Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mech#4

Pages: 1 ... 17 18 [19] 20 21 ... 204
271
It's not testing a bomb to see if it can go off. It's testing a stick to see if it can have just one end.

In the stone age, before advancements in glassblowing and the invention of the Klein bottle, there was only the Klein stick.

Irrelevent but it reminds me that in the book "Belgarath the Sorcerer" one of the characters, Beldin, gives children he has to mind a one ended stick to keep them amused.

272
Other Games / Re: Total War: Warhammer! Now with 2!
« on: June 01, 2018, 12:08:34 pm »
If you play as Throgg, try giving him impossible move commands like onto a mountain. There's some amusing lines there.

It's a fun thing to do with a bunch of race lords. They all have various lines for them too.

273
Other Games / Re: Total War: Warhammer! Now with 2!
« on: June 01, 2018, 04:35:40 am »
An interesting thing I've noticed is that Bone Giants are considered undead in the game. The artwork and the ingame model makes them look like a construct similar to the Ushabti. This means they benefit from the army wide heals but don't benefit from the bonuses given by the Necrotect.

274
Other Games / Re: Total War: Warhammer! Now with 2!
« on: May 31, 2018, 12:20:53 pm »
Issue should be fixed now. I have Norsca present in the custom game race list. This also includes the addition of the Bone Giant to the Tomb King's DLC. It looks like they combined both the melee and ranged Bone Giants into one unit.

275
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 31, 2018, 12:16:29 am »
I think part of it is that the forum over-represents people with more developed reasoning abilities, that are less likely to resort to ad-hominems and baseless accusations as if they were arguments.

That is to say, the population here has a genuine desire to know and understand things not normally represented in other internet communities, and the genuine desire results in more constructive dialog when there is a conflict of agreement. When confronted with a dissenting view, we tend to want to know WHY the person has it.



no.

scource:your hitler.

Say what?  Is this a purposeful Godwin or what?


Do you have a pet one or something?

276
Other Games / Re: Total War: Warhammer! Now with 2!
« on: May 30, 2018, 01:07:39 pm »
Nothing about the Bone Giant or the secret DE monster?

Nothing in the patch notes. The Dark Elf thingy was mentioned to be revealed post release of the DLC (Being a part of it), the Bone Giant has had no mention anywhere as far as I've seen. Suprise stuff perhaps?

277
Other Games / Re: Total War: Warhammer! Now with 2!
« on: May 30, 2018, 11:15:47 am »
The patch notes for the Resurgence Update have been posted.

Spoiler: Patch Notes (click to show/hide)

Some interesting things of note is that any of the Elven races can build the Shrine of Khaine. It seems that the first one to build it can take the sword, however, after the lord carrying it is defeated ANY faction lord can choose to take it after battle. Archaon could wield the Sword of Khaine this way which is very neat. I hope there's some way to keep track of it in game.

Some other things that caught my eye was:
Terrain in Nehekhara was changed from Badlands to desert (I assume this is around Khemri).
Naggaroth forest maps have had their tree density reduced (It looked nice but did get in the way a bit, even with the leaves removed).

Realm of Souls for Tomb Kings now heals twice as much.
The mass of several units including Empire cavalry, Blood Knights and Skarsnik and Gobbla have been increased.
The damage auras of the Mortis Engine and Plague Furnace now only activate when engaged in melee.

Thorgrim: Added new Oath of Vengeance ability, allowing Thorgrim to reduce the melee defence of an enemy unit.
Ungrim: Added new Red Ruin ability, allowing Ungrim to trade melee defence for significantly more weapon strength.
Grudges that require assassination of the target have been removed. (These were annoying, especially if it was later on with a high level goblin boss hero).

Legendary Lords will now be recruitable when you confederate with that faction when the Lord is in a wounded state. (This is a nice one. It was kind of annoying having to hold off confederating with Vampire Counts to have all the vampire lords under Vlad).


Added unique army templates for AI faction leaders. (This is cool. I assume this means lords like Ungrim will have more slayers, Hellebron more Witch Elves and the like).

278
Mine's disappeared twice over the last two days. Tinypic was down the first time I checked, perhaps that's the reason why? That's where my avatar is linked from.

279
Other Games / Re: Total War: Warhammer! Now with 2!
« on: May 22, 2018, 04:20:52 am »
Skill posters of both Hellebron and Alarielle were both released a bit back.

Crone Hellebron skill poster

Alarielle the Everqueen skill poster


Another thing coming with the update was Sartosa was mentioned as being added for the Mortal Empires campaign. I assume this means they're adding it in on the island off the coast of Tilia, where Sartosa actually is, which is currently part of the region of Luccini.

