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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Suggestions / Cooking techniques other than "mincing"
« on: July 13, 2008, 12:49:07 pm »DF Modding / Using skulls and ice in smelter reactions
« on: July 12, 2008, 02:04:35 pm »[REACTION:ICE_IRON_MAKING]
[NAME:make rime iron]
[SMELTER]
[REAGENT:1:METAL_ORE:IRON]
[REAGENT:1:WATER:NO_SUBTYPE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ICE_IRON]
the reaction itself works but it doesn't require or use ice, which kind of defeats the purpose. I was also wondering if you could use skulls as a reagent.
DF Modding / Domesticated Silk producers?
« on: February 16, 2008, 09:51:00 am »[CREATURE:MAGGOT_BARKING]
[NAME:barking maggot:barking maggots:barking maggot]
[TILE:'{'][COLOR:0:0:1]
[MODVALUE:1]
[COMMON_DOMESTIC][BENIGN]
[SMALL_REMAINS]
[NATURAL][PET]
[POPULATION_NUMBER:250:500]
[SPEED:2900]
[SIZE:1]
[WEBBER][WEBIMMUNE]
[GENPOWER:2]
[BLOODTYPE:W][CHITIN]
[NOT_BUTCHERABLE]
[CARNIVORE]
[NOPAIN][NOSTUN][NOSKULL][NOBONES]
[NOFEAR]
[PREFSTRING:adorable yelps]
[NO_SLEEP]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10040]
[LAYERING:100]
The problem is they don't actually make webs. I'm able to select (Barking Maggot Silk Mittens) and such from the embark screen, so the game does seem to accept that they create silk. I also tried making them vermin, but that seems to negate them being domestic and makes you unable bring them with you when you embark.
DF Bug Reports / Adventurer wouldn't stop moving right
« on: February 19, 2008, 10:43:00 am »DF Bug Reports / Machinery not thawing
« on: March 02, 2008, 11:04:00 pm »DF Suggestions / Let us limit immigration wave sizes
« on: February 23, 2008, 04:59:00 pm »It would be great if you could put something init like
[MAX_IMMIGRATION_WAVE:10]
Thanks for listening!