Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mech#4

Pages: 1 ... 195 196 [197] 198 199 ... 204
2941
Quote
Haha, maybe someone more up on Touhou lore can tell me who the green girl is in the 2nd video

The one with green hair and clothes is Keine Kamishirasawa, it's the same character as the one wearing blue clothes with blue hair. I think she's a were-hakutaku, like a werewolf she transforms during a full moon. Also has the ability to hide and change history.

2942
Maybe it's listed, but I like the EWI (Electronic Wind Instrument) versions you can find on Youtube. I think there's around 25 so far.
http://www.youtube.com/watch?v=OzheDE8lsGE
http://www.youtube.com/watch?v=zfkSFk0OXrM&feature=related
http://www.youtube.com/watch?v=dxpY_Zkz0aM&feature=relmfu

There is a prolification of swimsuits in the videos (apparently because they were easier to animate than their usual clothes?) but it's really impressive playing.

Oh, another I just remembered:
http://www.youtube.com/watch?v=UmKexcIEOVQ&feature=related

2943
It's not animals exactly, but Deadly Creatures http://en.wikipedia.org/wiki/Deadly_Creatures is a game where you play as both a tarantula and a scorpion. It's for the Wii, so some motion controls are in there, but from what I've watched it looks neat for a quick play.

2944
Other Games / Re: Shogun 2: Total War
« on: March 29, 2012, 03:31:35 am »
Yari Ashigaru. They're peasants and they come in large numbers, even more if you have Ikko Ikki (around 400 I think).

The enemy can't shoot if they're in combat. Charge peasants enmass from the front and use light cavalry to charge the rear or flank of the engaged squads (With some Samurai to help the ashigaru deal some casualties.). You don't need to engage the entire front line, if they have a long front line I would group my guys more heavily on one flank and force my way through and down their line.
You should aim for mass routs rather than destroy every squad they field. Killing the general is the best move to achieve that, but a wise player keeps their general out of combat unless victory is assured or he can tip the battle just enough to cause a rout.

Oh, also I might add that it can be useful to hide some units in a forest or keep a group apart from the rest. That way the enemy either has to engage this other group, either by turning to shoot them (exposing a flank in the process) or splitting their army (meaning you have less to deal with at once).

2945
Other Games / Re: The Elder Scrolls V: Skyrim
« on: March 27, 2012, 09:25:36 am »
Quote
Huh, this was inverted for me. Oblivion dungeons were bland and uninteresting, just like a majority of Morrowind caves. At least sometimes in Morrowind caves you would find something of use like unlock scrolls in barrels. I'm sure Oblivion had massively powerful artifacts just sitting around in practically unguarded tombs, but I was never interested enough to go out and find them. Nor did I really feel like engaging in quests, because I got a pervasive idea that no rewards were good.

That was an issue I've come up with quite a few times when I've thought about Oblivion.
In Morrowind there was a kind of 'guarentee' that you would find something half useful in a dungeon delve, be it an amulet of mark/recall, valuable armour or weapons, even scrolls found frequently in the vases. Oblivion didn't really have anything like that, and I think it was because there was too much usage of leveled lists. Gear was too dependent on your level as to when it would appear.

Two cases I really don't like was Umbra, who wore full Ebony armour, leveled Ebony Armour that if you got at the beginning was slightly better than chain, and a tomb with a blue tinged armour set used in a quest, which was far too heavy to wear and had really low armour value. I don't like that kind of... tampering with items.
I know I have read a few times the opinion that you should raise your skills without ever sleeping and raising your level, because the monsters quickly grew too strong for the player to manage with the weapons that were available.

Though I must add that I don't think I ever had that much of a issue, but then again I usually played as an archer and x6 damage tends to solve most combat problems.