280
Other Games / Re: Total War: Warhammer! Now with 2!
« on: May 18, 2018, 11:38:29 am »
A video covering the upcoming DLC has been posted. It shows parts of a head-to-head campaign involving Hellebron and Alarielle, their mechanics and effects.


It also shows the Sword of Khaine, part of the Update not the DLC. Controlling the Shrine of Khaine you can choose to have a lord (Any lord for the High Elves or Dark Elves, including legendary lords like Tyrion) draw the sword of Khaine. It is super powerful giving several bonuses including unbreakable and +450 Armour Piercing damage. It also has a bound vortex spell that can be used during battles. However, the longer a character uses the sword bigger penalties are gained such as negatives to public order (all provinces) and diplomatic relations (all factions) to begin with.
It also seems that if you have the sword on a character for too long they'll become unable to give it up and will have to be defeated to lose the sword. Whether this means the sword will be stolen by the enemy or returned to the shrine I'm unsure.


There's also this infographic covering all the items coming at the end of the month DLC, FLC and update wise.

281
Other Games / Re: Total War: Warhammer! Now with 2!
« on: May 17, 2018, 10:51:47 am »
There's also a bit at the end of the Steam DLC page as well as the F.A.Q. page: "But this is not all. The Druchii possess a dark and powerful weapon.
When blood runs in rivers and the air is choked with Death, the chains will break and this monstrous secret will be unleashed."

People are guessing this is another unit that's not been shown yet, being a toss up between the Kharibdyss or the Blood-wrack Medusa. The first would seem more likely since it's similar to a Hydra however the Medusa is more thematically appropriate.


Some of the regiments of renown seem quite neat. There's a unit of Phoenix Guard who burst into fire whenever one of them dies, a unit of Dark Riders mounted on dark pegasi, a war hydra with frostbite and cold breath and a unit of shadow warriors that can fire while remaining hidden as well as an ability "Loec's Shroud" that increases their speed and reduces detection radius.

It's also interesting that Alarielle can recruit units of dryads, treekin and treemen, giving access to some of the Wood Elf units to at least her faction for the high elves.

Both Alarielle and Hellebron also have mechanics during the campaigns which affect their abilities.
Alarielle's strength seems to be tied to the amount of Chaos Corruption within either the world or Ulthuan (it doesn't really say) and also gains bonuses or penalties depending on whether there's enemies within Ulthuan or not.

Hellebron has a mechanic where she loses power unless you use the "Death Night" rite that also summons an indepenent army of Dark Elves you gain the post-battle rewards from.

282
General Discussion / Re: The SCP foundation, Site B12
« on: May 12, 2018, 11:23:30 am »
That sounds like SCP-093 to me.

Yep, that seems like the one. Thanks.

Edit: Reading it again it feels like it changed tracks midway through writing. It starts off mentioning that things are different possibly because of peoples past regrets but later on it's more focused on what happened in an alternate world.

283
General Discussion / Re: The SCP foundation, Site B12
« on: May 12, 2018, 10:33:20 am »
There was one I enjoyed reading which was something like a portal to another plane with empty cities and shadowy figures moving about. Something about people sent there felt like something was getting closer every time they visited or somesuch. Can't remember which number it was in particular though, sound familiar to anyone?

284
Other Games / Re: Total War: Warhammer! Now with 2!
« on: May 01, 2018, 10:35:53 pm »
Another bit of information has been announced regarding the coming update, this time mentioning that Norsca will have four new monster hunt quests added. From the short video I'm assuming this is to encourage Norsca to travel to the new landmasses with the monsters being a Carnosaur, Hydra, Hell Pit Abomination and Phoenix.

285
Other Games / Re: Total War: Warhammer! Now with 2!
« on: April 26, 2018, 12:54:58 pm »
The Vortex campaign kind of does. I believe as factions advance in control of the vortex, chaos armies spawn to attack various areas of the map, due to the instability of the vortex. There's also the intervention armies that the four major factions can summon which spawn near an enemy city and attack them, though that is a single army. There's no big chaos invasion but there's a large battle which occurs when one of the 4 main factions completes their final vortex ritual.
Tomb Kings ignore the vortex ritual and have their own large battle at the Black Pyramid of Nagash.


The map for the base Warhammer 2: Total War Vortex campaign.

The map for the Mortal Empires campaign. Available if you own both Warhammer 1 and 2.
Note: The Mortal Empire map above is from before the Tomb Kings were added.

Pages: 1 ... 17 18 [19] 20 21 ... 204