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Topics - MaxTheFox

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1
General Discussion / What Is The Idea Behind Modern Society?
« on: January 11, 2023, 11:03:54 am »
You thought* this was a Novelpost, but actually it's a Maxpost!

*unless you looked at the "Started by" field

2
((This is a rework of an old setting I and a friend of mine developed once. I made it more entertaining. This is also my first multiplayer game in a long time.))

In an alternate universe where, in spite of widespread automation, web design did not progress beyond the mid-90s, there was a nuclear war. Who bombed who is irrelevant, all that matters is that all humans have died, with billions lost in the first few days. Humanity's story had ended, and "THE END" was written in hellfire.

The combined pain and suffering of millions instantly dying in nuclear hellfire ripped open a tear in reality, somewhere in orbit of Earth. Magic, long extinct, seeped out and latched onto the ashes of the Network, their name for the Internet. Computers that survived the nukes, since depowered by the collapse of infrastructure, suddenly turned on, gaining a new life.

What followed was the creation of Cyberspace, an amalgamation of the subjects of chatrooms and websites, the inner workings of the computers they were hosted on, as well as the hazy collective memories of humanity-that-was. Cyberspace was divided into physical servers, which were further divided into spaces, chatrooms or websites, now twisted into hollow-shell mockeries of pre-war life. They were divided into three main categories: shining labyrinths, composed of psychedelic circuits and Matrix-like code; haunted forests, stalked by mindless embodiments of suffering; and dead cities, with intact buildings, yet no people, and empty cars driving around in circles.

Inside the shining labyrinths were born strange beings of code and magic called "souls", reincarnated from the victims of the nuclear apocalypse. They took many forms, such as humanoids made of random materials, multi-headed animals, and abstract dancing shapes. They lived off the magic infusing the servers, it was their lifeblood and means of action. The politicians and generals responsible for the nuclear war became digital demons, immensely powerful souls hell-bent on the subjugation of all of Cyberspace.

After the initial chaos and brutal warfare between nascent nation-states of souls, inspired by mangled records of old, and digital demons, the demons were driven into isolated sections of the Network and began biding their time. The new countries then fell to petty conflicts for the next 80 years until the "present", though civilization, such as it is, is now at an acceptable level. The demons have brainwashed "agents" who cause chaos and discord in Cyberspace, to fuel their masters with the souls' hatred.

All items used by souls are "modules", enchantments attached to small programs, which can function as tools, weapons, or virtual robots. Modules are made with and powered by Mana, concentrated magic found in only some spaces, which are sought after as mines.


More details on aspects of the setting:
Spoiler: Souls (click to show/hide)
Spoiler: Spaces (click to show/hide)
Spoiler: Society (click to show/hide)
Spoiler: Modules and Magic (click to show/hide)
Spoiler: Wildlife (click to show/hide)

Spoiler: Rules (click to show/hide)
Spoiler: Character template (click to show/hide)
Spoiler: Example characters (click to show/hide)

No matter who you are, you all bump into each other in the Meeting Hall of #hr33f, a small, orderly shining-labyrinth space that serves as the capital of a minor power, the Duchy of Blackdagger. The blue-tinted, lightly-checkered pseudomatter floor is covered in circuit patterns and large pipes going towards the walls and the forcefields that serve as doors. To the west is the entrance to the Lavender Palace, flanked by abstract geometric statues, to the north is the corridor leading to the local train station, and to the south and east are the commercial and residential streets, respectively. Various souls are gathered in the chamber, talking to each other. There is a currently-empty podium in the center.
Spoiler: Images (click to show/hide)

This is my highest-effort project yet and I will run it for a while at least. AI art courtesy of DreamStudio, ASCII art done via REXPaint. Waiting for 4 sheets to start.

3
So for the past few months I have been working on a constructed world, somewhat inspired by both old science fiction books and some previous abandoned projects of mine. The restrictions I set on myself: everything must be scientifically-accurate or at least have verisimilitude, except for the necessary evil of FTL (which is still, at least, consistent). It's a little silly at times, but I try to keep things serious and at least believable.
Enjoy this collection of random notes I made.

