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DF Gameplay Questions / Re: Please help with ramps!!!
« on: February 11, 2009, 11:07:26 am »
Awesome drawing! I almost spit out my coffee when I saw all those little question marks!
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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- Stockpiles
What is the difference between "core" and "total" quality settings in the Q/S menu?
This cycle helps me keep organized and focused on the task at hand. The worst thing you can do is give any dwarf a task so big they don’t start to become idle for a long time. This prevents a situation where you can’t bring goods to your depot because your haulers will be dumping rock for the next 30 minutes. It also tends to group your haulers together so they are not all over the map when you get attacked.Thanks mate. I have a few more questions now.
1) How do you chain your war dogs in place?
2) How would I go about making a forge?
3) How long is 1 dwarf year in real time?
4) How do you set up a jail?
Thanks again all. I really am clueless![]()
Hey guys and gals. I've been playing dwarf fortress for a few days now, and I'm doing ok so far, but I still need a bit of help
So, here are a few questions for y'all.
1) How do you build and place cages?
2) How do you make a well? And where would be the best place to put it?
3) How do you remove downward stairs?
And 4) I set up about 4 fortresses before my present one, and abondoned all of them within the first 10 because there were no rocks to supply the mason anywhere to be found. What would be the parameters for a good fortress site with plenty of resources?
Thanks in advance!
Hi, I've been playing this game for about a month now and mostly enjoy it, but the sheer amount of seemingly useless stuff that gets made just to keep my dwarves employed has me scratching my head. Good for trade right? Well it seems that there's not much aside from raw materiels and pets that I want from the caravans.
My questions are should I be buying damn near everything the caravan brings for the hell of it/in hopes that it brings more raw materiels like wood and coal in the future? And the massive amounts of crafts/armor/weapons/cloth/leather/food/imports that accumulate from having 1 or 2 dwarves on each task, what do I do with it? Just keep building more stockpiles and watch my wealth get bigger?
Is there any reason to employ more than one stonecrafter, or even one for that matter? Sure the stuff adds wealth, but does it do anything else aside from keep my bin maker occupied?
Will the rate of consumption/wear ever even come close to what my clothier makes? I'm sure having a pop cap of more than 100 would help that but 25 fps is where I draw the line.
And isn't armor a bit overvalued? It seems that armor usually amounts to 50% of my total wealth.