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Messages - Large Wereroach

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1
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: July 30, 2019, 02:30:07 pm »
@Fleeting Frames thanks. I don't feel like going into modding (yet ;)), I'm still challenged with the micromanagement that comes by default. Also it's not like I haven't got enough gems ;). So into the dump they go.

2
DF Gameplay Questions / making use of forgotten beast remains
« on: July 30, 2019, 11:30:31 am »
Hi there. Is there a way to make use of forgotten beasts remains that I couldn't figure out yet?
e.g. right now I have a FB "jelly opal" in my refuse stockpile, or I had FB ash etc. Given the amount of bones they provide me with, I was hoping to receive a similar amount of gems  8) or other stuff...

3
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 25, 2019, 02:25:33 pm »
Ok, cool, didn't know that. It's "q - assign". Thx  :)

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 25, 2019, 01:33:34 pm »
How can you get multiple creatures in the same cage? So far I've only found out that trap-caged animals get transported to animal stockpiles and that cages with creatures in them can be built with "b - j". But how would I transfer from one cage to another?

edit: 100 toads for the next goblin/giant/werebeast, that sound great, not to say !!FUN!!

5
beds are furniture, not finished goods... maybe sth to do with that?

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 25, 2019, 08:54:30 am »
I had captured two cave toads and put them in an activity zone for training. Didn't think much about it for quite some time, when I saw a message "toad has given birth to triplets". Wow, I thought, triplets, let's see... so this wasn't the first triplet, but I have a serious number of cave toads already. No problem, always good for giving my fey dwarves some bones, that was my intention anyway. So I separated male from female in two activity zones... some time later, I caught the triplet message again. And again. And again. Meanwhile I've got around 70 toads sitting around, seems they give birth even without mating (is that so?).
Now I want to get rid of the females before they're flooding everything, but I already have large areas full of forgotten beast meat, so slaughtering was not my preferred way. So first measure: put the females down in the caverns, let them do what they want, who cares as long as it's a sealed location. Or wait, maybe...

Spoiler (click to show/hide)

7
DF Gameplay Questions / Re: Workshops and inventories
« on: July 25, 2019, 08:45:22 am »
When I deconstructed my first cluttered WS I was amazed about how many items it had stored (which were of course spread over an area like 5 times the size of the workshop). So for certain occasions I also see them as a half-way quantum stockpile. On other occasions, I need a high throughput (e.g. turning stone into blocks in vast numbers), so I rather have some stockpiles nearby.

8
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: July 24, 2019, 04:29:36 pm »
Forgotten beasts do not trigger traps, so traps are useless. I think bridges don't work either (although I never got around to trying that out).
As to why your dwarves are not attacking I have no idea, but so far I managed to kill every FB I encountered (and that's more than 20 meanwhile) with a dedicated FB shooting chamber.
In my case that a 3 Z-Levels deep chamber with a piece of artifact furniture in the middle and two (or more) drawbridges at the bottom level, that will lock the chamber. The chamber is completely roofed over the top level and the top level walls are carved fortifications. The only problem I see would be a flying FB that could spit through the fortifications, but that hasn't happened so far.
Your archers need to be able to shoot through fortifications, which requires some level of skill. I even killed a FB made of stone with bone bolts, although it took a while, but was good archery practice as well.
Another option is lure them in a perpared room and drop the ceiling on them, works for every FB afaik. But once they have homed in on a piece of furniture, they'll not move on, so maybe a combined shooting chamber with droppable ceiling would be best *note to myself*

9
DF Gameplay Questions / Re: Workshops and inventories
« on: July 22, 2019, 01:04:36 pm »
Much to my surprise none of my workshops are cluttered at the moment ;).
The clt notification is in the top right corner.
Spoiler (click to show/hide)
To get rid of clutter create a stockpile for the goods that are in the workshop. If the goods don't get moved out of the workshop, check whether the workshop is set to give or take from some stockpile. If so, it will only give to linked stockpiles. If the workshop WAS linked to stockpiles but you've removed the links manually, sometimes workshops won't "reset" and won't give their goods to free stockpiles anymore. You'd have to deconstruct the workshop and build it again for normal behavior.

11
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: July 22, 2019, 12:37:47 pm »
As far as I can see, general opinion in other threads and also my personal experience is to focus on avoiding negative thoughts. My impression is that no statue or golden mug can balance a day of hauling comrades' corpses through a snowstorm.

12
DF Dwarf Mode Discussion / Re: Dwarf Corpse in River
« on: July 22, 2019, 08:17:12 am »
 :)

13
DF Dwarf Mode Discussion / Re: Dwarf Corpse in River
« on: July 22, 2019, 08:11:40 am »
A week after his disappearance, there'll be a message (probably in the log at the bottom of the screen) that Urist MacDyver has been missing for a week. You can then engrave a tombstone to his memorial and build it somewhere -> ghost laid to rest.

14
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: July 22, 2019, 08:08:29 am »
Hi there. I just had a dialogue that I mistook for the yearly elven tree-chopping limit dialogue. So I pressed "a" without reading the dialogue. In the last moment before the screen flashed away I saw the last line of the dialogue was "[...] become legendary", so it wasn't the elven diplomat, but something else.
As far as i can google, this was a nobles' request to retrieve an artifact, but I can't find any mission on my civ screen or a demand on the nobles screen.
Can anyone off the top of their head hint to what that dialogue was and where I can find the details to what I have probably agreed?  ::)

So, I've found out what that was. This year's human caravan, more precisely their diplomat, made a request that *I* should hand over some artifact with that dialogue. Seems like I handed some over with the last dialogue. Bit of a thorn in my proud fortress but I guess I'll get over it.

15
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: July 22, 2019, 08:04:25 am »
A very newbie question but... Is there ways to help prevent tantrums? I've given dwarves everything they could ever want and there's enough alcohol in my fort to sustain 4 more fortresses. Does the game just decide, "It's time to make everyone insane, R.I.P. the player's fortress. sux d00d!!" or am I doing things wrong?

Also, has the idea of "a dwarf can be a psychologist to help prevent tantrums" been suggested before?

You can check their needs in the "view" / "status" screen? Do you use an external management helper tool like dfhack or dwarf therapist? If not, you may (v)iew the dwarf, hit (z) for its status and (enter) for "thoughts and preferences". There's quite a lot of text, but you can check in the first paragraph for recent bad and good thoughts (and memories). The second to last paragraph starts with "overall, urist is...". There you can see which needs are fulfilled and which ones are bothering your dwarf.
Maybe read into the needs system a bit.
It seems to me, and I've read it more than once here, that the needs system is kind of broken. All my dwarves have superb bedrooms, can pray to everyone they like and have spare time etc. They haven't seen neither a body or dead dworf nor the sun or rain in years.  Yet some of them want exotic food or booze or "acquire" some trinket and stuff and go crazy about it.
In my case, as soon as someone starts to "attend meetings", usually at around 20.000 stress level, he'll walk straight into the atom smasher, no exceptions. Which is about one dwarf every second season or so.

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