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Messages - MachoNacho

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121
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 20, 2019, 10:26:40 am »
Plump helmets (picked or unpicked) slowly replace nearby items with more plump helmets and convert booze into magma.
FTFY
FTFY

122
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 20, 2019, 09:57:03 am »
Plump helmets (picked or unpicked) slowly replace nearby items with more plump helmets and convert water into booze.

123
DF General Discussion / Re: What Would Urist Do?
« on: September 18, 2019, 09:55:45 am »
Give them to Urist McChef

WWUD if the chef made Planepacked in roast form?

124
DF General Discussion / Re: What Would Urist Do?
« on: September 16, 2019, 05:02:26 pm »
Thank Armok they're not steel blobs.

WWUD if a winged blob made of steel with webs attacked the fortress he is in?

125
Secrets actually work just fine without reanimation interactions. The books just end up in libraries instead of in a tower.

126
DF General Discussion / Re: What Would Urist Do?
« on: September 15, 2019, 02:56:03 pm »
Devour them, then hold the human caravan hostage until they agree to bring more.

Wwud if the humans didn't come back with more donuts?
Eat the humans.

WWUD if he saw another Urist eating 10 ☼masterwork human meat roasts☼?

127
DF Modding / Re: Reclaiming non-dwarven sites
« on: September 15, 2019, 02:50:48 pm »
Some sites didn't properly exist last time I played.  Or were extremely minimized.  Is this still the case?

Forest retreats and pits are still relatively boring, but all sites, including kobold caves, have some kind of support. I strangely haven't actually heard of anybody exploring a kobold cave or seen any screenshots of one though, but that might just be due to issues of them being hard to find/me browsing the wrong subforums.

You can just unset to reveal caves in advanced worldgen or the default world generation to locate inhabited ones quickly (and importantly raid them in fort mode), mostly its living accomodations, some traps, lots of GCS pets around and a big egg laying pit from a tour in adventure mode.
This is correct.

Source: Created race that uses kobold caves.

128
DF General Discussion / Re: What Would Urist Do?
« on: September 15, 2019, 11:04:26 am »
Take the crab and eat the crab.

WWUD if donuts?

129
DF Suggestions / Re: Alternative breeding variants
« on: September 14, 2019, 03:56:49 pm »
Or palanrasit can have [LITTER_FROM_SIZE], when litter of babies will be larger in larger creatures.
This guy just necro'd his own post.

130
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 14, 2019, 03:50:49 pm »
Food has accurate nutritive qualities.  Now, if you attempt to sustain your fort on cheese stew or tallow roasts, your dwarves will become malnourished and morbidly obese; varied, nutritious meals with a balance of fruits, vegetables, meats, and grains are a must.  However, you still cannot actually choose what your chef's cook into meals.
what if you could make the menu but the cook randomly chooses
This is the terrible suggestions thread.

131
Is it possible to make a syndrome that spreads through pus from the oozing symptom?

132
DF Modding / Re: What's going on in your modding?
« on: September 13, 2019, 12:28:36 pm »
I'm making megabeasts based on the 7 deadly sins. Currently working on the "beast of sloth" which is a massive, 2 headed, faceless humanoid which is incredibly slow but can turn people to stone.

133
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 13, 2019, 10:13:51 am »
I want these materials to NOT be available at embark (they're basically the organic equivalents of steel and "candy" respectively)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

How do I make them not available?

134
DF General Discussion / Re: What Would Urist Do?
« on: September 13, 2019, 10:08:00 am »
Kill them harder.

WWUD if 200 pugs were running towards the fortress?

135
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 12, 2019, 10:25:58 pm »
Why is this thing not suffocating?
Spoiler (click to show/hide)

Tried removing [NO_THOUGHT_CENTER_FOR_MOVEMENT]?

Aw fuck double post
I didn't notice that [NO_THOUGHT_CENTER_FOR_MOVEMENT] was in the raws for this (I used bronze colossus as a template).

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