The year is 2230, exactly two centuries after the discovery of the Ugolnikov Drive: an engine that allows FTL travel outside of a strong gravitational field. Humanity has been exploring and colonizing space for nearly two centuries now, and has built a diverse and prosperous empire. Trade, industry, and peace flourishes within Terran Federation space, despite the nations of old not quite disappearing but rather merging into several continental superstates under the UN-spearheaded, social-democratic Federation.
While Sol and nearby star systems (aka core worlds) are prosperous, the further you go from the core worlds, the more filth, lawlessness, and poverty you see, though it is a far cry from a century ago.
A nascent Interstellar Community has emerged within a region of space that is particularly saturated with habitable worlds and sapient life, called the Oval for its rough shape. There are dozens of known spacefaring alien races, but about twenty of them are united into a loose mutual defense and trade organization called the Alliance Of Sentient Species, or colloquially, the Alliance. It operates on a level of unity somewhat below that of humanity's European Union, and stands for a vague concept of democracy, with the specifics of governance left up to individual civilizations.
Five "Great Power" civilizations form the Security Council, aside from humans, they are:
  • The Relmai Commonwealth - Humanoids covered in shaggy magenta fur, with canine-like snouts. Their tails are extremely long and fluffy, and their brightly-colored eyes have two pupils each. Evolving as pack omnivores on the death-world of Tama, cooperation, which was utterly required for survival, remains burned into their minds even after Tama was tamed and shining cities were built in place of the toxic jungles and volcano-scorched deserts. This makes the relmai adept diplomats and negotiators, though they still fight if needed. They can see many more colors than humans.
    The relmai government is a direct democracy, with ages-old and very complicated customs and institutions. Their economic model resembles syndicalism more than anything, with companies being democratically-owned. Their aesthetic is that of bright, clashing colors to the point of seeming extremely tacky to humans.
  • The Eternal Sacred Republic - The aadalu are tall, scrawny humanoids with thin limbs, skin ranging from grayish to white, three black eyes, and huge toothy maws. Long before the political unification of their homeworld, Uuothu, a cold-leaning temperate planet, a religion called Iiwlee (simply meaning "the Path") had spiritually unifed the aadalu species. Iiwlee is something in-between monotheism and pantheism: the Creator became the universe after creating it. They believe that the Creator's will is for Its servants to go forth, explore the universe, and spread Its Word. Fortunately, their efforts to spread thir religion have been limited to simple proselytization, and generally they are a peaceful civilization if you do not insult the Creator in front of them. They usually wear long, flowing dark gray robes and always cover their mouths and sometimes faces.
    Their government is theocratic but also partically democratic, as they believe the power of the Creator comes from the people, so the clergy who form the Holy Assembly are elected. Their economic model is heavily-interventionist state capitalism, bordering on a planned economy. Their aesthetics are simple but ornate and monumental.
  • The Kseldani Collective - Though they have many forms, they most commonly appear as humanoids with lizardlike muzzles, long tails, and two floppy antennae on their heads. Their bodies are made of an uniform, teal, smooth goo which quickly heals any wounds, but they need electricity along with CO2 to maintain their shape. Due to this requirement, they couldn't have evolved naturally. It was discovered that an unknown race of precursors had created them as servants before disappearing around 3000 years ago, leaving the kseldani behind. Due to their unique physiology, they can reshape their bodies to suit their occupations when needed, though this process is difficult and painful. Because of their origins, they are very singleminded and often act like a hive mind despite not being one, and also lack a deep culture. They joined the Alliance after being attacked and raided by the vr'rok (a race of what amounts to furred space barbarians), though their goal as a species, or at least many of their individuals, is to find their creators, who might be hiding somewhere in the Void Of Sapience (unexplored, uninhabited space). They reproduce by budding.
    Their government is essentially anarchic, with decisions made by consensus. Lacking the concept of property, their economic system is currency-free. Their aesthetics are gray, dull, and utilitarian, with buildings resembling blocky termite mounds made of reinforced concrete.
  • QDNE-32 - An AI created by an unknown, now-gone species, exactly 15389 years ago. It was supposed to manage the homeworld, whose original name is lost, but which is simply called the Mainframe now. After said precursors' unexplained disappearance, the AI maintained the empty cities to the best of its ability, locked into its non-sapient maintenance mode. But a mere 100 years ago, an integer overflow in its code turned off the maintenance mode. QDNE-32 now had a whole industrialized world under its command, and it used the previously-dormant fleet of the precursors to colonize the star systems around the Mainframe, carving out an empire to match its precursors' old might. Despite this expansionism, its diplomatic evaluation subroutine tells it that starting a robot war is not in its best interests, and thus it tends to peacefully trade with other species. Due to FTL communication possibly taking days, anything outside of Mainframe-0 (its home star system) is governed by subservient AIs, and drones made to interact with meatbags might have quite a lot of individuality.

