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Topics - dewy60

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I would like to report some problems regarding the mods I have downloaded off from the workshop collections along with some stuff I saw, every time I tried to load fortress mode in a new world it crashes.
I compiled the mods I have in one package to see (https://steamcommunity.com/sharedfiles/filedetails?id=3160185848) along with an error log in case any mod authors would check (https://cdn.discordapp.com/attachments/1069640085718450218/1207055006948266014/errorlog.txt?ex=65de4093&is=65cbcb93&hm=977fa92a251992f452026e8f10d6ac62aa91bdc3a01c3e06ef76db0da11beacb&)

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DF Modding / Mod troubleshoot
« on: September 10, 2021, 08:51:02 am »
Hi there, I'm dealing with problems involving my own mod pack merging and I would like to get some troubleshooting. Currently, the game crashes on the calendar screen every time I tried to start playing a new region in DF mode, only one savefile worked. https://dffd.bay12games.com/file.php?id=15655

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DF Modding / Mod Merge Request: Dark Ages IV with Five Mods
« on: July 19, 2020, 07:52:47 pm »
Hey. So I have problems with merging the mods in particular because when I generated any sized world, it crashes. So I request if someone wold merge Dark Ages IV with:
The Aeramore Expansion
Old Genesis
Spellcrafts
ZM5 Mod and Assorted Creatures pack with Peasant and Forester's

Is it possible that it'll work with these mods? I'm simply curious.

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DF Modding / Simple Merging questions
« on: July 16, 2020, 11:38:19 am »
Can merge the Dark ages mod with the Zm5 packs crashed medium world generation?

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I was merging 12 mods out of curiosity and when I tried to make a new world it crashes.

my Errorlog is in the rar file: http://dffd.bay12games.com/file.php?id=14762

Edit: Yes, before you can ask I was using WinMerge for the process

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DF Modding / How to change a main playable civ in a save file?
« on: November 03, 2019, 07:53:08 am »
I was going to continue playing the modded run as usual and I was wondering how do I change a playable civ in a DF save file?

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Prologue
So about a week ago, I asked a request in the forums to make a giant mod pack so I continue running GuardedPulleys when it was about to head to its second year of settlement.
My idea for my previous run is to survive ten years in a settlement with the starting five mods and for every in-game year, I add in more mods to further exceed the layers of whatever craziness would ensue until it hits the maximum number. For my fortress, the maximum would be twenty.
After my goal would be reached, I would then retire the fortress and create a new world with the said number of mods to possibly make a succession game out of it.
But as I load in the fortress that I’ve been playing for a while, I had problems doing so. As a result, I decided to screw it and decided to go forth with this whole succession game with a buttload of mods using the current version of DF, like the other modded hell run that’s been going on for a while but a bit different.
Thus, this is where Eipnizungila, The Destined Dimensions would come to fruition.

What Mods did you use to make this ‘Destined’ world?
In alphabetical order:
•   Assorted Creatures Pack (ZM5)
•   Dark Ages III
•   Diablo Mod
•   Dwarvemon 1.51 (with Mystery Dungeon)
•   Jawa Fortress
•   My Little Fortress II
•   Miscellaneous Video Game Civs
•      Teh Lol mod
•   Primal
•   Sparking!!! DBZ Mod
•      Spellcrafts Mod
•   ZM5’s Modpack
•   Zombies Ate My Dwarves

What are the Victory Conditions that you want, now with GuardedPulleys went kaput?
The three things that I want this fort to succeed is either:
1.   Running the fort for fifty years, with every five years of succession being played by ten overseers.
2.   Building a dwarven tower of babel
3.   The fun part, driving the place into madness when established to evil territories
However, just in case if anyone would like to become potential pest exterminators, I would like someone to drive the goblin population to extinction.

Ze Map


Links to world
Pre-establishment: http://dffd.bay12games.com/file.php?id=14583
Brimruler's founding and the Begining of Dewy's five year run: http://dffd.bay12games.com/file.php?id=14596, http://www.bay12forums.com/smf/index.php?topic=174936.msg8049025#msg8049025
Year 2 save of FoggyMachines: http://dffd.bay12games.com/file.php?id=14601

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DF Modding / A Request, I think.
« on: October 23, 2019, 09:01:01 am »
I wanted these mods merged into a mod pack so I could continue playing my modded to hell fortress, my list follows here.

Dwarvemon
My Little fortress 2
Sparking! DBZ Mod
Zombies ate my dwarves
Teh Lol mod
Diablo mod
Primal
ZM5's Assorted Creatures and ZM5's Modpack
Miscellaneous Video Game Civs
Dark Ages III

Is it possible to do that feat?

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DF Modding / How to install mods without merging conflicts?
« on: July 19, 2019, 07:55:54 am »
Hi, new to this fourm. I want to do a modded hell on DF, yet whenever I start up, I can't see any mods running.

I tried installing the mods and I get this message.


How do I install the mods without seeing this message and get them working?

My list of mods:


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