  TTTTT  TTTTT
PPPPPP         TTTTT  TTTTT  TTTTT
PPPPPPPP*TXTTTTTTTTTTTTTTTTTTT
PPPPPPP       TTTTT  TTTTT  TTTTTT
PPPPPP            D          D          D
                      T          T          T
TTTTTTTTTTTTTTTTTTTTTTTTTTTTT(LEVER)


P = Pond/Lake
T= TUNNEL/ Open Space
D = Door
X = Floodgate
* = Last wall to knock out before pulling the floodgate closed

Seriously this whole thing taks a very short time to set up.  Pull the lever to open the gate, then have your miner knock downt he last wall, then pull the lever after some water spills into the first farm room.  Then just wait for the water to dry and build your cave wheat or plump helmet farm.

The cool part is that your pond will fill back up when it rains again.

4
DF Gameplay Questions / Re: dining room design.
« on: March 25, 2009, 05:36:26 pm »
Yeah, what about food/drink stockpile.  No dining room would be complete without a food/booze stockpile.

5
DF Gameplay Questions / Re: how do you clean your Fortress?
« on: March 24, 2009, 07:48:53 pm »
I have a shaft of channels one underneath the other and an open drawbridge at the bottom.  Every once in a while I pull the lever and evertyhing dissapears forever! 

Oh and you have to designate the top channel as a dump along with one other tile.

6
DF Gameplay Questions / Re: Drawbridges too good?
« on: March 23, 2009, 01:30:26 pm »
For role playing purposes I always keep at least one drawbridge open, But I have multiple drawbridges with multiple entances so I can channel the invaders any way I want by opening and closing creatively.

7
DF Gameplay Questions / Re: Fishing for Rocks
« on: March 18, 2009, 07:48:07 pm »
IMO you should train the marksdwarf in wrestling too -- it's useful to avoid damage. Just set him to train unarmed for a while. Also get them crappy armor/shields so they can train armor using/shield using.

Always use the best shields and armor you have when training so they don't get hurt while sparring.

I hate wrestling.  Too much ripped clothing .  I always makes my marksdwarves hammerdwarfs.  Have them just whack each other with silver hammers until they are adept.  Then they can assault goblins with their steel crossbows when they run out of ammo.

8
How about making whatever it is out of iron.  Ironically a magma furnace can melt iron but iron is magma-safe!  That's what all my magma-proof floodgates doors, and pumps are made of!

9
DF Gameplay Questions / Re: Non-stones in my stone dump?
« on: March 18, 2009, 07:37:22 pm »
Masons will use the closest stone to where they are standing (including z levels) when they get the IDEA to build something.  So if you queue 5 doors the first one will be built using the economic stone that is closest to wherever the dwarf happens to be drinking at the time.  For the remaining four, the dwarf will select the stone closest to him after he finishes making the door.  You can take advantage of this by encircling your masons workshops with a small stone stockpile.  One level thick should do the trick.  Forbid or dump any stones one or two z levels above or below you to ensure he uses the stockpile.  You will just have to love your granite door that your dwarf made by accident, or just dump it and atomize it.

10
DF Gameplay Questions / Re: ambush problems!
« on: March 18, 2009, 01:22:36 pm »
As soon as you are attacked, "Soldiers go outside".  Watch them all run in.

11
DF Gameplay Questions / Re: Dwarves just hanging around
« on: March 18, 2009, 01:19:47 pm »
That's where he left his volleyball with the face drawn on it.

12
DF Gameplay Questions / Re: Zhe military, zhey do nozhing!
« on: March 18, 2009, 01:17:31 pm »
I have no problems at all managing the military.  All new military gets trained and stays off duty until they are ADEPT or better.  After that they are permanently put on-duty and stationed just outside the entrance to my fortress and orderered to sleep in bed.  The key is making sure that there is a booze stockpile near to where you station them and tell them to sleep in bed.  I've had at least 14 dwarves stationed outside for 9 years now never being put off duty and never getting a negative thought.  But they're never more than 10 steps away from a booze/food stockpile unless I am attacked. 

I did notice that they get "long patrol" messages if they are too far away from food or booze so always make their permanent station nearby to food and booze mini-stockpile

13
DF Gameplay Questions / Re: Metal Ores, and Making Weapons
« on: March 17, 2009, 06:53:20 pm »
The trick to finding stone is to build shafts.

From your main fortress create a door and a stairs up/down to a level you are never planning to use.  When you are not mining or hauling this door should be locked to ease pathfinding.  This will be your mining hub level.  From this level you will create shafts of up/down stairs that go up just shy of the surface and down all the way to the bottom.  Off each shaft designate four hallways, one or two two shift-arrows in each direction.  (Two shift-arrows means to press d for designate, then enter to begin your designation, then hold SHIFT and press the right-arrow key twice) then press ENTER again to end the designation.  My plus signs are one or two shift-arrows in each direction.)

What you end up with are 5-10 shafts that go from top to bottom, evenly scattered around your x and y coords.  Each one has an exploratory plus sign.  This will give you a fairly quick idea of the layers of stone, metal and rock, and your plus signs will doubtless intersect many veins.  If you dig into the veins you find, this will also cause your fortress wealth to skyrocket!  Within about two seasons, you should be swimming in ores and gems.   Good luck


This what I mean about a shaft of exploratory plus signs.  Just build them one on top of the other and then dig a new shaft off to the northeast or southwest. 

           M
           M
           M
MMMMMXMMMMMMM
           M
           M
           M
           M
           M

14
DF Gameplay Questions / Re: Newbie Questions
« on: March 17, 2009, 05:14:32 pm »
How can I make sure my nobles get the high quality beds/chests/etc put in there rooms, seems to only let me pick the type I want to place, not which one?

in the building placement screen there is a button that lists the individual items, I think it might be x.  Then you can (v)iew each item and put the highest value one in the nobles bedroom.

I am building a small above grounds fortress/tower thing with a well on the bottom, a second floor with fortifications and marksdwarves (will this work as defense?), a third with a barracks, and a fourth with an archery range, is this a bad idea?
No, this is fine.  Just make sure that your hallways behind your fortifications are only one square thick.  If the dwarves can back up before they shoot they will get a penalty to their accuracy.  Make sure your layout forces the archer to be right up against the fortifications for maximum accuracy.


For some reason my dwarves occasionally put seeds in bags, but they don't bring the bags to the seed stockpile, and sometime they put seeds in barrels... And sometimes they just leave them on the floor, not sure what's going on.

Make sure you are using the latest build, and choose the OPTION That dwarves don't mix food this is in the same place as "dwarves go outside".  Also make lots of bags.  Then just try not to worry about seeds.  With the latest build, only one seed stockpile, and a few extra bags, the dwarves should manage just fine and not waste too many bags.  Things won't be perfect but worrying about it will drive you crazy. 

15
DF Gameplay Questions / Re: Choosing the stone type for crafting?
« on: March 16, 2009, 05:40:46 pm »
Just make a 1 square thick stone stockpile bordering your craft workshop on all sides with the type of stone you want them to use.  Make it feed off a nearby stone stockpile of the same type.  This way only the first thing the dwarf builds might be of an undesired stone, but every one after that will be the one you want. 

Pages: [1] 2 3 ... 11