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Messages - Footkerchief

Pages: 1 ... 3 4 [5] 6 7 ... 654
61
DF Suggestions / Re: Bone as a material selection in military screen.
« on: September 17, 2014, 04:37:28 pm »
For what it's worth, this is on the bug tracker.

62
General Discussion / Re: Melee Combat
« on: September 16, 2014, 10:02:29 pm »
Also, handguns have existed for about 500 years, and only in the last 100 have they become easy to reload.  Before then, having twice as many guns meant twice as many ready-to-use bullets.

63
DF Announcements / Re: Dwarf Fortress 0.40.12 Released
« on: September 15, 2014, 03:42:07 pm »
Just tested on my current fort. An enormous corkscrew took 1 bar of copper to make, and when I melted two back down, I get three copper bars. I am assuming that with other metals it has remained the same, so should the bug be updated to this release as well?

I don't know what version your current fort is using.  Generally, we leave the "Product Version" field alone so that it's easy to see how long the bug has been around.  However, if you're using 0.40.12, I can update the report to "confirmed".

64
DF Announcements / Re: Dwarf Fortress 0.40.12 Released
« on: September 15, 2014, 02:50:04 pm »
This bug is still outstanding:

http://www.bay12games.com/dwarves/mantisbt/view.php?id=6070

Try to fix it in the next release if you can.

Toady often needs a save that demonstrates the bug.  Please upload one to http://dffd.wimbli.com/ and post the link at the report.

65
"Is the active world worth having way less FPS in the first place?"

And just to be clear, this is a classic loaded question.  There's no basis (AFAIK) for the supposition that world simulation is a major cause of lag, and there's plenty of evidence pointing to unrelated causes.

66
DF Announcements / Re: Dwarf Fortress 0.40.12 Released
« on: September 15, 2014, 09:03:33 am »
I just wanted to express my thanks again for all the quick bug fixes - really very much appreciated. One balancing issue that would be great to have fixed though would be the melting exploits... Its just too easy to find yourself duplicating metal when your short, rather than going at it the hard way...

As many I'm sure have said before me - please keep up the good work!

Bug reports:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=6026
http://www.bay12games.com/dwarves/mantisbt/view.php?id=6027

Those haven't been confirmed for 0.40.x -- please leave a comment at the reports if they're still present.

67
DF General Discussion / Re: Future of the Fortress
« on: September 14, 2014, 08:13:21 pm »
Will (Decorate item with X) and (Stud item with X) have any effect on the item apart from increasing it's value? I think studding a shield with steel spikes ought to improve shield bash and giving an iron hammer platinum studs should increase it's force on impact.

http://www.bay12forums.com/smf/index.php?topic=60554.msg1719248#msg1719248
Quote from: Toady One
Quote from: Lemunde
There's been some discussion about studded weapons since the big update earlier this year. Specifically I'm wondering if, for example, a silver mace studded with lead would do more damage than a normal silver mace due to the added weight?

Improvements to items don't do anything weight/damage-wise yet, but we'd hope to have it matter at some point.

68
As far as I know, there's zero evidence that the new world simulation has a major impact on FPS.  However, there are many new and old bugs (a few of which have already been fixed) that do have a demonstrable major impact on FPS -- the usual stuff like pathfinding spam.

69
DF Announcements / Re: Dwarf Fortress 0.40.12 Released
« on: September 10, 2014, 04:46:31 pm »
Toady, is there a particular reason why this bug has not been fixed in the 2014 releases although you mentioned it as fixed in 2013? Not trying to bother you, just curious if it's an oversight or something. (And actually I haven't tested in the new version, just going by the dev log info.)

The bug probably has other causes that haven't been fixed, in addition to the one mentioned in the 2013 devlog.  It wouldn't be unusual.

70
DF General Discussion / Re: Future of the Fortress
« on: September 10, 2014, 01:34:25 pm »
Were you planning on adding curious underground structures back into the game, or have they been replaced by vaults?

Might be obsolete by now, but:
Quote from: MaskedMiner/samanato
Spoiler (click to show/hide)

Spoiler (click to show/hide)

71
General Discussion / Re: Melee Combat
« on: September 08, 2014, 10:02:53 am »
Back in the 90s, one of Japans tech schools got ahold of an unnamed Katana from the state after it was recovered from the bottom of the Tokyo river, they polished off the rust, edged it, strapped it to a hydraulic press, and tried to crush it, the blade SPLIT THE TEMPERED STEEL BLOCK IN HALF.

Source?  I couldn't find anything with a search for "katana tokyo river hydraulic press".

73
DF Announcements / Re: Dwarf Fortress 0.40.11 Released
« on: September 04, 2014, 09:30:31 am »
Toady did you see my question on page 3 of Dwarf Fortress 0.40.10 Released about the animals in cages graphics?

Makes it easier if you link the post like so. 

Finishing creature and item graphics is a long-standing dev item:
I think there were some annoyances with it until I get to item graphics, so I skipped it at the time.  Not sure when I'll get to that.

74
DF Gameplay Questions / Re: Preferences Questions + Science!
« on: September 01, 2014, 04:45:29 pm »

75
DF General Discussion / Re: Is this a bug?
« on: August 29, 2014, 10:26:28 am »

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