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Messages - Drakale

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766
Other Games / Re: New Aliens Vs. Predator.
« on: May 29, 2009, 08:59:52 am »
The original AvP in coop mode Vs the aliens was the greatest thing on LAN back in college. Nothing like losing players one after another, and at the end just 2 of you left in some duct somewhere  and so many dots on the movement radar converging on your position...

767
Other Games / Re: Battleforge: The Deck based RTS. IS FREE!
« on: May 28, 2009, 10:31:57 am »
So you end up downloading more than 50 Gb of data for those cards, that amount to some cash around here  ;D

768
I like Dungeon Siege more than D2.

What? That game had the most boring item generation algorithm ever AND the most boring class system too. Basically it got the two iconic features that make a good hack and slash wrong :(

769
Other Games / Re: Looking for a Freespace spiritual successor
« on: May 27, 2009, 06:13:25 pm »

Yeah Blue Planet is a newer campaign and it uses some of most detailed models available. Consider using the voice synthesizer(needs the latest 3.6.10 build) however as BP isn't voice acted yet and is pretty story-heavy, the plot twists during mission and Microsoft Sam is always superior to pausing and reading as that breaks the flow. Also don't get discouraged by the difficulty as BP is one of the hardest campaigns out there. I personally repeated a certain(you'll know the one) mission something like 15 time before finally skipping it.

Also a sequel to Blue Planet is in the works, currently being tested so might be coming out soonish.

I finished it and I wasn't too trilled with it. The story get weird and throw you around a lot in a deux ex machina way that feel a little out of your hands. Plus the order vs chaos thing for Shivans seem a little cliche.

And as you said some missions are quite insane. It's one thing to demand good skills to complete a mission, but when you have to rely on computer AI for some mission critical event it end up being frustrating if they make you fail. Plus some mission I only succeeded once I knew exactly what was going to happen and where I should be BEFORE anything in the game hints you to it. Add the fact that you cannot complete a mission with partial success and it's quite annoying.

The new models and weapons are well done however and everything else is very professional.

770
DF Suggestions / Re: More "isometric" blues
« on: May 19, 2009, 03:52:42 pm »
My only gripe with the fog is that it will conflict with the representation of actual fog/miasma in the game. But those are rare enough that it's hardly an issue.

The blur one does a better job of conveying height, but might get hard on the eyes after a while...

I can't decide which one i like best  :-X

771
Other Games / Re: Looking for a Freespace spiritual successor
« on: May 19, 2009, 12:51:01 pm »
Yeah, when you can fully predict how you will get attacked and why, it's not really exciting, there is no unknown. I did not recall actual faction invasion attacking my stations unless i provoked them first from vanilla X3, but maybe it's just my memory... I did not play the game very much at all, so my opinion of it might not be very informed.

772
DF Suggestions / Re: More "isometric" blues
« on: May 19, 2009, 12:45:38 pm »
I actually like how the "blurred as you go down" tower is looking. I'm wondering how it would hold up if you where really high... In fact there is a set limit to the depth you can show using this isometric view right, the view will just eventually cut off the screen before hitting the bottom? So it all work out...
I'd like to see a mockup with obscuring to compare.

Nice work by the way, hopefuly this will inspire Toady  ;D

773
Other Games / Re: Looking for a Freespace spiritual successor
« on: May 19, 2009, 12:18:52 pm »

X3 is pretty much the king of these types of Elite clones, me thinks.  i dont think the moding community is as big for it as for Freelancer (or am i thinking of Freespace?) but there are still a number of them out there.

I tried X3 (no expansion) and didn't like it. The universe felt bland and nothing fun ever happened. The solo campaign was beyond dull too(and buggy). The game permit you to become the owner of vast fleet and space stations, but it is pointless since there is no active invasions or anything exciting that ever happens(again I am talking about the original vanilla X3, this might have changed). It's not that i dislike a free environment, but too often thats synonymous with a static environment.

774
Other Games / Re: Looking for a Freespace spiritual successor
« on: May 19, 2009, 10:02:42 am »
I just finished the Derelict campaign, and wow it's really good. At first the voice overs are amateurish, but in the later missions it's really top-notch. The whole scenario is also well thought out, and it even have some oh shit moments where the odds seem to stack against you.

Trying out Blue Planet next, the custom skins/models look especially good in this one.

775
Other Games / Re: Incursion
« on: May 15, 2009, 08:48:15 am »
Wow good news, i thought this was a dead project.

776
Other Games / Re: Looking for a Freespace spiritual successor
« on: May 12, 2009, 09:11:37 am »
Thanks for the recomendations Toady Two, I wll try this as soon as possible. The new graphic effects look really great. Hard to believe the original game was made so long ago.

I tried Eternal Silence, and let's just say if i wanted to play a shooter I would just boot up TF2  ;D Weird cross between a space game and Battlefield 1942.

777
Other Games / Re: Looking for a Freespace spiritual successor
« on: May 11, 2009, 03:24:26 pm »
I'm more looking for a single player story driven game, but i might give it a try. Is there a coop mode?

778
Other Games / Re: Europa 1400 - The Guild (1)
« on: May 11, 2009, 02:44:18 pm »
Sounds interesting. What do you mean by not well translated? Babel fish quality?

779
Other Games / Re: Star Wars: The Old Republic
« on: May 11, 2009, 02:16:24 pm »
What I dislike about every starwars game is they take every iconic event in the movies and make a similar one. There is just so many half assed explication i can take about why there HAD to be a rancor in that crate and how you now have to kill it. You know you are going to go to tatooine, see a sand crawler ,and kill some sand people. It's like they are forbidden to come up with some original concepts or something. KotOR was alright, but I can't say any particular event there felt like a refreshing take on the franchise.

780
Other Games / Re: Looking for a Freespace spiritual successor
« on: May 11, 2009, 01:51:18 pm »
Have you tried "Babylon 5: I've found her"? It's not commercial(free!), it's not too modern(~2005?), it's linear and it's great.
http://ifh.babylonfive.ru/

It look decent. I must admit I am not a huge Babylon 5 fan, but if the story do not require deep knowledge of the babylon lore to be enjoyed I might try it.

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