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DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: February 06, 2020, 06:21:20 pm »Just from tooling around with the new version, there are a few things I'm confused about.
Is there a way to make traveling companions you don't control mount a horse you've given them?
Is there a handy way to get pets to travel through doors?
It seems that "foul goings on at [inset site here]" used to relate specifically to necromancy, but I've gotten that rumor given to me relating to fortresses, and the sites are usually filled with armed men. Does this mean there's a necromancer in hiding, or has that rumor been broadened to other nefarious activities?
How does the filter string work when talking about a rumor? I can never seem to get it to work to get to my deeds, sifting through "a kea attacked me", is there a tried and true method to sift through the irrelevant events?
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Is there a way to make traveling companions you don't control mount a horse you've given them?
If you're on a mount, I believe that (if they have been gifted the creature as a pet) they should get on their mount and follow suite after you are moving for a couple turns.
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How does the filter string work when talking about a rumor? I can never seem to get it to work to get to my deeds, sifting through "a kea attacked me", is there a tried and true method to sift through the irrelevant events?
It's a bizarre system: if you want to get to an event about you killing "Modub" the giant, you shouldn't search Modub in the filter instead of giant. That's one of the reason's its so important to collect trophies in adventure: you can remember the names of things as you kill them. Other than that, I usually try to remember page number of events in the rumor dialogue so I can return to the page of the rumor dialogue later or at least use it as reference.