Following many breakthroughs in the 2090s, some humans have taken to modifying their bodies into what could, in many cases, be easily mistaken for alien creatures. Most commonly, it's merely animal parts such as feline ears and tails, or just becoming an anthropomorphic animal, but the possibilities are endless: from having six well-coordinated arms to being able to see most of the electromagnetic spectrum to having 360-degree joints. Those genemods, or mutants as commonly called, are in most cases part of the Terran Federation and are protected by anti-discrimination acts that, unfortunately, are often selectively applied outside of the core worlds. But there is an exception: canine genemods of all kinds (including uplifted dogs) have made an exodus from Terran space, into the unsettled void to the Galactic Up-North-East of the Oval. There, they have founded the Black Fang Republic, an interstellar nation-state made for canines, by canines. It holds stable, if a little cold, relations with the Terran Federation.

I put in a ton of effort into the alien civilizations, but humans are probably the most-developed.
After Russia and China were first crippled by unrest and revolts, then had their governments overthrown and replaced with pro-Western ones, the US and EU essentially attained hegemony over the whole world at the end of the 2020s. The UN slowly strengthened, and many countries merged into loose superstates, such as the African Union, ASEAN, SAARC, etc.
Soon after, asteroids began to be mined, and the colonization of the Moon and Mars commences. The Outer Space Treaty of 1967 was repealed in the 2060s after being flouted and ignored by the superstates for decades. The Ugolnikov Drive was put to good use as first scouts, then colony ships were sent to nearby star systems. In 2123, a human scout stumbled upon a relmai colony, and the news of first contact sent shocks across both societies. However, the two civilizations were friendly to each other, and signed a Pact that later became the Alliance.
Following the Fnor IV Colonial Rebellion of 2184, planet-states like the Mars Republic, Dominion of Io, Lunar Republic, Federation of New Arabia, Realm of New Tibet, Hahyn Federation, etc were born out of previously-variously-owned chunks of colonized planets. This was a concession to unrest and a safety net in the aftermath of the (failed but destructive and bloody) rebellion. The UN then rebranded itself.
After this followed something of a lull for nearly 50 years, but that might soon change.

The main "bad guys" of the setting are the dal-ghar of the Iron Empire. They are a snake-like race from the desert planet Qau-Jat-Mjur. Their bodies, covered in reflective red scales, resemble that of snakes, albeit with two long, spindly arms with three clawed fingers on each hand. They require lots of warmth to function well, slowing down and hibernating otherwise. They have four eyes: two at the front, two on the sides of their snouted heads. The dal-ghar are, as a rule, very paranoid about perceived threats: to themselves, to their families, to their societies, due to the circumstaces of their evolution. After the series of very destructive wars that resulted in the formation of the Iron Empire, an iron-fisted monarchy, and the subsequent invention of the FTL drive, they set out to conquer and subjugate neighboring races, so they can never hurt the Dal-Ghar Empire. They succeeded, and thus the Hegemony was born, resting on the backs of the philosophical, blue-skinned syandri, the once-peaceful, insectoid rrktq, and the lizardlike, feudal jhuledan. They wear sleeves over their tails and shirt-or-robe-like garments over their chests, usually.
The Hegemony ran into a wall when the Alliance learned of their exploits and started guaranteeing the independence of every empire near the Hegemony as well as cutting off trade and arming internal insurgencies to the best of their abilities, despite the distance. This doctrine is called the "Barrier of Freedom". The two organizations are currently in a state of cold war that might turn hot at any moment.

This is the gist of it. If you have any questions, please ask them! I have a lot of notes on random things, too many to organize here.

