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DF Modding / Using skulls and ice in smelter reactions
« on: July 12, 2008, 02:04:35 pm »[REACTION:ICE_IRON_MAKING]
[NAME:make rime iron]
[SMELTER]
[REAGENT:1:METAL_ORE:IRON]
[REAGENT:1:WATER:NO_SUBTYPE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ICE_IRON]
the reaction itself works but it doesn't require or use ice, which kind of defeats the purpose. I was also wondering if you could use skulls as a reagent.
DF Modding / Re: Mod Request/Idea: Dynamite
« on: July 12, 2008, 10:09:19 am »DF Modding / Domesticated Silk producers?
« on: February 16, 2008, 09:51:00 am »[CREATURE:MAGGOT_BARKING]
[NAME:barking maggot:barking maggots:barking maggot]
[TILE:'{'][COLOR:0:0:1]
[MODVALUE:1]
[COMMON_DOMESTIC][BENIGN]
[SMALL_REMAINS]
[NATURAL][PET]
[POPULATION_NUMBER:250:500]
[SPEED:2900]
[SIZE:1]
[WEBBER][WEBIMMUNE]
[GENPOWER:2]
[BLOODTYPE:W][CHITIN]
[NOT_BUTCHERABLE]
[CARNIVORE]
[NOPAIN][NOSTUN][NOSKULL][NOBONES]
[NOFEAR]
[PREFSTRING:adorable yelps]
[NO_SLEEP]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10040]
[LAYERING:100]
The problem is they don't actually make webs. I'm able to select (Barking Maggot Silk Mittens) and such from the embark screen, so the game does seem to accept that they create silk. I also tried making them vermin, but that seems to negate them being domestic and makes you unable bring them with you when you embark.
DF Gameplay Questions / Re: Screw pumps
« on: March 06, 2008, 11:34:00 am »Can screw pumps themselves transfer energy like a gear assembly? If I wanted to build a multi-story screw pump setup would I be able to simply dig out a piece of the floor and build the pumps on top of eachother or am I going to have to build a tower of gear assemblies next to the pumps?
DF Gameplay Questions / Re: zomg war dog killed in trap
« on: March 06, 2008, 04:01:00 pm »DF Bug Reports / Adventurer wouldn't stop moving right
« on: February 19, 2008, 10:43:00 am »DF Bug Reports / Machinery not thawing
« on: March 02, 2008, 11:04:00 pm »DF Suggestions / Re: Let us limit immigration wave sizes
« on: February 24, 2008, 08:01:00 pm »DF Suggestions / Re: Let us limit immigration wave sizes
« on: February 24, 2008, 04:46:00 pm »I think my record is when I brought a proficient furnace operator and a proficient metal crafter in my original seven and found a magnetite/platinum vein right next to my lava pipe. I believe I got 31 immigrants.
DF Suggestions / Re: Let us limit immigration wave sizes
« on: February 24, 2008, 10:06:00 am »Right now I send all my immigrants to The Lava Chamber but it makes me feel like the dwarf Hitler. Also I can't recruit the children so it's kinda of hard to get them in there.
DF Suggestions / Let us limit immigration wave sizes
« on: February 23, 2008, 04:59:00 pm »It would be great if you could put something init like
[MAX_IMMIGRATION_WAVE:10]
Thanks for listening!