Wish me luck! This plan is 100% reliant on it.
Keep us posted! This is fascinating.
Glad you're enjoying it!
It seems I underestimated the
stupidity dogged determination of dwarven migrants. We had a couple of migrant-less seasons, but the fortress got back up to 40 dwarves despite losing a few to insanity.
As for the lighthouse plan, I lucked out and caught a fire imp relatively quickly. I opted to use a disarmed goblin to get the fire imp to start breathing fire just to guarantee hostility. Initially, it didn’t work. The fire didn’t spread to adjacent clothing, just the ones that were directly in the line of fire (heh). Fortunately, I was able to recapture the fire imp and reset everything no problem.
Thinking back to the aftermath of the dragon attack, I remembered that my charcoal stockpile caught on fire and WOULD NOT STOP BURNING! It was hot enough to boil any water dumped on it directly. So, I piled some charcoal around the pedestal. Even put some on display for good measure.
I… think it worked? It’s hard to say.
Something is producing smoke, but I can’t locate any !!Charcoal!! or !!Dumb Artifacts!!. Putting things in containers seems to confuse the game regarding flammability sometimes. I still have some !!Vermin!! listed in the Animals screen after the dragon burned their Animal Traps.
Just to be sure, I tried again with the addition of 4 magma crabs I caught in the meantime. Nothing changed, but I’m reasonably comfortable with the results. Unfortunately, the light chamber is now a blood-soaked, garbage-strewn mess rather than the gleaming beacon of clear glass and sterling silver it’s supposed to be. Cleanup will have to wait until the fortress is no longer under siege. With only 10 military dwarves, only 5 of which are any good, it’s best to just hole up and wait it out.