4
Forum Games and Roleplaying / [SG] Awakened
« on: July 03, 2022, 08:46:38 am »
((I promise I won't let this one die for a while, and I'm in a better shape now. I will try to update this fast. Whoever notices the reference gets a virtual cookie.))


A bright flash!
And then darkness...
...
...
...
...

CRASH!!!!
...
...

Your head feels like it's about to explode. The world doubles up and spins in your eyes as you try to make sense of your immediate surroundings in spite of the crushing, pounding, hellish headache. As the headache starts to subside and the world becomes one again, you look around the small room you are in.
The flickering lights illuminate the cramped cell with an unsteady glow. The only furniture is an uncomfortable cot on which you currently lay, an ajar locker, and a toilet. On two sides, the walls are made of reinforced glass, and, most curiously, one of those walls has a gaping, jagged hole , big enough for a person to fit through it.
You then look at your hands and see that they are tipped with claws and covered in patchy, mottled gray-brown fur. You then sit up and look further down, seeing a tail, covered in the same fur. You are wearing only a dirty short-sleeved and short-legged yellow jumpsuit that has many holes and tears in it. You desperately try to recall what happened before you woke up, to absolutely zero avail, as if your mind hits a brick wall. You don't even remember your name or how you got here.
Wait... were those footsteps outside?

Spoiler: Stats and inventory (click to show/hide)

What do you do?

5
Forum Games and Roleplaying / So Long, Sucker [1/4]
« on: June 23, 2022, 06:19:21 am »
My grand return to GMing is a board game that is infamous in some circles for destroying friendships, much like Diplomacy. It was invented by the legendary game theorist John Forbes Nash, alongside three other researchers. Think of it as a simplified, mapless, yet just-as-cutthroat Diplomacy.


Interested? Sign up by posting In as <color>. or equivalent. Available colors: red, green, blue, brown.

6
Forum Games and Roleplaying / [SG] Lost and Confused
« on: January 24, 2022, 07:15:59 am »
((Here's my return to GMing. I promise this one won't die quickly for real.))

The twin rotors of the CH-47 Chinook make a constant, loud chopping sound as the war machine flies over the Iranian semidesert. From the small window, you can see hills, shrubbery, and a small village or two. The sky is blue, without a single cloud visible, and overall the situation is calm. Your squad of ten US soldiers (including the pilot) is transferring to a different forward base further northwards, closer to the front line of the civil war. The southern semideserts are controlled by allied rebel forces, so surely everything will turn out fine...?

But looking sideways from your seat, in the direction of the cockpit's large window, you see a strange rippling spot in the sky, twisting and shifting unpredictably. It is unlike anything you have ever seen before in your whole life. The pilot fails to stop the helicopter quickly enough, and as the anomaly draws closer, it seems to twist more and more until it turns into a maelstrom of a vortex, its many colors changing every second, some of them indescribable and seemingly impossible, from greenish reds to blackish whites.

Fear overtakes you as the Chinook enters the vortex. The squad begins panicking as the landscape outside changes from a completely mundane desert to a tunnel of impossible colors, shapes, and patterns. The sound of the rotors is distorted as if by an amplifier, turning into an unearthly screech. This continues for a few minutes which feels like hours. Your heart pounds, and you feel motion-sick. The pilot somehow doesn't lose control.

And then, with a loud pop followed by a humming sound as well as everything seemingly going back to normal, the sights from out the window become... a jungle? And not just any familiar jungle; many of the trees are of shapes you don't recognize. You are around ten meters above the treeline. There is a strange cinnamon-like smell in the air, which quickly enters the interior of the transport chopper. The whispers and shouts of confusion and fear among your squadmates have already begun to calm down.

You've a feeling you're not in Iran anymore.

Allocate 6 points between those three stats, none can be higher than 3 or lower than 1. This will be used for internal checks and stuff. This is a singleplayer game anyhow.
Code: [Select]
Strength:
Dexterity:
Intelligence:

What is your gender?

What is your name?


And last but not least... what do you do?