2946
Other Games / Re: The Elder Scrolls V: Skyrim
« on: March 27, 2012, 06:21:23 am »
I think the leveling system in Morrowind and Oblivion worked better with the combat and mechanics from Daggerfall. It still kind of worked in Morrowind since you tended to swing a lot more in combat due to missing so often, also spells could fail and so could alchemy, this made repetition more common, so I was more open to the idea of training skills.
In Oblivion, magic works all the time (Unless you lack enough magicka), so does alchemy (when the ingredients are right) and you always hit in combat when you target an enemy. Having no need to repeat an action meant I only used those abilities when I needed to (generally in combat), and when I needed to I found they weren't leveled enough to be of much use.

There's a lot of little things I do as a player in Morrowind that aren't within the realms of roleplaying that are done simply to train skills. Casting spells over and over than sleeping, buying ingredients to make Fortify Intelligent potions through alchemy, jumping everywhere since it was faster than running, sticking to using Sunder regardless of what my character previously used due to the huge damage and 20pt boost to blunt weapons skill.
I did that at the time, but I really don't play Morrowind all the way through again because I don't want to have to do all that again, so I usually cheat, which makes me lose interest in the character.

Oblivion, hmm... Because skills don't fail, there's no real reason to train them like in Morrowind, and that is an improvement, but you still need to train them to gain the perk benefits, but since they don't fail there's not as much motivation.

I'm just going around and around in circles now. Blech. :P

2947
Other Games / Re: Age of Empires II
« on: March 27, 2012, 02:40:22 am »
Am I the only one that absolutely adores AoE2's graphics?

(Oh, and I love big posts about AoE strategy. They are awesome to read, delves into my nostalgia pretty far. I should go find my disks.)

I remember pointing out the sprite graphics to my dad while playing AoE2 and saying "look at how detailed they are. So much effort has gone into them, you can even see each of the stones in the castle wall and each tile on the roofs"

Though, graphics wise, I'm going to have to lean slightly towards Age of Empires 1 over Age of Empires 2. The graphics in AoE1 just seem a bit more... clean to me, if that makes sense. Their quality is lower yes, but I think it's the larger size of the units that I prefer.

2948
Other Games / Re: Shogun 2: Total War
« on: March 25, 2012, 02:07:10 am »
I think you just have to own the DLC to unlock the units. Ontop of that, you might have to capture certain provinces to get access to specific units, though that might only apply to the more specialist units (Warrior Monks and the like).

2949
No no no, if it's Sierra then the death quotes have to be smarmy with a hint of condescending.

"Oops, who'd have thunk that lava would be so dangerous? Hope you saved!"

"Too bad you lack thermal underwear. Looks like your in the frying pan now Urist!"

Grr, dislike Sierra adventure games so much! Though they're hilarious if other people are playing them. :P

2950
Other Games / Re: Shogun 2: Total War
« on: March 24, 2012, 09:21:44 pm »
On Steam everything I buy is in USD, so with the current exchange rate I can buy a game $100 USD (Say, Batman: Arkham City. That's the price of it right now) and after exchanging it to AUD, which means it's around $95 AUD, I can save $5.

If we go to Extra Credits, from what I remember they said that the higher prices here might have something to do with an economic slump sometime in the 70s or 80s, and the prices have just never gone down, despite our improved economy. Though that was all before my time so ¯\(°_o)/¯

I buy all my games on Steam now because it's far cheaper than going to a physical store, also steams insane sales means I can wait a year and get, say again Batman: Arkham Asylum, for $30 when it goes 60% off.

2951
Other Games / Re: Shogun 2: Total War
« on: March 24, 2012, 12:26:12 am »
It mixes and matches. You can play Shogun 2 base in multiplayer and be paired with someone playing an army based from FotS or RotS.

I believe the tick box "Mixed Avatars" decides whether you play against someone using a different expansion army. Though on second thoughts that might just affect the general unit.

Edit: I'll add a little more. Buying the DLC unlocks the new units to use in your armies in multiplayer. I don't think there's anything stopping you from having a mishmash of units from across all the DLC other then how effective it would be in combat. The DLC also adds the new feature of being able to create multiple avatars, two base and two FotS (Not sure about RotS, those generals can have bows but I haven't checked) which you can switch between.

