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Topics - MoonMan

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1
DF Dwarf Mode Discussion / I can't make soap, what am I doing wrong?
« on: August 10, 2008, 04:29:05 pm »
So I've got a ton of unicorn tallow and a bucket of lye ready. The lye is in a bucket in a stockpile right next to my alchemy lab, but whenever I try and make soap I get the message "cannot make soap, need lye bearing item".

2
DF Suggestions / Cooking techniques other than "mincing"
« on: July 13, 2008, 12:49:07 pm »
This isn't a super-important aspect of the game, but I think it would be a good idea to add something like a [COOKED_TEXT:] tag to cookable items so you don't end up with roasts made of finely minced cave wheat flour and exceptionally minced strawberry wine. You could have "chopped" instead of "minced" vegetables, "sifted" sugar, "kneaded" flour and that sort of thing.

3
DF Modding / Using skulls and ice in smelter reactions
« on: July 12, 2008, 02:04:35 pm »
I'm making a race of glacier dwelling ice people and they're supposed to be able to make inferior quality metals using ice as fuel. I tried using

[REACTION:ICE_IRON_MAKING]
[NAME:make rime iron]
[SMELTER]
[REAGENT:1:METAL_ORE:IRON]
[REAGENT:1:WATER:NO_SUBTYPE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ICE_IRON]

the reaction itself works but it doesn't require or use ice, which kind of defeats the purpose. I was also wondering if you could use skulls as a reagent.

4
DF Modding / Domesticated Silk producers?
« on: February 16, 2008, 09:51:00 am »
I'm trying to get an animal that you can bring with you on the embark that will make web like a spider. So far I've got

[CREATURE:MAGGOT_BARKING]
   [NAME:barking maggot:barking maggots:barking maggot]
   [TILE:'{'][COLOR:0:0:1]
   [MODVALUE:1]
   [COMMON_DOMESTIC][BENIGN]
   [SMALL_REMAINS]
   [NATURAL][PET]
   [POPULATION_NUMBER:250:500]
   [SPEED:2900]
   [SIZE:1]
   [WEBBER][WEBIMMUNE]
   [GENPOWER:2]
   [BLOODTYPE:W][CHITIN]
   [NOT_BUTCHERABLE]
   [CARNIVORE]
   [NOPAIN][NOSTUN][NOSKULL][NOBONES]
   [NOFEAR]
   [PREFSTRING:adorable yelps]
   [NO_SLEEP]
   [ALL_ACTIVE]
   [STANDARD_FLESH]
   [HOMEOTHERM:10040]
   [LAYERING:100]

The problem is they don't actually make webs. I'm able to select (Barking Maggot Silk Mittens) and such from the embark screen, so the game does seem to accept that they create silk. I also tried making them vermin, but that seems to negate them being domestic and makes you unable bring them with you when you embark.


5
DF Bug Reports / Adventurer wouldn't stop moving right
« on: February 19, 2008, 10:43:00 am »
I was playing on my favorite adventurer when this bug occurred. I was in a cave and wanted to look at the layout. I hit "l" and held down shift and an arrow key. When I hit space to leave look around mode my adventurer immediatly started moving right. I hit T to go to the world map and she started moving right on the world map. When she got ambushed by wolves she started moving right on the local map again. I saved and loaded and it was still happening. Closing and reopening DF fixed it, wierd bug though.

6
DF Bug Reports / Machinery not thawing
« on: March 02, 2008, 11:04:00 pm »
I was playing on a map that froze in the winter, and my big pumping operation would get frozen and stop working. This I expected, but when spring came and all the water thawed, my gear assemblies and axles remained frozen well into summer. I ended up removing them, mining out the ice wall occupying the square they were on, and rebuilding them.

7
DF Suggestions / Let us limit immigration wave sizes
« on: February 23, 2008, 04:59:00 pm »
Sometimes when you get huge immigration waves it's just overhwelming and it feels like you're just trying to keep up with immigrants rather then working on your awesome lavaduct/labyrinth of doom/whatever.

It would be great if you could put something init like

[MAX_IMMIGRATION_WAVE:10]

Thanks for listening!


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