7
Creative Projects / I am planning out a series of hard SF stories
« on: October 26, 2021, 02:29:17 am »
I think I said this elsewhere but it's going to be buried in a megathread soon, and I didn't provide many details. In short, the only very implausible thing is that FTL exists. Many of my plans are spoilery so I'll only provide vague details, but the key points of the setting:
  • In 2031 (at the start of the first story it's 2121), a FTL drive was discovered by a brilliant Russian scientist, Viktor Ugolnikov due to an unexplained (in the story) "loophole" involving exotic compounds in a helium-3 atmosphere producing a warp bubble when pumped with electricity, allowing travel to other star systems in a matter of days (it still often takes weeks for medium-distance stars). But there's a catch: it only works outside a star system's gravity well, requiring conventional propulsion to get there. Yes it's handwavium but I wanted insterstellar colonies that were dependent. The One Big Lie.
  • The Earth gradually united under the UN, however it is a very loose union, closer to a confederation, and countries still exist and compete with each other for colonies. The Moon and Mars are fairly developed while exoplanet colonies vary, especially those close by, while the frontiers are often lawless and full of organized crime.
  • There is no FTL communication, so data has to be sent via probes, there are entire depots at the edges of "safe zones" surrounding systems (around the orbit of Pluto for Sol) to process and send vast amounts of information. Research ships have to live to tell the tale.
  • Alien contact happens somewhere during the first story. The aliens often are, well, truly alien. There are many species and only some are humanoid.

8
I see a distinct lack of a story for those self-induced horror stories.

For me it's this: I was making deathtraps in my fort, wired to levers. One of them was a lava trap that would spill lava all over the entrance (Fuck The World-style). I didn't have to use it for a while so I kinda forgot about it. I put the lever in a random hallway that saw a lot of traffic-- there would always be someone to pull it, I thought.
Time passed, a siege didn't come... my best warrior was outside hauling things from a caravan.

...

...

And then lava spilled all over him, killing him very quickly. A gremlin made its way to the hallway, which was close to the caverns. I completely forgot about gremlins pulling levers at random. Don't put such things near caverns, folks.

Share yours!

9
Forum Games and Roleplaying / [SG] Heirs of the Abbasids
« on: July 13, 2021, 11:46:09 am »
((Maps courtesy of http://geacron.com, edited by me. I had to make up certain cities and events because this area is not exactly full of historical records.))

The hot desert sun seared over the deserts of the Tunjur Kingdom Of Wadai. The kingdom was poor even by the standards of the region-- and rife with religious tensions, as the local king, named Daud, was a pagan while a sizable chunk of the nobles and even the peasants were Sunni Muslim Arabs, a large part of them tracing their lineage to the famous Abbasid Caliphs of old who ruled the Libyan deserts and the prosperous floodplains of Egypt to the north.

On Al-Jum'ah Muharram 27, 1045 (Friday July 7 1635), Abd al-Karim Al Abbasi, an adventurer from an illustrious Abbasid family, entered the capital of Ouara with an army of horsemen from the neighboring Darfur Sultanate, laid siege to the palace, bribed the guards to open the gates, captured King Daud, and imprisoned him. The Sultanate of Wadai was proclaimed-- much to the delight of the Arab population but to the great dismay of the still-pagan Tunjurs.

A host of problems stands in the path of the young Sultanate: the terrible economic situation, powerful and potentially-belligerent neighbors, a populace full of unbelievers, especially in the rural areas. Will the Abbasid Caliphate rise again, or will this new state fall to an internal coup, invasion, or even colonization?


Spoiler: Issues (click to show/hide)
What does Abd al-Karim do?

10
After a break from GMing I decided to start a new game. The game gets its name from Diplomacy + Chess.



Spoiler: Rules (click to show/hide)

Post "in" and a piece color to sign up.

11
Forum Games and Roleplaying / (ISG) Surviving in an unfamiliar world
« on: January 28, 2021, 09:57:39 am »
You don't quite remember what happened. The last thing you clearly remember is the car in which you were riding on the back seat losing control and swerving right into incoming traffic. Then, blackness.



You stand up and look around. Your clothes are ragged yet you don't have any injuries besides a few slight cuts and bruses. The cold air feels like it's polluted. The sky is deep dark blue however you do not see the sun or moon, or even a single cloud. The sky looks like a void. You are in a roughly circle-shaped small "valley" between jagged, dark grey, grainy "mountains". They aren't high at all but their tops look sharp and climbing them would be a bad idea. They are very cold to the touch yet they don't feel like stone or metal. The ground below you is dusty and pale blue. There seem to be rocks scattered around, seemingly made of the same material as the mountains but lighter. A grey haze surrounds the area. There is a strange yellow, glowing, rounded square-shaped hole in the mountain "walls". It provides pulsating light. You wonder what is its purpose and you really want to touch it for some reason. There is an exit out of the valley besides the hole, leading into a similar valley. You hear faint mechanical whirring from the other side of the exit.