I do know you can fight against expansion units, I've played one battle multiplayer (First ever!) and it was my base army vs an army made up of matchlocks, levy spearmen and cavalry (Cavalry from the new expansion, matchlocks... maybe) Just won due to me flanking with my general and managing to kill his general before my army mass routed.

2952
Other Games / Re: The Elder Scrolls V: Skyrim
« on: March 22, 2012, 07:21:55 am »
Hm, interesting opinions here. I would consider Skyrim as a vast improvement over Oblivion in nearly every way. The world feels more full for one (It's not so many tracks of forest and plains, there's more variation in the landscape), the dungeons each seem more unique and there's more tangible benefits to exploring (Oblivion's dungeons to me always felt more copy pasted, and the loot was far too level restricted to be much useful collecting).

Also, there's more going on in the world besides the main quest, more which also relates to the main quest but isn't a part of it. One thing I remember in Oblivion was outside of the main quest, there were few references to the daedric invasion. In Skyrim you have the legion and greycloaks, the dragon priests, as well as the random bounties (Which I like a lot, it's nice to see some randomisation of quests reimplimented) all relating back to the dragons.

Whether I would consider Skyrim better than Morrowind? Well... it's too difficult to compare them. Morrowind is quite old now, and within the limitations of the time it was awesome, but I play it now and (1) I walk and run SO slowly, (2) The combat was an awful holdover from Daggerfall and (3)... hmm... I would say the world feels so dead compared to Oblivion and Skyrim. That last one is being quite unfair though, considering Morrowind came out in 2002.


Bah, whatever. To me Bethesda have gone up and down in the quality of their games over each iteration.
From a dip with Oblivion (despite all the hours I have in that game) to steadily rising again with Fallout 3 and New Vegas, Skyrim fixes all of the problems I had with Oblivion. I have 160~ hours in Skyrim and really the only reason why it's not higher is because I've been pacing myself. I could have finished it all within the month of getting it, but I enjoy things more if I come back to it and things are all hazy and I can rediscover them again. As it stands I still haven't finished the main quest and I have four different characters on the go. ::)


Edit: Oh, except the UI. That was a mess. Mods for the Mod God!

2953
Other Games / Re: The Elder Scrolls V: Skyrim
« on: February 27, 2012, 02:25:20 am »
I never used them pretty much for that reason. "What if I needed them later?" 'course, later I had super sneaking skills so it was a moot point. Oh, not to mention I'd stash them somewhere only to forget where.

Hm, a note function for the maps would be a nice mod.

2954
Other Games / Re: The Elder Scrolls V: Skyrim
« on: February 27, 2012, 01:38:32 am »
Running around in circles in Blackreach and everything is beginning to sound like Nirnroots.
And now you know how the guy researching those things died. Not because of all the dangers of the place, but just going mad at the constant humming of those damn roots.

IT'S THE HUMMING OF THAT HIDEOUS NIRN!

Spoiler (click to show/hide)

was worse in oblivion, i was paranoid about hearing nirnroot every time i was near water. stupid, annoying, lengthy, worthless quest.


Heh heh, I was one of the people who, upon reading about nirnroot in Oblivion, sat back in shock staring at the screen and exclaimed "THEY MAKE A NOISE?"

2955
If I join the council, what kind of health benefits am I looking at? :P

Hmm... well, I would suggest to begin blockading ports of the designated target. While this wouldn't stymie their resources, it would (possibly?) hinder their fleet production.
If that idea is completely driven into the ground due to the Computer Being a Cheating Bastard, then I might suggest going for Crete or Sardinia on the pretence that with a strong navy, you should be able to distract the enemy by forcing them to manouver large armies across the sea on highly vulnerable fleets. Plus every army on board a ship is one less on land.

Pages: 1 ... 195 196 [197] 198 199 ... 204