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Messages - Footkerchief

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616
DF Suggestions / Re: Translate for (RUS)
« on: April 06, 2012, 11:20:14 am »
First, this is a dev item (under the old Core system, which is still mostly relevant):
Quote from: dev_single
# Core54, TRANSLATION SUPPORT, (Future): Announcements and other interface text needs to come out of the game and be placed in an editable format to support any potential translators, though current font implementations restrict this process at the moment if non-ASCII characters are to be involved.

It's also been frequently discussed:
http://www.bay12forums.com/smf/index.php?topic=4555.0
http://www.bay12forums.com/smf/index.php?topic=79593.0 (Russian)
http://www.bay12forums.com/smf/index.php?topic=53401.0
http://www.bay12forums.com/smf/index.php?topic=4736.0
http://www.bay12forums.com/smf/index.php?topic=51128.0 (Russian)
http://www.bay12forums.com/smf/index.php?topic=98900.0
http://www.bay12forums.com/smf/index.php?topic=60742.0
http://www.bay12forums.com/smf/index.php?topic=63230.0
http://www.bay12forums.com/smf/index.php?topic=41705.0

Spoiler: tags (click to show/hide)

619
DF Suggestions / Re: World-gen determined gender-specific clothing
« on: April 04, 2012, 12:31:16 pm »
Yours is probably the most specific take on this topic so far, so don't take this as an indictment of the thread, but for reference:
This has been suggested several times:

http://www.bay12forums.com/smf/index.php?topic=71639.0
http://www.bay12forums.com/smf/index.php?topic=53135.0
http://www.bay12forums.com/smf/index.php?topic=25424.0
http://www.bay12forums.com/smf/index.php?topic=3555.0

Spoiler: tags (click to show/hide)

622
DF General Discussion / Re: Future of the Fortress
« on: April 03, 2012, 03:45:16 pm »
It looks like restacking is finally going to exist. All those Plump Helmet Seeds are now Plump Helmet Seed[5]!

In case it's not clear yet: I'm 99% certain that what Toady described in the devlog is not restacking (hence the need for haulers to carry a container).  Restacking is not on the dev page and, if I had to guess, probably won't be implemented during this cycle.

624
DF General Discussion / Re: Future of the Fortress
« on: April 03, 2012, 02:42:33 am »
I'm really curious as to HOW Toady did it. The forums have discussed it for years and the best theory I've ever heard is that a dwarf would automatically look for hauling tasks starting and ending in nearby places.

So my question is, erm, how did you do that?

My guess is that when a dwarf grabs an item for hauling, it does a quick floodfill to check the surrounding area for another item that has the same destination as the first item.

625
DF General Discussion / Re: Future of the Fortress
« on: April 02, 2012, 09:24:40 pm »
Quote from: Devlog
This afternoon there were dwarves running around with bins, bags and barrels, vacuuming up items.

So, bins/bags/barrels: that covers the hauling of pretty much everything but furniture or raw materials. I am excited enough by this that I don't actually care if Toady gets to carts or barrows or whatever.

There will be caveats -- I suspect that dwarves will only multi-grab items that are heading for the same stockpile (I think the problem gets a lot harder otherwise).  Still, this is cool, and it's pretty encouraging that Toady got something working already.

626
DF Announcements / Re: Dwarf Fortress 0.34.07 Released
« on: March 31, 2012, 08:22:58 pm »
Yeah, that's possible.  Smarter hauling AI could definitely have implications for jobs in general. 

627
DF Announcements / Re: Dwarf Fortress 0.34.07 Released
« on: March 31, 2012, 05:36:21 pm »
So ... in the upcoming changes we may see Miners that do not run in large circles to mine away the next block? Sounds promising :).

As far as I know, that isn't something that Toady's mentioned.  What makes you think that?

628
DF Announcements / Re: Dwarf Fortress 0.34.07 Released
« on: March 30, 2012, 01:48:05 pm »
Any word on the vanishing text bug?

Once again: it helps to link to the report so people know what you're talking about.

630
DF General Discussion / Re: Future of the Fortress
« on: March 30, 2012, 10:11:24 am »
So how often do these bugfix releases get sent on average?  What is the criteria for determining whether or not a new release should be posted?

0.34.01 was released on Feb 14.  In the 45 days since then, there have been 5 releases (not counting 0.34.04, which was more of a hotfix).  Those 5 releases fixed 188 issues, averaging 9 days and 37.6 bugs per release.  Unless there's an exceptionally urgent problem, the release criteria is just about a certain amount of stuff having been fixed (something in the neighborhood of 35 or 40 bugs).

Also when will we get proper arthropod reproduction and giant ant colony infestations?

Timetable/suggestion questions are generally not answerable.

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