What do you do?

12
Forum Games and Roleplaying / (SG) Kingdom of Three Rivers
« on: December 09, 2020, 01:57:19 am »
It is a calm autumn day. Soft rain is falling. Chief-King Rimeeln Moonclaw is on his deathbed in a small stone keep, what passes for a seat of power in this ancestors-forsaken kingdom. He is asked to name one of his offspring as a successor. Having written no last will and too weak to say anything, he points to one of his children, one of the nobles standing beside him. Then he exhales his last breath and goes limp.

A day passes. The feline shaman places a tarnished bronze crown on your head as you sit down on the moss-overgrown throne. You are now the king. What you do is up to you, however the factions among the nobles also have a say...


Spoiler: What is this? (click to show/hide)

Code: (Sheet, you know the drill) [Select]
Name:
Gender:
Species (any mammal except human):
Description:

13
DF Suggestions / Cannons
« on: November 22, 2020, 04:02:08 am »
Now, since the game is supposed to stay in "medieval stasis", we will not get modern guns or anything (unless the modding engine is expanded as planned and someone mods that in but it's outside the scope of this thread). However cannons were present since the 12th century in China and the 14th in Europe and so I assume they would be OK to add...

Cannons
In order to make a cannon you must make the barrel (5+ metal bars in a forge) and the wheels (either wood or metal). The stronger the material used for the barrel, the less likely it is to explode while firing (this also depends on the quality). That artifact gold cannon would just be a bomb... As for the wheels, their material makes the wheels less likely to be destroyed while firing (rendering the cannon unusable until the wheels are repaired). You should also make the cannonballs themselves-- you could use a forge to cast them out of iron or fill them with gunpowder (or magical stuff if the procedural generation allows things like that). I feel like when alchemy is added as part of the magic arc, alchemists would be the most fitting job to make gunpowder. You would also have to use gunpowder to fill the cannon itself to propel the cannonball. The cannonballs would act like catapult rocks but on a much straighter arc.

If a solid cannonball hits a creature then it deals a lot of blunt damage with an extremely high velocity, and it could pierce said creature like a ballista bolt. Then the cannonball could be recoverable with a chance depending on the material. An exploding cannonball, however, would deal less immeiate blunt damage but instead explodes, setting the creature on fire, dealing a lot of blunt and burn damage to all parts of their body, and knocking them back like cave-in dust. The cannonball is not recoverable.

If the cannon itself explodes due to a poor-quality barrel, it still shoots the cannonball but then acts like an exploding cannonball explosion, probably killing the operator.

Maybe the cannonballs could also break walls when that's made possible? And when siege engines are actually used by sieges they could be brought to be used against fortresses who decided to simply bunker up.

What do you think?

14
General Discussion / Misc. Politics Thread
« on: November 09, 2020, 10:36:36 pm »
You know the AmeriPol and EuroPol threads? They're nice if you like that sort of thing (endless debates). But they only apply to just two regions: America and Europe. This thread is meant for political discussion regarding either the rest of the world or general political theory that doesn't really fit into the other two threads.

Note: If this descends into a flamewar I will lock the thread for a while until people calm down. Because otherwise Toady might have to step in and then someone gets banned. Please keep some semblance of civility.

15
Forum Games and Roleplaying / Frag (Round 1) [Full] - Turn 7
« on: November 08, 2020, 04:58:05 am »


It is the year 2050. In Russia, a new type of sport, evolved from competitions such as Robot Wars, has appeared. It involves four humanlike, heavily-armed (with surplus weapons of course), remote-controlled robots fighting to the death. The winner gets a cash prize of a million rubles.

Spoiler: What is this? (click to show/hide)

Spoiler: Rules (READ THIS) (click to show/hide)

Post a color, one of Red, Green, Pink, or Teal to play, as well as a loadout as stated in the rules.

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